Video Games Inspired by Books

Show me literature-to-video game inspirations and adaptations, or talk about how games intersect with (or could intersect with) books.

If it weren’t for the f i n a n c i a l s y n e r g y offered by movies and TV (or once offered by movies and TV, as even those adaptations have faded from consoles), it would be pretty strange that there aren’t more video games adapted from or “inspired by” books, especially in more recent generations. (Typically) longform to (typically) longform generally seems to make more sense than (typically) shortform to (typically) longform adaptations, you might think. But as it stands, there are few enough literature-to-game adaptations that it’s a novel (!) thing to talk about. But, there are also enough of them that I bet we can come up with a bunch.

I’d like to hear about straight adaptations, or games “inspired by” lit, or really anything adjacent, anything about how games and lit might intersect. Whatever you think might be interesting in that sphere (i.e., everyone knows the five Spider-Man games on the Game Boy are technically literary adaptations, but is there much to talk about there? I don’t know, probably not, but maybe).

As much as I’m tempted to talk about Parasite Eve, I’ll start with maybe the most obvious one:


I Have No Mouth, and I Must Scream (1967) by Harlan Ellison
I Have No Mouth, and I Must Scream (1995) by Cyberdreams/Dreamer’s Guild


This is probably one of the more famous literature-to-game adaptations (I learned typing this up that the short story is one of the ten most reprinted stories in the English language), so I’ll keep it straightforward and blurby to get us slow cooking.

I Have No Mouth, and I Must Scream is a 1967 short story by Harlan Ellison, first published in sci-fi magazine, IF: Worlds of Science Fiction, about a sentient, speculative Cold War AI called AM that – after becoming self-aware and nuking the human race into oblivion – maintains an undying hatred for its creator species by keeping five humans perpetually alive and manipulating and torturing them in various creative and nihilistic ways. It was an immediate hit (won a Hugo in 1968) and has stuck around for its obvious cultural relevance, from getting officially credited as an inspiration for The Terminator in 1984 to its clear parallels to today’s rapidly accelerating genAI hellscape. You can read it for free right here, and if you haven’t, you should – it’s only about 10-12 pages.

The 1995 Cyberdreams (with programming and artwork by Dreamer’s Guild) PC game adaptation is an example of a book-to-game adaptation that adds narrative rather than culling it (again, it’s a 10-12 page short story). According to producer David Mullich, the driving factor there started with the question, “Why were these people saved? Why did AM decide to save them?” This seed led Cyberdreams and Ellison (who was a present advisor throughout, but personally wrote only about 20 percent of the game’s total original dialogue) to flesh out the individual characters, with the idea that the game would be split into five vignettes – one for each person, with multiple endings, including one somewhat optimistic outcome not found in the short story (which has a singular downer of an ending). Under voice director Lisa Wasserman, Ellison, who narrated the audiobook and would again voice AM in the 2002 BBC radio play version, also voices AM here; I feel it’s a prescient choice that he didn’t use a “robotic” or synthetic sounding voice in his performance. Very much the opposite.

In 2025, the game is still very accessible, largely thanks to game preservationist studio Nightdive’s 2013 re-release, which is currently easily purchasable. You can get it cheap on GOG as part of the GOG Preservation Program, as well as on Steam, iOS, Android and (just in 2025) on PlayStation 4 and 5, Nintendo Switch, and Xbox One and Series X/S.



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(no Nintendo seal of quality)

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I encountered this on Mastodon the other day:

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Gotta rep Ihatovo Monogatari, which adapts tons of Kenji Miyazawa stories both as settings for in-game chapters but also spurious one-off NPC encounters. I’ve called it the best adaptation ever, period, from any medium to another medium. Would love to see more games utilize public domain properties like this with such reverence and love

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Not to double post but I suddenly can’t get the idea out of my head of a really loving adaptation of Treasure Island. It’s been done so dirty by so many generations of film makers (but that 70’s anime is to die for). Maybe it’s time for a game to touch down; video games have been aping its exact plot structure and pacing basically from the first time they started having narratives anyways. I don’t even know or care what genre it should be, just let Treasure Island have something nice already…

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Granted, it’s a pretty loose adaptation

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it was written by my cousin! (distant)

I really want to go to his house in Samoa at some point. I did some light research on him a while back and he was a really fascinating figure

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Terry Pratchett’s Discworld! Published by Psygnosis, developed by Teeny Weeny Games and Perfect 10 Productions and released in 1995. I first encountered it as a longbox Playstation game before I’d read the books at all, and the Eric Idle voice work was a good gateway from liking Monty Python stuff to checking this out. I ended up really enjoying Pratchett’s thoroughly humanist book series after this.

The game is an adaptation of the novels “The Colour of Magic” (1983) and “Guards Guards” (1989), and manages to be a very Secret of Monkey Island sort of game. I played it with a guidebook, but tried to use it as a means of last resort-- some of the joke-answer puzzles were severely obtuse. Lots of pixel hunting at times.

Nice time with the seldom-seen Official PlayStation Mouse!

The Blade Runner PC game by Westwood ends up being a strange hybrid of the film and Do Androids Dream of Electric Sheep, pulling much more in the direction of the Phillip K Dick novel. Worth a revisit! Not sure if the issues with the Switch/GOG ports were resolved, it was extremely hard to get the PC game to run in the Windows 7 days.

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maaaaan, I could’ve used this years earlier. the connection between Roadside Picnic and so many pieces of media, especially on the game front, was always really murky to me (and I had no idea about the Marvel or anime stuff). I’ve seen Stalker and only got around to playing a bit of the OG S.T.A.L.K.E.R. (and a few minutes of 2) just this year, but my copy of Roadside Picnic is still on the to-read shelf – I bet when I finally crack it, it’ll be a tapestry of “that’s where this comes from” type of revelations, which I’m really looking forward to, apart from the book itself

never even heard of this one, which is fantastic! I’ll take this as a deeply felt rec from someone whose tastes I enjoy – might even be oblivious to a translated ROM that I’ve already got on some device or hard drive somewhere, we’ll see. found this artwork and I adore it:

always forget about this, even though I’ve recently played the first few hours of the remaster. I remember reading something about how Murayama got the greenlight from a Konami higher-up because he knew he was into the classics, so while he really wanted to try making an RPG, he pitched it as an adaptation of Water Margin (could also be why it’s a loose adaptation). on the Chinese literature front, we could probably have a whole other thread just for Journey to the West games, even excluding Dragon Ball

this is an interesting one to think about that I hadn’t even considered. there’s this cross-section of book-to-game adaptations that clearly ride on the material’s popularity in film or TV, but are actually adaptations of the book (legally speaking). I always find them fascinating, because I get annoyed at how when a book adaptation becomes a blockbuster film or hit show or whatnot, that film’s art direction and representation of the characters becomes the de-facto visualization of the book/s, sometimes for decades – so it’s neat to see an alternative take break through. I’m not super familiar with them, but Telltale’s The Walking Dead games might be another example, adapting the graphic novels after the show had become popular (more contemporaneously than the Blade Runner game, but I couldn’t see that game coming out had it not been for the movie’s cult status by then), and you’ve got that smattering of Lord of the Rings games that occasionally crop up post-Peter Jackson, from The Hobbit on GameCube and stuff to Gollum recently

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I never need an excuse to discuss the game Parasite Eve, and even if it was touched on and not brought up, I’ll fill in those blanks for anyone unaware of it.

The original book, which was also adapted into a film, lead to the creation of the game - which depending on what you read is seen as a sequel or just inspiration for the title. Hideaki Sena (which is his pen name, his real name being Hideaki Suzuki) has said that he saw it as a sequel but this was before the game was completed and the plot was fully revealed. Aside from the obvious plot point of mitochondria, the only real connection is during the game an event in Japan is mentioned - this could be what happens in the book but is never actually confirmed.

Clearly the game took a lot of inspiration from the book, but when you look at a totally new lead character with Aya Brea, location and ending to the story (both if you’ve brave enough to play it a second time and finish it fully) I think the inspiration is minimal at most and is almost only references, and the game itself could have been made without the book in some form or another. That said it wouldn’t have been the incredible game it was without the book having had existed in the first place, so that for me is enough to call it inspired by!

I’ve shared it before, but a great breakdown on the story of the book to the games is here:

To say there’s spoilers is an understatement, so if you haven’t played the game then.. well play it, it’s incredible! But maybe not the second one. And the third you could avoid entirely and not be missing out.

Fun fact: I only bought Parasite Eve because it came with a video of Final Fantasy VIII! And had to import it because it was never released in Europe!!! So you can imagine why sales of Parasite Eve 2 didn’t do as well in the EU when it was a sequel to a game most people had never actually played, based on a book that hadn’t been translated yet.

Oh Squaresoft, I miss your wild and crazy days!

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I love Ihatovo Monogatari to bits. It’s so rich in narrative texture and I haven’t even read any of the stories it’s based on. It doesn’t really do “gameplay”, but turns out I actually like playable novels as long as I get a little dude to walk around as (and the writing isn’t too verbose).

Pentiment is inspired by The Name of the Rose. (It’s a new story, but similar in that it’s a crime story taking place in and around a monastery in the middle ages that tries to be very authentic in its depiction of medieval European life. The game also lists The Name of the Rose, alongside a bunch of more academic texts, in its “bibliography”)

There’s also a free game that’s a more direct adaption of the novel (+ elements from the film, like that is clearly Sean Connery) called The Abbey of Crime, but I haven’t tried that one yet.

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There’s American Mcgee’s Alice In Wonderland, but like many adaptations of that book it is only a pale and vague memory of the original.

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That Doom MyHouse.wad mod that was heavily inspired by House of Leaves comes to mind!

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This was inkle’s whole thing for a while

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Obligatory

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Ubik was adapted into the PC and PlayStation real-time tactics game Ubik. The PC version is reportedly far superior. It’s got Joe Chip and everyone

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The Curse of Monkey Island was in part inspired by cult novel On Stranger Ties

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