Why is there no game with artwork like [insert thing here]?!

Which things have a cool art style that ought to be the inspiration for a game?

I just discovered Rolie Polie Olie from 1998 and I love the character designs and CG style. It reminds me of charming low budget CG cutscenes from Saturn and PS1. Where are my Olie inspired games?!

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Good thread. I’m going to have to think on it.

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hand puppet aesthetic would make a good point and click, or like an E-rated Killer7like

But like actually this would rule with hyperrealistic textures and mo-capped hand movements and the floor just out of frame.

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I want a 3D game that captures the magic of a watercolor painting. I’m not convinced this is possible, but I’m down for any attempts.

Visions of Mana is the closest I’ve seen, but it’s still nowhere near there yet.

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We need games that have the feel of the golden age of Hollywood. Not just cheap black and white film grain effects in photo mode, something that is designed to have the theatrical feeling of actors on physical sets.

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This right here. I want those inky blacks and blinding whites.

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Dordogne was a good attempt to bring watercolour into interactive environments, but the mix of high and low detail always felt like a compromise. Great art nevertheless.

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Yeah, that’s cool, but I want something with a free camera.

Having thought on it I have never seen anything close to William Kintridge animation style in a game. He’s reductive animation looks like the lines he’s drawing are destroying the image that came before it. One could really make this style resonate with a game set in something like like world that is dying for reasons that are beyond your characters e understanding and may be complicit it its destruction.

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Ōkami gets there, no? Especially the HD versions. I get that you’d like getting more than a single one in two decades, obviously…

There was this old video on Youtube about playing games in black & white, mostly as an exercice in readability in games ; it’s not exactly about finding or mimicking the kind of experience you crave, but the topic is tangential enough that I think you’ll like the entire essay. I am sharing it more specifically for this time-coded (5m12s) bit about Grim Fandango that had me realize the game looks incredible and mistakenly made for black and white, due to its art style as much as its film noir inspirations. Same for Dishonored, shown around the end of the video.

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Nah. Ōkami is partly there, but the color doesn’t bleed between objects/environment and the artstyle is more focused on sumi-e inks than paint.

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i guess this is sorta similar to the post that started the thread but I would love more games that have this 3D CG 90s idea of anime realism that isn’t just in FMVs
(not really nsfw but better safe than sorry)

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The more I think on this, the more I just kinda feel like it would be fun for me in general to (selfishly) art direct a game.

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Saga Frontier 2 has some watercolor-esque backgrounds. I don’t know if the game is any good though.

Yeah that would be cool. It really was a mood unto itself. This is what cyberpunk 2077 should have looked like. Extremely uncanny and off putting

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It’s funny to think that for years we talked about how some games looked ‘almost as good as Toy Story’, but there was never a game that looked exactly like Toy Story. Games looked worse than it, then suddenly they looked better than it. We never got the promised Toy Story game aesthetic overlap.

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I think it’s subsurface scattering and maybe other effects that they didn’t use in the movie. Real 90s CG has to have surfaces that look impenetrable like plastic.

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I actually think this is probably a bad idea but no Final Fantasy game ever looked like Yoshitaka Amano’s artwork. My sense is that it’s so dense and detail-rich that it’d probably look bad being forced into the constraints to be practical. Or it’d just be sensory overload

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Opoona immediately came to mind.

https://www.reddit.com/r/FrutigerAero/comments/14l8xs0/opoona_2007_the_most_frutiger_aero_game_ever_made/

although OP is missing Every Extend Extra as the most Fruitiger Aero game of all time.

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There was an artist ‘Tomwolf’ in the Amiga scene around 1994 who put out a lot of ‘manga babes’ swimsuit images that often made it into Amiga Format. This look died out quickly!

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