Knights in the Nightmare! has anyone here spent much time with that game? it seems like an objectively insert credit type of experience: ambitious to the point of being to its own detriment, full of cool ideas and good aesthetics, and really only playable on the hardware it was designed for (Nintendo DS).
i bounced off of it back in the day, despite my friend insisting that i stick with it. but now, it seems that i am ready for it. perhaps this is a way of saying that the game was ahead of its time. or i am behind the times. or both.
the game looks like an isometric Japanese tactics game, and it is that, to a certain extent. but you control a little cursor called The Wisp, which ultimately dictates how each of your units acts, and also collects gems that burst out of fallen enemies (and which replenish MP), and you must dodge bullet heck-style enemy fire. you've also got to fiddle with UI-related bits, such as equipping special items, or switching the conditions of battle from lawful to chaotic.
there's uh... a lot going on! you've got to be really ready to dig in and work with this game, hear what it's got to say. as a concept, i love the way this evokes ancient ideas of fate (or invisible spirits) conspiring to affect the tides of battle. as a game play conceit, it's just fun and engaging and really unlike anything else. you're just constantly zipping around, making snap decisions, which messes with your brain, because the game appears to be a SRPG, which tend to be slow and plodding. good job, Sting!
EDIT: oh also, i'm playing in English, and the localization is really good! remember when Atlus used to constantly put out shockingly good localizations? i miss those days.
ANOTHER EDIT: oh i guess you could also play this game on PSP or Switch, although... i find it hard to imagine how the mechanics would work, especially on PSP! the dual screen/stylus setup seems pretty essential!