For anyone having trouble with multiplayer, here's a surefire way to be summoned instantly:
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@“Herb”#p62268 I have never seen a single player’s summon sign.
This is weird. Are you sure you haven’t forgotten to erase a multiplayer password? Random co-op summons won’t appear as long as the password is active for summoning friends / specific groups (such as Insert Credit’s group).
There are tons of expansive, popular tutorials online explaining how Elden Ring’s multiplayer works (some of them even contradict each other!) so I don’t think it’s especially controversial to complain that the multiplayer features of Elden Ring are too obtuse and confusing for many players, especially those less familiar with recent Souls games.
I don’t mind it because I am used to Souls but I had a hell of a hard time explaining to a friend (new to the "genre") via voice chat how multiplayer worked last weekend when I tried to join his session. This discussion reminds me a lot of Pre-_Monster Hunter World_ Monster Hunter arguments.
@“chazumaru”#p62307 I suspect that‘s part of my issues. I had DNKYMLK under the top option for a period at the beginning. I’m guessing that because I progressed so quickly that I vastly diminished my chances to see summon signs because I was more leveled than most and there just weren‘t that many people at my level range. It still feels weird that I’ve never seen even one sign though or been invaded.
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@“Syzygy”#p62287 But it’s not random. It activates when someone with the White Ring active is invaded, and presumably also there’s a queue for defenders.
Ah, so pedantic! I used the word random colloquially, as in, I meant "without observable pattern from my perspective."
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@“Syzygy”#p62287 I’m not sure whether I would want it to scale in all public play; I could see pros and cons either way.
You know, good point. If someone wants to have someone steamroll a boss for them, who are we to stop them? So maybe instead of them being so controlling about it, they could just increase available info and let players make better decisions. A summon sign from a very strong player could glow powerfully or whatever.
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@“Syzygy”#p62287 On the other hand, this is an aspect of the game that is being widely praised, under the phrasing that it’s open and unrestricted. (FWIW, the best indicator is the level of smithing stones you are finding in an area.)
I have some independent thoughts about this design philosophy and don't necessarily praise or denounce it. Which all possibly stems from how I often find myself unintentionally breaking the rules, and maybe my interpretation of how this overall approach ends up working maybe has most to do with whether I'm paying enough attention to know when I'm in over my head or just assume that things are getting harder in an exciting way. However maybe I'm also just salty I had my ZWEIHANDER at +16 for most of the the last 20-30 hours of play, maybe, and it's ready to go to +20 as soon as I find just 3 more Smithing Stone (6)s...
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@“Syzygy”#p62287 I agree it would be nice to scale up rewards for a longer session. (Dark Souls 2 tried it. #darksouls2crew)
I wonder if it'd be possible to just give co-operators using the Effigy a trickle of Rune Arcs every X minutes?
Also just saying but Hugh Jaynis is some king shit. Hugh Jass is fine but really there is nothing wrong with having a huge ass. However, having a huge anus is not good for pretty much any reason. That's my thinking on that
Lol nooo bullshit my character jumped between two gravestones that were angled away from each other but kinda close as the base, and I ended up kinda floating in between them, with the jump animation not resolved. When I reached for my keyboard to try and get a screenshot of the amusing situation instead my character just died, I guess from fall damage while never getting any higher than a foot or so off the ground!
Had like 20k runes too boo
In case anyone missed it, there is an interesting interview with Fromsoft’s longtime English translators here: https://www.pcgamer.com/its-a-tier-above-how-a-giant-cryptic-rpg-like-elden-ring-gets-translated/
As a former student of linguistics I’ve long been curious as to how this stuff worked, given the fact that English is baked into these games from the start, even for the Japanese market. great to hear how involved Miyazaki is with things like word choice for important terms like Tarnished, and with the VO recording sessions. Also cool to find out a little of the thought behind regional accent choices.
not much enjoying the portions of the game that revoke the tools that you‘re given, just doesn’t seem successfully designed in some places:
frequent instances in which you can't summon the ghost pals
"open" areas that are punctuated by this formation:
<LIST><LI><s>- </s><p>irritating anor londo type archer in the distance</p></LI>
<LI><s>- </s><p>Big melee guys</p> </LI>
<LI><s>- </s><p>rats/dogs/mob types that swarm in when you get close</p></LI></LIST></LI>
enclosed environments in which several unbreakable statues have been arbitrarily arranged throughout
I wouldn't accuse the design of being "sloppy" but this sort of stuff frustratingly slows down what the player can do, and I sometimes feel like I'm just solving small, annoying contrivances...
I'm thinking in particular of Sofria River and that sinking castle with the briar guy
@“goonbag”#p62319 wonderful article
@“Syzygy”#p62264 Wow this whole time NPCs have been canonically rage-quitting
Two major problems have surfaced on my enjoyment of the game:
Boss recycling and regular enemy recycling as bosses is really hardcore. Usually accompanied by lazy and poor design full of Capra demon levels of shit (tiny arenas, random mobs to make the battle artificially harder). Just get rid of half or even more than half of the less significant encounters (caves, mines, evergaols). Game is fucking long anyway and already full of content, there is nothing to lose other than trimming the fat and losing the filler, leaving the killer.
Extremely unfortunate combination of, on one hand, making characters, npcs, quests and their narratives more prominent and relevant while doing absolutely nothing to adapt that to the open world format. I've done EVERY npc interaction out of order and without any logic and, while it's true nothing has broken irreversibly, the experience has mostly sucked. The game has a map and a compass for a reason, and it needed something wrt quests and interactions to mirror that. Not talking about quest markers of anything, adding something remotely similar to the Majora's bomber notebook would've been fine. Specially frustrating when you consider the game already uses those tools, like the notes on the inventory and the drawn maps on certain contexts but not in others.
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@“JoJoestar”#p62396 Boss recycling and regular enemy recycling as a bosses is really hardcore.
[Zullie](https://twitter.com/ZullieTheWitch) tweeted the following info:
(spoiler tags only contain numbers, I elongated them to obscure how many digits they are)
Third try on Rodan, just popped some blood grease on my sword and had him done before 2nd phase even had a chance to begin
So (spoilers for some goings on around the area of the Academy and the main quest around that part) >!This is the second time now that I‘ve been invited to go against the thrust of the main quest people at the round table, and I’m getting tempted. She did give me a bell and a wolf pack already after all. And all of the demigods I‘ve met so far have been more than a bit of a jerk, what with the grafting and hitting me with canes and light hammers. Even the main lady is apparently a homewrecker. And also, whoever wrote the comment "Didn’t expect fingers" was right on the money. On the other hand, D seems cool and he‘s got some very common sense warnings against being bad.!< But there’s also a mechanical aspect to it too since I‘m focusing on dex and int >!and all of the golden light and the flame and the beast cleric and the dragon spells even seem to be faith based, there’s not much on that team that is int based that I can see. But what I really don‘t get is why blood magic is an incantation and not a spell. If I accept witch lady’s invite and it turns out that there isn't much of a reward that I can use I will be disappointed.!<
@“thebryanjzx90”#p62431 The most hilarious thing about Elden Ring is that all these godly figures are consumed by earthly constructs like marriage and “love.”
@“Gaagaagiins”#p62399 When I ran into the ||3 putrid Crystarians|| was the point when I said well, this is a boss type I am officially done with after killing ||3 different forms|| of them already. I simply walked away from that.
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@“Fran”#p62433 The most hilarious thing about Elden Ring is that all these godly figures are consumed by earthly constructs like marriage and “love.”
Elden Ring is basically a hundred hour long vividly detailed nightmare after gorging on ancient greco-roman mythology and quattro formaggio pizza
In case anyone wants to tackle that ||frenzied flame ending|| and is struggling through perhaps the most heinous platforming puzzle I've seen in the game, I made a little guide:
https://www.youtube.com/watch?v=UtlmPkvn914
@“fridgeboy”#p62473 Websites keep calling it a “bad ending” when it's obviously the BEST ending.
@“Fran”#p62482 i chickened out on doing the boss down there ||because Melina kept yelling at me||