@“Tom of the Fog”#p150726 The odd interactions with female characters I can do without though.
i haven't played policenauts but man, kojima has had some kind of lifelong weirdness about women, huh? love his games even still, but i feel like i always have to overlook something not quite great about a woman in them
I used to be very fascinated by Snatcher and Policenauts in the mid-00s and still remember some trivia. Hence the multi-process story recall, though it took a day after listening for it to pop into my brain. That's what age does to you…
Tim's favorite version of Tokimeki Memorial does (maybe not so coincidentally) run on the same engine as the 3DO/PSX/Saturn versions of Policenauts. You could probably use some knowledge from translating the latter if you wanted to hack the former.
The PC98 version of Policenauts is separate and has a bunch of oddities. For instance, there's two different compression methods (both are general and not specific to particular types of data) and seven different ways to load data files. All of them differ in minor ways but have quite a bit of conceptual overlap, making me suspect the programmers were copying and pasting in order to get the game out the door.
@“phylaxis”#p150727 It‘s odd as it goes to extremes - you can have a female character with depth and then the next one you meet is completely shallow and just for eye candy/comedy value. Yes you get male characters that fall under the same category but they’re never objectified like the female ones.
I'd say it was a product of its time but seeing his newer games I don't think that's an excuse for it.
A development process created to experiment with how best to combine a game’s story with its interactivity. Previous adventure games have primarily used the idea of multiple endings to expand a game’s interactivity, but this method does not let all players experience the best possible story the game has to offer. Policenauts takes the completely opposite approach […] It could be said it has offered up one possibility for the future of interactive cinema.
Ah, "interactivity"… The "Metaverse" of the early Nineties. I can tell by this block alone that this manifesto was written for the 3DO version specifically, as Panasonic sold the 3DO and Policenauts in Japan as a new form of "Interactive Cinema", while Philips was banking all on the CD-i (Compact Disc Interactive) in the West.
@“esper”#p150444 Who is the Batman of video games? (56:09)
❶Rich prick
❷Complicated childhood
❸Smartest guy in the room
❹Doesn’t trust civil justice and administration, and thinks he is above them
❺Loves fancy cars
❻"Doesn’t have time for women" (→ a lot of rumors and theories about his ambiguous sexuality)
❼Has a friendly rivalry with an infaillible paragon of justice who is using his superpowers for good
❽Has a complex relationship with a foreign noblewoman who uses a whip to reveal the truth
❾Constantly confronting complete weirdos, relying on a police detective to help him out
➓Somehow likable despite his many faults
Q5: You don‘t need to get all the way to Malenia, Blade of Miquella to find the enemy who’s killed the most in Elden Ring, you just need to leave the tutorial cave and find the most meliciously placed world-boss
I think I‘m backing a Pac Man ghost over The First Goomba as history’s greatest killer.
I understand 1-1 is the best level that ever taught a video game player how to play etc. etc. But, did anyone here actually _need_ 1-1 to teach them to jump on a goomba by first dying to that goomba? How many people in real life picked up an NES with absolutely zero context, a complete blank slate? I'm sure that early on it did happen a decent amount, but I'm also sure that the concept of "Mario jumps on bad guys" is so basic and readily understood, so quickly communicated that after a certain point in the NES's reign it would have been pretty uncommon to not have just picked that up through osmosis if you've ever heard of Nintendo at all.
So considering how much easier it is to jump on or over that first goomba, versus how hard it is to keep from dying to one of the Pac Man ghosts, and since Pac Man was a popular game in it's own right, I'm going with a ghost.
@“thebryanjzx90”#p150801 As Sun Tzu famously said in The Art of War, the true problem is not knowing about jumping on the first Goomba, it is overconfidence in thinking you already know everything about jumping on the first Goomba.
There‘s a speedrunning category I’ve been enjoying that you could call “bingo%”, where runners generate a 5x5 grid of challenges (kill a specific boss, get a specific item, etc) in a game and you have to get a bingo as soon as possible. Somebody made a site that works for a bunch of different games: https://bingosync.com/about
It's a fun way to watch people play Elden Ring, there have been some tournaments where people race each other on stream.
Forgive me if I‘m wrong but isn’t the end-state of every game of Pac-Man dying to one of the Pac-Man ghosts? So essentially every person who has ever played Pac-Man has died to a pac-man ghost. Not every person who played Super Mario Bros died to that first goomba
@“Hunter”#p151102 that's the argument I was making with space invaders as well, but both arguments faltered because we had to choose one invader or one ghost.