Your contrarian video game opinions

She is definitely hot, but I will say that there’s one game that I think does just as well with its companion character. Spirit Tracks! Ghost Zelda is so cute. Unfortunately it’s one of the few Legends of Zelda I would say is just bad

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I never played that one. I got mad at Nintendo for making me talk into the microphone on public transit in Phantom Hourglass, so I swore off DS Zeldas, lol

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The Witness is exploration refined into it’s most pure form. The gameplay is exploration and the exploration is the gameplay. All of the exploration is knowledge gated, and only through leveling up your brain are you able to see through the game. the color puzzles suck tho

99% of open worlds actually have nothing to do that is actually rewarding. The only games that manage to make open worlds feel worthwhile to explore are games where the systems layer on top of each other to create dynamic events that are not planned. Every other open world with less dynamic systems is really just a closed world game with poor routing. this doesn’t mean I don’t enjoy playing a Morrowind or a Shadow of Mordor but they drag on me and eventually I just put them down.

The 5 open world games worth exploring are off the top of my head:
RDR2
The Witness (didn’t have this at first lol)
MGSV (the bases that is so my 5 game list is already falling apart)
Hitman WoA (open levels so I’m breaking the rules again)
maybe BOTW (but really nothing is happening and its just nice environment design)

IDK flame me in the comments

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I respect the high amount of qualifiers in this conviction

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I was around nine or ten when I played Phantom Hourglass, and I will never forget the day I played the part where the guy tells you to yell into the microphone. I was at home, grounded, supposed to be doing homework at the kitchen table, playing my DS behind a propped-up math workbook. I tried to blow into the mic at first, but it didn’t work at all so instead I started disguising my yells by pretending to sneeze. To minimize suspicion I spaced out every attempt by twenty-to-thirty seconds. At a certain point it got uncomfortably loud - I was sweating my ass off. But I stayed true. And when I finally got it, worked up the guts to sneeze at a truly unreal volume, the guy said to me, “You could’ve just snapped your fingers, you know!”

Didn’t see the humor in it. His little practical joke could’ve gotten me killed or worse

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the combat alone is why i had so much more fun with totk

totk is better than both of the wild!

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I’m an average fighting game enjoyer and everytime I see a game tutorialize fundamentals and systems I simultaneously think “Oh, that’s amazing!” and “Oh… but that’s not nearly enough”. It’s a tough nut to crack!


Final Fantasy XIV’s long term balance and design gets worse the longer they keep at it. The addition and repaving of jobs within such a narrow window of boss fights is a snooze. Every class getting overtuned to be just as good as the same role at single target vs multi-target. Seeing so many band-aids like “Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 40% less for all remaining enemies” is wack. Removing more and more tanking considerations and then giving all the tanks the same aoe/closer/dps-micro etc. All in a game that makes it easy to change and level jobs!

The worst reflection of this is in the game’s itemization. No fun gear. No procs. No choices. Even for end of expansion pack full-grind relic weapons with a five month shelf life. Even in content cul-de-sacs, you’ll see around two accessories or a chest armor with a speed bonus for just that zone. No fun allowed.

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I think I ended up like rubbing my finger over the microphone sensor or something like that. I put the game down after that and I don’t remember ever playing it again

I admire the use of the math workbook, though

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I love ludonarrative dissonance in games. Blast a couple of innocent people in the face during gameplay then cry about “trying to be a better man” in the cutscene I don’t care lol

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The first and only time I played Shogo: Mobile Armor Division I realized I could walk around in cutscenes and started acting like an idiot for about fifteen minutes. Laughed so much. Great game.

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It really does. The game started out pretty narrow as it was in terms of class design, encounter design, and itemization, and they’ve spent the last eleven years continuing to narrow it. I stick around because I like my catgirl and to hang out with my friend who treats the game as her retirement home after leaving behind World of Warcraft, but lately I’ve been considering something I never thought I would in resubscribing to WoW to have meaty systems and varied gameplay again

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Outrun is better than Outrun 2.

Contra 3 is better than Hard Corps.

Chrono Trigger is fine.

Treasure is mid.

(Two of these are my real opnions.)

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My guess is 2 and 3 are the real ones

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Gonna need a vibe check on Death Stranding from you, compadre

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Yeah even the best in-game tutorial could never teach you to win a game against a real person lol. I remember when I first started out people recommended the Skullgirls tutorial because it teaches the fundamentals, but no beginner in existence is ready for all that info. Not when they just learned what the buttons are five minutes ago and they haven’t even fully internalized the difference between a super and an EX move and a special, or links and chains and cancels. It’s all nonsense.

Those big, dense tutorials look impressive to people who know what they’re looking at (“it even covers hit-confirming!”) but I don’t think they remember what it’s like to be faced with six attack buttons and a dozen special moves and three different meters as a beginner. If you play through the Skullgirls tutorial as someone brand new to fighting games I guarantee you will retain less than 10% of that info lol. It’s just how brains work!! Gotta go slow and steady, learn a bit at a time and then play some practice matches with a friend (or at least someone as bad as you).

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ur so freaking valid for ur lived exp and i hear u but we gotta have another fightcade with more people so we can all just have fun playing interesting obscure VS games with incredibly low stakes. the best way to play them and learn to love them imo

i have had issues getting into modern fighting games for the same reasons which is why i prefer this method of exploration

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Perhaps at a regular time and day once per week in fact

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I hit the enter key/send too much in messages and now the forum is mad at me for making multiple replies in a row. Sorry discourse!

I would be down for this ! Fightcade fridays or something. Rotating whatever on tuesdays (I will update the SM64coopDX post in a minute)

I love twilight princess partially for the inventive environments and atmospheric vibes but mostly it is because I adore the character designs and there are so. many. good. ones..

Handhelds feel more personal! I like that it almost feels like reading a book when playing a huge 100 hour story driven RPG on a handheld. It feels so much more immersing because of how personal and small it is.

Also I love the individuality it gives to each save? Obviously lots of folks share/shared handheld devices and I do like how for example Animal Crossing on Gamecube had 4 save slots for everyone to live in the same village but in wild world its YOUR town and you invite people over.(I am now seeing on the AC wiki that in wild world you can have 4 players per town but they share a home, which maybe helps my point in how claustrophobic or personal it is to share a cartridge like that? idk).

The biggest thing for me is how much I love local multiplayer and hidden information games. Handhelds do this in a really fun way and sharing a screen on a tv just doesn’t compare. Also the lower budget “direct to video” quality of handheld games led to more inventive and imaginative concepts for games because they could take more risks since they weren’t as expensive to produce.

Also switch and steamdeck are NOT handheld, you can barely fit them in jnco jean pockets and they have hdmi out like that is closer to a wii than a gameboy be for real here.

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  1. Groose
  2. Everyone else
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