Just watched that Guerilla collective show and there’s some neat stuff in there. Of course Demon’s School stole the show, but there was some other stuff too:
Yooka-Replaylee - Time keeps on ticking… even nostalgia-bait is getting remakes. From what I hear this game could have used a little tightening up, so maybe this is where I jump into the Yookaverse.
Deathbound - A brazilian soulslike where you can switch between characters
Knights in Tight Spaces - a tactics deckbuilder on small claustrophobic maps with a cool art style
Killing Time Resurrected - Night Dive Studio is bringing back smooooth 3D rendering
Tides - The Demon Turf team is making a new 3d platformer!
Fallen Aces - a good lookin’ comic-book style shooter
Clock Tower Rewind - I’m not familiar with this classic horror adventure game, but it has some pretty cool imagery
Transylvania Adventure of Simon Quest - can’t think of a single game this reminds me of
Creatures of Ava - This one has me the most excited in the presentation. I want to save the animals!!!
Egging On - Egging over it.
Day of the Shell - seems like a nice single-unit roguelite tactics game
The Summer Game Fest is, if not done, halfway done or done as it is now. The announcement of prizes for each minute aired and the amount of conferences released I think paves the way for Geoff to dwindle slowly and painfully. There were a handful of good games, but the conference and the games released, as well as the conference itself, might be the worst he’s ever done until now, and the first statement he made, as well as the conference, made me aware of two things:
He’s aware he’s in a tight spot.
The conference showcased the explosion of the bubble of the AAA.
As for the games, I think this one at least seemed interesting:
There are other games that seem good, like Neva, but I think Guerrilla Collective was better.
As for the rest:
There have been a lot of horror games, and a lot of them were interesting! Leaving Post Trauma and Hollowbody aside, which were like receiving the SH influences, I think Karma: The Dark World can be something really cool.
Also, Building Relationships seems to be a very good game.
I mean I dont know, it’s not my community. But those people are still there in Chiapas, it’s not something in the distant past. And focusing on the paramilitary and violent aspects which were a very small part of the movement all things considered seems a poor choice within perhaps a poor choice of subject matter to make into a video game. This is like the dark side of Wife: Worried. We cant be giving Comandanta Ramona a dexterity stat come on
In principle, I’m not opposed to making a game based off a real guerilla movement from the 1980s - we already have games about slave uprisings and Che Guevara, after all. I don’t even see gamification as a real problem so long as it serves its purpose of maintaining fidelity to the historical phenomenon it represents, or having something of substance to say about it. The problem is determining whether either of those will actually be the case, and that the developer’s only prior work appears to be History Racers 2, I’m not 100% convinced that’s going to be the case.