gaming would be in a better place if companies put more work into their studio IDs
My first experience with games came through an OS.
LOAD"*",8,1
My older sibs taught me to type that before I knew how to read or what any of it meant.
Donât do this! There is in fact a bitterant applied to the surface of Nintendo Switch cartridges, to make them taste very foul. Itâs so that children wonât swallow them.
âYou arenât gonna eat my sons switch cartridges right?â Because Nintendo puts a bitterant on there to make them taste foul.â
âI promise you. I wonât.â
One of my contrarian opinions is that a bitterant is applied to the surface of Nintendo Switch cartridges, to make them taste very foul, so that children wonât swallow them
I licked a switch game. Iâm not proud of it, but it was the style at the time
I thought the switch carts we made super tasty so you end up buying multiple copies of BotW cause you canât stop eating them
This is going to be the gimmick at the end of the next Yoko Taro game
PRO TIP!
not a sentence
âSnake, the red keycard is reliant on nano machines interacting with the amylase from human saliva and naming which fruit it tastes like. Youâve got to lick the game card.â
I beat both Ys 1 and 2, and Iâm not sure if curve is even the right word for it since if you canât do the combat, youâll die pretty quickly. So you have no choice but to learn immediately how to bump at the right angle, and then it doesnât really change much for the rest of the game IIRC. But what disappointed me more than the combat was the extreme linearity, which I know can be a good thing if you/re in the mood for it, but I guess it just wasnât what I wanted or expected at the time. The barebones-ness of everything having its purpose/every item not being superfluous, which on paper sounds like peak game design (no fat whatsoever), felt like a straight jacket, like there was no creativity in how you could play the game. And you just got weapon/armor upgrades exactly when you needed them, and you did need them because otherwise it was masochism. Just too scripted imo.
But youâre right about speed, if Angeline Era is slower than Ys it wonât (seemingly) feel as good - I havenât played the demo yet tho so tbd.
the pokemon paradox (I believe both of these statements to be true):
- The best part of a Pokemon game is the Pokemon themselves
- The best Pokemon games (Black & White; Colosseum) are ones that severely limit which pokemon are available to you
hegel and nietzsche asserted that quantity changes quality
someoneâs hooked on phonicsâŚ
as someone currently on 6, having played consecutively, whenever I hear someone in conversation mention how they got stuck or had a hard time with a Yakuza fight, it stops my brain in its tracks. seems so alien to me that there even is a Yakuza outside of easy mode.
even in normal mode, i think it feels like itâs incredibly easy. but i love that the yakuza series made a F.R.E.E. game accessible to the world. all it took was being able to skip time!
Oh hey, Iâm also a Yakuza easy-moder. My issue with the combat in the pre-rpg ones is that it can both be difficult, but also that I donât understand how to overcome that difficulty. Maybe what I need is a really deep tutorial on Yakuza combat, but in my mind, Yakuza combat is a guy blocking every single thing I do for one complete minute before opening himself up to two punches and repeating this.
Im not sure if this is contrarian, but i think the original Kirbyâs Dreamland for gameboy is the best Kirby game specifically because you cant absorb enemy powers. I find this mechanic gives the player too much power without the level design to back it up, and often later games feel baggy, aimless, and too easy as a result.
Kirby can still jump, fly, exhale, inhale and spit enemies in Dreamland! Why add even more??
The Kirby game trifecta.