@“antillese”#p68503 I 100% keep forgetting that “Crystal Dynamics” is the name of a game studio and not a game engine. It… is the name of a game studio, right? I already forgot.
Anyway I actually think this is another positive sign of SquEnix pulling back from the excess and overreach of the Yoichi Wada regime. It was way too obvious from day one that they had no real vision for the Eidos studios beyond some vague notion of using them to access Western markets. Honestly think a (somewhat) smaller publisher is likelier to do something smart with all those studios and IPs than a flagging behemoth with a totally different corporate culture on the other side of the globe.
Now, the real question is what this means about that Nvidia leak that revealed they’re actually (supposedly) making _Nosgoth_…
@“2501”#p68577 It… is the name of a game studio, right? I already forgot.
Crystal Dynamics is a game studio in the Bay Area known for the Legacy of Kain series, Gex, Pandemonium, Marvel’s Avengers and taking over the Tomb Raider series since 2006.
Crystal Tools, which may be causing your confusion, is an engine developed in Japan by Square Enix for the PlayStation 3 generation and was used primarily by Final Fantasy XIII (the trilogy) and Final Fantasy XIV. It was followed by the Luminous Engine.
@“antillese”#p70007 BTW, those PS2 and PS3 games are already on current PS Now minus a couple so looks like it's just the same PS Now emulation and streaming. Not great.
Good new is that PS1 and PSP games purchased before will be free to download as it should be........ when they get released on PS4/5........ so..... there's good chance that your purchases will never show up. As for PS2 and 3 purchases.... email Jimmy.
@“KennyL”#p70041 Yeah, but I can still dream for Ape Escape [1]. Though as someone observed it will probably be the PAL release. In conclusion, I bought Terada's Ape Escape album yesterday to sooth my anguish.
@"JoJoestar"#p70127 Yeah, _Let It Die_ had a bunch of interesting systems all smashed together, but the AI player proxies were not fun (for me). I'm hoping that even though _Deathverse_ is a battle-royale-with-cheese-alike, it's going to be weird enough and Grasshopper enough to be fun for an Insert Credit poster.
My younger cousin who is just a few weeks out from finishing a college game design program at Algonquin just landed their first gig, they‘re on a contract or doing freelance or whatever for an outsourcing studio in Ottawa. I love them and I’m proud of them!!! The $1 coffees are on me today
@“connrrr”#p70148 that’s great!! I’d heard of their program, I guess it’s a good one.
Yep, I mean, I guess they don't have much to compare it to but they enjoyed the program, and have very good things to say about the faculty (mostly, one prof was a whole big mess of an exception but never mind them, they suck).
Should be noted that a prof they worked with and made a good impression on works at the studio they're going to work for (Relish Studios, which you are perhaps also aware of), but like, I think being able to make actually useful professional connections is a mark of specifically a college program being good.
Treasure developers got pretty deep. Explains a lot.
Even more reason to respect these old games as works of art that need to be preserved and treated with respect– when people practically died putting their whole life into the project…
@““I thought lethal weapon was safe…yeah.””#p69994 Late to this party but if an SH2 remake absolutely must happen (and tbh it is a game that could benefit tremendously from a RE2make-style treatment) Bloober Team would not be the worst candidates if you ask me. I mean SH fans won’t be happy with anything anyway but Bloober at least have some experience with ambitious horror games. Main risk imo is that the subtleties of the original games’ J-horror inspiration don’t translate to Western devs in general (which didn’t stop Shattered Memories from being a really cool game in its own right).
@“2501”#p70409 it‘s their specific track record with horror games that makes me suspicious. Not that they can’t make a good game, just that their games a more than a little bombastic
You can say whatever about Bloober, but let me tell you, if you want to play a game where you can and will open the exact same closet with the exact same drawers 275 times, those guys got your back.
||This was inspired by Layers of Fear playthrough which I did **not** enjoy.||
I recently made my twitter public again, and a random bot liked this tweet from 2019 I'd forgotten about, posted while my account was private, knowing no one would ever see it, just for my own record. lol.
tbf my experience with Bloober Team is playing Observer (a bit clunky but with the right ideas as far as atmosphere - not, dare I say it, unlike the original SH games) and being unrealistically hyped for Sadness on the Wii in high school