Ep. 164 - Happy Asparagus Week

### Ep. 164 - Happy Asparagus Week

The most wonderful time of the year descends upon us. The panel covers fishing, finishing, and Finland. Original music by Kurt Feldman.

**Questions this week:**

  • 1. What was the last innovative use of 3D space in a video game? (04:04)
  • 2. What should I mean when a video game receives an award for “Best Direction”? (08:55)
  • 3. Why are fishing minigames so ubiquitous, and what’s the best one? (13:40)
  • 4. Are there any really good adaptations of video games into physical games? (18:12)
  • 5. How would you adapt the Macy’s Thanksgiving Day Parade into a video game? (22:11)
  • 6. Patreon Supporter Gwifblymth asks, what’s going on with Treasure? (27:17)
  • 7. How good was the TurboGrafx-16? (35:40)
  • 8. What’s the Christmas Game? (40:52)
  • 9. What is the Cheesecake Factory of video games? (48:34)
  • **LIGHTNING ROUND**: Name Design: Christmas Songs (55:26)


  • - More Fun Than A Ferret Down Your Trousers Gameboy ad
  • - [MiSTer FPGA Hardware](https://www.retrorgb.com/mister.html)
  • - [Jumping Flash!](https://en.wikipedia.org/wiki/Jumping_Flash!)
  • - [SCALE](http://scale-game.com/)
  • - [Superliminal](https://www.pillowcastlegames.com/)
  • - [Portal gap puzzle](https://www.youtube.com/watch?v=LcIuKZYY7Yw)
  • - [Games Made Under Crunch Conditions Don't Deserve 'Best Direction' Awards](https://kotaku.com/games-made-under-crunch-conditions-don-t-deserve-best-1845863225) by Ian Walker
  • - [tim's Bioshock Infinite review](http://www.actionbutton.net/?p=3006)
  • - [Seinfeld's The Maestro](https://youtu.be/UHp-fcd9He8)
  • - [National Videogame Museum (UK) Animal Crossing Diaries project](https://thenvm.org/animalcrossing/)
  • - [A Short Hike](https://ashorthike.com/)
  • - [Dark Souls board game](https://steamforged.com/games/dark-souls-board-game)
  • - [The Titan Games](https://en.wikipedia.org/wiki/The_Titan_Games)
  • - [Ultimate Beastmaster](https://en.wikipedia.org/wiki/Ultimate_Beastmaster)
  • - [Floor Is Lava](https://en.wikipedia.org/wiki/Floor_Is_Lava)
  • - [Takeshi's Castle](https://en.wikipedia.org/wiki/Takeshi%27s_Castle) and [MXC](https://en.wikipedia.org/wiki/Most_Extreme_Elimination_Challenge)
  • - [Keita Takahashi](https://en.wikipedia.org/wiki/Keita_Takahashi)
  • - [Fire Pro Wrestling's character creator](https://www.siliconera.com/fire-pro-wrestling-worlds-character-creator-already-extensive/)
  • - [Treasure's twitter](https://twitter.com/TreasureCoLtd)
  • - [M2](https://en.wikipedia.org/wiki/M2_(game_developer))
  • - [Gunstar Heroes](https://en.wikipedia.org/wiki/Gunstar_Heroes)
  • - [Famous Ikaruga](https://en.wikipedia.org/wiki/Ikaruga)
  • - [Alien Soldier](https://en.wikipedia.org/wiki/Alien_Soldier)
  • - [Hideyuki Suginami's interview/monologue on Alien Soldier](http://shmuplations.com/aliensoldier/)
  • - [Christmas NiGHTS into Dreams](https://nights.fandom.com/wiki/Christmas_NiGHTS_into_Dreams)
  • - [Cheesecake Factory](https://www.thecheesecakefactory.com/)
  • - [Link to the Nachos Tim Gets](https://www.thecheesecakefactory.com/menu/small-plates-snacks-appetizers/appetizers/factory-nachos/)
  • **Recommendations:**
    **[Tim](https://twitter.com/108)**: Kill me Jerry, spike my corpse in the nearby dumpster after you shoot me in the neck with a bow and arrow, [Demons Souls](https://en.wikipedia.org/wiki/Demon%27s_Souls_(2020_video_game)).
    **[Frank](https://twitter.com/frankcifaldi)**: [The New Yakuza](https://en.wikipedia.org/wiki/Yakuza:_Like_a_Dragon), Voting if you live in Georgia
    **[Brandon](https://twitter.com/necrosofty):** [Uinuos Syomein Sota by Havukruunu](https://naturmachtproductions.bandcamp.com/album/uinuos-sy-mein-sota)

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    I received a PC Engine mini as an early Christmas present this past Friday, and I can confirm that it is joyously full of imperfect but interesting video games. Also Appare! Gateball.

    Maybe we should have a PC Engine/TurboGrafx all-purpose thread around here. It might be fun to talk about.

    My favorite fishing minigame is the one in the Animal Crossing series, probably because it's integrated into the world so well. My favorite activity to do in the game is catch fish, despite it being incredibly fiddly to position the bobber so that it drifts in front of where the fish might be. I have yet to play a game which really replicates sitting lakeside and waiting for a bite.


  • 1. 3D
  • Getting far enough into Neir to see it turn into a top down shmup blew my mind. I think that moving in and out of 3D like Neir does is a underexplored idea.

  • 3. fishing
  • "fishing is like the earliest gatcha mechanic" hilarious

  • 8.

    I'm sorry but there is a clear answer to this one and you all missed it, the Christmas game is James Pond 2: Robocod

  • 9.

    ya'lls description of cheesecake factory was brutal and perfect

  • "Ruth's Chris Steakhouse" is also an example of what poor people think rich people eat.

    I really appreciated that most of the time went to discussing restaurants

    The short answer re: Treasure is Maegawa steadfastly refused to work on mobile/social games at a time when studios like his weren't being offered anything else, and even those colleagues who were sympathetic ended up leaving and/or being poached because they were sick of not working and had to eat.

    Hiroshi Iuchi has been at M2 for quite a long time and has been working on an original STG called Ubusana since the very earliest days of the PS4, and as of a few months ago it sound likes it might almost be halfway done.


    I could get into a thread like that. I have a good personal story about the turbo gfx 16 that would go better there.

    the worst vg magazine ad is that beyond-cronenbergian flesh wall with multi colored tongues poking out of orifice perforations. I think it was for game boy color

    I think it was a 2 pager as well

    @whatsarobot#11408 @CidNight#11417 There is this one! which has been useful this last week because I also ordered a PC-Engine mini but was interested in checking games out in the platform outside of what was included in the mini itself: https://forums.insertcredit.com/d/50-favorite-pc-engine-games-not-on-pc-engine-mini

    I agree with the opinion that the most enjoyable fishing games to me are at least those who are the easiest. I never liked fishing very much, and I‘m a guy that loves some quiet time and exercise some patience, but I think games made me enjoy more the act of fishing (I can remember the ToCS series) than real life. As for 3D space, I’d like to see if Manifold Garden or NaissanceE could be on the same ground as Portal (I doubt it), but so far you made me remember I needed to play the first one, so once I finish one of those games I'm going to start playing it for sure.

    Oh man, that new Yakuza game………. it's so good.

    It's a great example of a game that has questionable aspects to it but it simply has too much charm in other ways for it to remotely matter.

    My complaints could be summed up thusly: for a game that canonically justifies itself as a blatant Dragon Quest ripoff, I sure wish it had ripped off Dragon Quest a little **more** than it did, in some places! There are some real weird and not all that fun design choices in the combat and character progression systems. Way too much skill redundancy, the job system is a bit clunky, weird difficulty curve overall with that one inexplicably huge spike near the middle, and lategame becomes mostly about chewing through enormous boss' health bars without much threat to you.

    Also, if it really is true that they switched it from a brawler to a JRPG after that 2019 April Fool's video, it definitely shows. I'm no game developer here but wow, they really had to shove that brawler engine square peg into a round hole in a few places. A turn based RPG with rudimentary hit detection and no way to control positioning directly?? There's a first for everything I guess! It mostly works but when it doesn't, it's more than a little silly.

    BUT as much as I gripe it's because I loved the game a lot. It has that dependable Yakuza charm and and humour and melodrama in spades. It feels like RGG Studio had a ton of fun injecting the game with what they feel was possible to execute in an RPG and not a brawler, and again, if this was the product of a shockingly last minute design shift, kudos to them. I love all of the characters, it could have been and I hope will be emphasized more in subsequent games but turning it into a JRPG means having more Hang Out With Buddies time and means more involvement from secondary characters in the story and that was refreshing. This fell by the wayside a bit too but where it worked it really worked. I don't speak or even remotely understand Japanese but I feel the voice acting is Good, as usual, if not often great. Otsuka Akio is great as always as the audio manifestation of masculine over-the-hill-edness, and Nakaya Kazuhiro beyond being a big part of why Ichiban is such a lovable guy, really got me during emotional climaxes.

    Going to add to what I feel is almost a unanimous opinion but Ichiban is absolutely a worthy successor to Kiryu. He's lovable in a lot of the same ways but is more animated and fun in a lot of ways as well. I trust him with my life.

    All-in-all, while it was a bit clunky in some aspects of the execution, I think JRPG was an interesting and refreshing move for the series. I'm a newer fan of the series and came on board like many with Yakuza 0, and I've played Kiwami and a little tiny bit of 6. If Yakuza is the best game, and it's certainly my favourite of the 3 I've played, Yakuza 0's throne, resting on the solid foundation of overall more consistent execution and being an absolute treatise on the effective use of cliffhangers and changing of POV characters, is safe... for now. What's old in Yakuza: Like A Dragon is as good as always and what's new _mostly_ works great, and so tightening up the RPG mechanics and hopefully leaning more into Buddy Time in the narrative bodes extremely well for Yakuza: Like A Dragon 2.

    I love that when they were trying to come up with a theoretical platonic Christmas game they basically described Dead Rising 4.

    with use of 3D I should‘ve probably talked about el shaddai, which did what most games sadly don’t - it creates a world that really truly could not exist in human space, and that‘s what games should be about, to me. too bad it’s not very fun!

    @exodus#11466 Man, I really wanted to like that game.

    Just want to go on record that there is no such thing as a week involving asparagus that can be described as “happy”. Other than that, another solid podcast.

    glad that Jaffe finally asked my Treasure question, and i'm very amused that he pronounced the made-up name that i used so well.

    @crumble#11547 made up!! i thought for sure “oh some Welsh listener is going to be so upset we butchered their name”

    I really struggle not loling at the names sometimes but I never know if they're real

    @crumble#11547 I am a broadcasting professional