Which things have a cool art style that ought to be the inspiration for a game?
I just discovered Rolie Polie Olie from 1998 and I love the character designs and CG style. It reminds me of charming low budget CG cutscenes from Saturn and PS1. Where are my Olie inspired games?!
We need games that have the feel of the golden age of Hollywood. Not just cheap black and white film grain effects in photo mode, something that is designed to have the theatrical feeling of actors on physical sets.
Dordogne was a good attempt to bring watercolour into interactive environments, but the mix of high and low detail always felt like a compromise. Great art nevertheless.
Having thought on it I have never seen anything close to William Kintridge animation style in a game. He’s reductive animation looks like the lines he’s drawing are destroying the image that came before it. One could really make this style resonate with a game set in something like like world that is dying for reasons that are beyond your characters e understanding and may be complicit it its destruction.
Ōkami gets there, no? Especially the HD versions. I get that you’d like getting more than a single one in two decades, obviously…
There was this old video on Youtube about playing games in black & white, mostly as an exercice in readability in games ; it’s not exactly about finding or mimicking the kind of experience you crave, but the topic is tangential enough that I think you’ll like the entire essay. I am sharing it more specifically for this time-coded (5m12s) bit about Grim Fandango that had me realize the game looks incredible and mistakenly made for black and white, due to its art style as much as its film noir inspirations. Same for Dishonored, shown around the end of the video.
i guess this is sorta similar to the post that started the thread but I would love more games that have this 3D CG 90s idea of anime realism that isn’t just in FMVs
(not really nsfw but better safe than sorry)
It’s funny to think that for years we talked about how some games looked ‘almost as good as Toy Story’, but there was never a game that looked exactly like Toy Story. Games looked worse than it, then suddenly they looked better than it. We never got the promised Toy Story game aesthetic overlap.
I think it’s subsurface scattering and maybe other effects that they didn’t use in the movie. Real 90s CG has to have surfaces that look impenetrable like plastic.
I actually think this is probably a bad idea but no Final Fantasy game ever looked like Yoshitaka Amano’s artwork. My sense is that it’s so dense and detail-rich that it’d probably look bad being forced into the constraints to be practical. Or it’d just be sensory overload
There was an artist ‘Tomwolf’ in the Amiga scene around 1994 who put out a lot of ‘manga babes’ swimsuit images that often made it into Amiga Format. This look died out quickly!