So I‘ve got myself a soft modded PS2 now that can play games off a harddrive and along with playing a bunch of Japanese only games I decided to throw on the original Yakuza 2 since I’ve never played either of the original PS2 entries (dunno about other regions but 2 is a pretty rare game in Europe!), and since I‘ve beat every other localised Yakuza game including heckin’ Dead Souls I should give them a try for curiosity‘s sake. What was supposed to be an hour or two poking around in an “old jank game” turned into me playing the whole dang thing in about 3 days. It’s still a real good game!
I have to say, despite all the missing quality of life improvements in the sequels going back to Y2 was a fascinating journey in seeing how the PS2 limitations forced so many of Yakuza's weirdo design choices that hung around for years and appreciate the changes they did make and why. Fans at the time must have SCREAMED the first time they could walk around the city as an open world rather than as Silent Hill. But most of all, I have to say as a narrative I enjoyed the game infinitely more than the 2018 remake. Kiwami 2 is a hyper polished, much more fun ball pit of bonus content but all that extra goofing gets in the way of how the story was originally laid out, not to mention the difference in vibe, aesthetic, music choices, voice actors, action sequences, long fights and a whole dang city missing from the remake! I didn't even about know that until I played it!
Kiwami 2 (which I do like a lot too btw) is sort of its own thing built on top of the story and setting of the original game with different focus points and intent...yet still in casual discourse along with many other examples I see these games fall into the "just play the remake dude it's way better" pit which is starting to weird me out. Nobody thinks about movie remakes this way, nobody says you're "nostalgia blinded" if you think the original Robocop is better than the PG-13 one with Batman in it, yet it is commonly assumed that if a game is remade on newer hardware it will be better by default as if the art of game design has developed as a linear progress bar.
I'm not going to start ranting and raving about every example I can think of but I'd say there's more bad videogame remakes than good ones, and even then of the good ones only a minority of them "replace" the original or deviate in an interesting/meaningful way where it wasn't pointless to make at all. An example I'd give of a good remake is the 2002 Resident Evil for the Gamecube where it's an excellent example of a director returning to perfect a vision on new hardware...but even then I still find it crass how people suggest it replaces the original considering how important the game was and the unique charm (voice acting) it has. Even when people are right to celebrate remakes it still seems to be expressed with a contempt for videogame history.
So consider this an invitation to share your own thoughts on remakes, maybe vent about ones that were acclaimed but you can't stand or offer up your own personal examples of remakes that work great. This thread was partially inspired by a flashback I had to the Insert Credit PS2 ranking podcast where Yakuza 2 was brought up on the ballet but dismissed because Kiwami 2 is "just better", I appreciate this was more about keeping the list varied and definitive but I have to say if you're hearing that attitude echoed on Insert Credit of all places then that means its DEEP in the culture itself...so some of you have to have some thoughts on this!