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“This is a war universe. War all the time. That is its nature. There may be other universes based on all sorts of other principles, but ours seems to be based on war and games. All games are basically hostile. Winners and losers. We see them all around us: the winners and the losers. The losers can oftentimes become winners, and the winners can very easily become losers.” ― William S. Burroughs
[This article about Unity working on a variety of military projects](https://www.vice.com/en/article/y3d4jy/unity-workers-question-company-ethics-as-it-expands-from-video-games-to-war) was recently shared on the forums. It confirmed for me some of the things I’ve been thinking about over the past year about the intersection of the videogame and military industries, so I wanted so share some thoughts I’ve been having.
I started to really get the brain itch about this subject just over a year ago when I was doing research for my [“Virtual World”](https://forums.insertcredit.com/d/192-90s-vr-lbe-and-the-virtual-geographic-league-past-legacy) post and discovered this line in an [article from 1993](https://www.latimes.com/archives/la-xpm-1993-12-14-fi-1917-story.html):
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Virtual reality technology comes from aerospace flight simulators, and many of the companies now providing the technology for the games are offshoots of aerospace suppliers faced with declining defense dollars. Iwerks’ virtual reality attraction was developed with Evans & Sutherland, a Salt Lake City firm that helped pioneer flight simulation technology.
The part about “declining defense dollars” made me wonder what the circumstances were in 1993 that was causing a dearth in availability of defense funds, something that before had apparently been plentiful enough. I think it's often too easy to forget in 2021 that the earliest forms of "VR" did not comes from the games industries, but the aerospace and military industries, as a very expensive training aid.
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“In name only, Cyberspace had its origins in science fiction: its historical beginnings and technological innovations are clearly military (from NASA's primitive flight simulators of the 1940s to the ultra-modern SIMNET-D facilities in Fort Knox, Kentucky)…” - James der Derian, Antidiplomacy
I find it fascinating that the history of electronic training simulations are much older than "Spacewar!" (1962), [Tennis For Two (1958)](https://en.wikipedia.org/wiki/Tennis_for_Two) or whatever else typically gets talked about as the "birth of videogames". Prior to any of those, virtual spaces were already being used as training aids in various industries. The line between a "simulation" and a "game" can be quite fine, and gets murkier with how in our modern age "simulation" is now itself a sub-genre of game. Early simulators were crude and expensive, but these virtual aids were extremely useful as a training aid because compared to training with a real plane or tank, they were safer, cheaper, and it was easier to standardize the training experience.
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The historical junction of these two industries is an [enormous subject (pdf warning)](https://research-api.cbs.dk/ws/portalfiles/portal/60705061/817059_Bottcher_Hojbjerg_Thesis.pdf). But what's most fascinating to me is that the influence moves in both directions. Games, from Spacewar! to Call of Duty, would often replicate armed conflict of one sort or another, while the Battlezone arcade machine with its periscope optics would inspire the [SIMNET](http://www.jimmillar.net/BBN.html) tank simulators of the 80's, and some modern military equipment literally can be operated with an XBOX controller. There's a huge number of examples of this cross-pollination of ideas.
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I've been collecting links and notes about this in my free time over the last year, and I'm going to dump some here:
https://twitter.com/arekfurt/status/1317344035242233856
https://twitter.com/Slasher/status/1320814018081230853
https://twitter.com/cabbagebrains/status/1331487888823914498
I'm going to cut myself off there. There's way more I could discuss and I might come back to highlight a particular issue or two later in the thread. Its an _enormous_ subject and I was not at all surprised when that Unity news story recently surfaced. I'm interested in discussing anything that touches on the connection between these two subjects, as to me it feels like the military and videogames have been in a half century long slow-motion head on collision.