@“treefroggy”#p68304 So maybe it is a shitty screen. but I love it. and I love using it in sunlight and under reading lamps. I am finally playing through golden sun, and when I played golden sun as a kid, it was on an AGB with the “horrible” screen.
We must be around the same age then, because ME TOO! When I decided I was going to get a GBA SP again, I intentionally got the original model. It rules. I play it at the park, on the bus, on a bench on the bike trail. Playing my GBA SP this way is writing a love letter to my younger self that says "you were right bud, this kicks ass."
@“2501”#p70409 Hmmm. I liked Shattered Memories too, but in advance of its release I wouldn‘t have said SH1 could have benefitted from a remake (and I don’t think SHSM is really fit to replace it either, it‘s a separate beast). I am curious, what are the things about SH2 (or 3, or 4) which you expect any team—with or without Bloobers—would be able to improve upon without also losing something crucial to the experience? I suppose I’m the wrong person to ask to even think about this because I see no reason to remake what they could and should just do another attempt at an HD port of instead, but are there specific elements of the design which you believe, in the case of good design, might survive the transition, or in the case of bad, might be precisely, surgically extracted or improved upon?
I'm just a poor sport about remakes, not intending to sound combative
EDIT I don't even really like Silent Hill 3, but I wouldn't want it remade either. Ports ports ports!
@“captain”#p70483 I’m probably the wrong person (or the right person?) to ask about improving SH2 because I already have a bit of a love-hate relationship with the game, so a lot of the things that fans point to as crucial aspects of the game (the stilted voice acting, wonky controls, obtuse puzzles, tedious combat) are not things I hold sacred even if I can see, abstractly, how they might contribute to the “experience”. Some degree of reimagining is in order - translation of the spirit, not the letter - and while it’s doubtful a new team will have the unique vision of the original one, I’m still fairly open-minded about how they might adapt around that vision if they are respectful!
The two people I know who played and enjoyed Shattered Memories are not SH fans and this thread reminded me that there might be something wrong with that fanbase.
Also wow I haven't thought about Sadness in a long time.
@“chazumaru”#p70520 Yeah I’m pretty sure Bloober Team was split off from Nibris (it was named after Double Bloob, their only published game) and then became the whole show after Nibris imploded. As far as I know the idea guys behind Sadness still work there!
@“2501”#p70529 Thanks! Damn, that’s crazy. The only thing I played from them is Observer but I am curious if some ideas or plot points of their earlier, goofy work came back into the more professional Bloober era.
Maybe in a decade or so we’ll see some cool stuff from the [Seasons of Heaven](https://www.eurogamer.net/seasons-of-heaven-is-a-nintendo-switch-exclusive-runs-on-unreal-engine-4) team!
I wouldn't so much say I hold any one of those things to be sacred (though it does sadden me to know big-money publishers don't care about fixed camera angles anymore; as long as we're here I don't think the controls are wonky nor the puzzles obtuse). I wouldn't mind losing those qualities (P.T. had none of them except a puzzle which really was obtuse), but thinking about this brings me back to the fundamental question: why hold back the team to the particularity of remaking a game in this series? Let them make a new Silent Hill! (which I guess they're doing that anyway, but not giving it to Bloober) Every Silent Hill sequel is/was/has been essentially a remake in its own way anyway, and they're interesting in part for their continual reinterpretation of what Silent Hill _the place_ even is and who its people are. To the extent that I see artistic merit in sequels at all, I struggle to see the potential in repackaging the idea of the story of Silent Hill 2, which in the first place was not interesting as an idea as much as the Team Silent expression of that idea. If they go way off track like Climax did with Shattered Memories I guess that's worth something, but I doubt they will be allowed to do that given SH2's reputation.
Man, it sucks that we live in a world where SNK just releases Biomotor Unitron on Switch out of nowhere for $8 but is also owned by Mohammed bin Salman
day 1 excitement is replaced by technical issues ruining the experience.
but if you don't play the game day 1 your likelihood of spoilers goes way up.
the only benefit to games shipping broken and incomplete is dataminers can get all up in there
this is only now hitting me big time because the past two years has been my first time being excited for day 1 releases in the past few eras. animal crossing, links awakening, ffviiR, elden ring. BotW and Mario Odyssey were exceptions. Before that stuff I was only ever excited for From Software launches.
also this year has been my first real foray into pc ports of console releases, but even nintendo does this now. people were way too quick to say this about animal crossing, but now that its been a couple years I'm ready to say animal crossing did the bare minimum that i would find acceptable. waiting over a year for _gyroids_ was **bullshit.** Calling basic additions to bring the game on par with past releases "major updates" was pretty bold of them to do. New Leaf shipped totally complete and then had a truly major update 6 years after the fact.
anyone who was conscious for video games of yore can easily see that things were better back then. this is pretty fucked. https://i.pinimg.com/originals/4d/87/06/4d87064665181c47c20d1ee5ac232daf.jpg
This is just a classic oldman style posting, cause in my soul I know the next one hundred years will be a century of rapid societal improvements and demonetization.
I can‘t speak for Minstrel Song specifically - I’ve only played the ludicrouslybuggy SNES version - but just based on the features unique to that version (which I assume Minstrel Song is developing on), it doesn‘t stand out too much from what comes after it. Sure, later games ditch the gemstone motif and lack the original’s weird formation system, but Minstrel Song also lacks that weird formation system. Take that out, and all you really have left is SaGa's typical open-ended weirdness.
@“2501”#p71821 The character models are certainly… something
Errr... yeah I laughed so suddenly I snorted. It sure was a choice! Although I wonder if it was a PS2 era choice or a remaster choice, or both.
I always want to love SaGa games, with their extremely strange systems and aesthetics, but in practice I inevitably end up being excited for about 30 minutes before getting frustrated with them. Still, this one is a favourite of a friend who loves the entire series, so maybe I'll enjoy it?
The funny thing about SaGa is how I always thought of the series as pretty niche, and yet a ton have gotten ported/remastered in the last 5 or 6 years, so who knows?
WOW Yu Suzuki‘s new game is something. It’s like if Space Harrier was rebranded in 2008 and Dutch composer Valensia (big Queen/Sparks vibes) did the score because Yu Suzuki asked them to on Facebook (that last part is reality)
@“tokucowboy”#p71870 You know it’s big news because three people posted in three different threads about it simultaneously immediately after it being announced.