Yeah I’ve since learned that I wasn’t missing quite anything. I do think I kind of miss the lesser handheld experience for big console games though.
Me too! It was cool. will we some day get a remake of the two psp yakuzas? (probably not)
I had no idea there were so many street fighters. Almost my entire experience is playing Alpha 3 which I thought was pretty good, and I had played a bit of older ones on Genesis and Arcade. I did play 4 and I liked the animations but it was at time when I realized maybe fighting games aren’t for me. My roomie felt the same way and he traded it in and got GTA4.
Unsponsored vouching for the DVLSBLSH books. The print quality is fantastic and they’re a fun thing to flip through
They’ll look great on top of a CRT near you
thanks palo! I love seeing where they end up living, it’s the most enjoyable part of the entire process.
Oh give Fallout Tactics a chance. It kind of sucks but it also really rules. I love it! Also it’s developed by an Australian studio and they kind of got the short end of the stick with that whole deal.
Title 3 before hearing answers: Dragon, Final, Legend.
Mega Man 8 was the first one I played more than ten minutes of at a friend’s house. (I watched a LOT of that friend playing Mega Man X.) Then I didn’t play any others until 4 or 5 years ago, when I played around with one of the collections. I like 8 the most too, but maybe by default; I haven’t had the time or impetus to enough time into the other games to actually finish them.
Fallout 3 walked so Fallout New Vegas could run.
I really like “Project” in a game title. Project Zomboid, Project Wingman, Project Cars, those Hatsune Miku games, F.E.A.R. 2: Project Origin.
Empire is also good (Age of Empires, Empire Earth, Sins of a Solar Empire, etc)
I generally don’t love the way they look either. I try not to hate on them because the games play well and I just am always up for more Street Fighter. I’m probably a little more favorable toward them than some people, but still when I compare the 3D Street Fighter character designs to stuff like Tekken, it’s not even close. Even DOA, Virtua Fighter, they all just look a lot less goofy than SF. I think the faces are a big part of it. That and the SF models looking almost a little clay-like at times.
Also: I thought for sure they’d count the Alpha series in the ranking since it’s Street Fighter Zero and c’mon, zero is a number! It really doesn’t feel like a spin-off sub-series to me considering it brought in characters like Sakura and Dan who became core to the series.
as someone who is currently on level 21 of DOOM 64, I believe the DOOM ranking is flawless
I don’t remember if they mentioned this in the episode, but Doom 64 had a ton of engine upgrades over the original. Most importantly, the level geometry could dynamically change during gameplay (not just raising/lowering floors) which really added a lot to level design.
We didn’t mention it but I think that’s because it’s pretty clear. Being full 3D for the first time is a very straightforward difference so we assumed people would get that intuitively!
I think they kind of figured out how to make the character designs look good in 3D for SF 5 and then moved away from it for that RE: Engine realism that I also don’t like for 6. (That said six feels far better to play)
It seems like such an odd choice when Guilty Gear is right there? I know SF isn’t an anime game but it’s also never been particularly shy about being anime before.
Command Mission was a goofy jrpg mess and I loved it. I’m still fiending for the high contrast low-poly style in games that it had. The combat voice lines get a little old though. Being able to get a Megaman MGS Peace Walker Mother Base of little MegaMan enemies going for items was a fun minigame.
I’m probably a little more favorable toward them than some people, but still when I compare the 3D Street Fighter character designs to stuff like Tekken, it’s not even close. Even DOA, Virtua Fighter, they all just look a lot less goofy than SF. I think the faces are a big part of it. That and the SF models looking almost a little clay-like at times.
You know, I appreciate the point Tim made that there’s something to the silly faces the SF characters make when hit (something that wasn’t consistent in SF2, however). The problem is that many of the character faces look either ugly, ridiculous at all times. I get that the designs are stylized, but I really don’t go for that style. You’re right, DOA, VF, Tekken (for all its flaws) do much better with 3D characters, though they were born 3D and not a translation from 2D. But the way Capcom changes styles, it’s not like they’re beholden to translating a 2D model directly into 3D, to their credit, I suppose.
While the SF3 games may be the pinnacle of AAA pixel art for fighting games, I’d say the NeoGeo Metal Slug games may have a stake to the claim overall.
I’m not artistically minded enough to come up with my own rankings for pixel art, but the one time I remember being stopped dead in my tracks by how good a pixel art game looked was Garou: Mark of the Wolves
i feel like Breath of Fire IV has to live in there somewhere
Ranking the Metal Gear Solid series is difficult because I’d say every entry has something going for it. Like Guns of the Patriots being the “worst” MGS still puts it above a lot of other games.
MGS has excellent pacing and it has basically no filler. I played the first hour or so a few weeks ago and was surprised when I found that you can easily get to the Ocelot fight within that timeframe.
MGS2 could be at the top for more of what the game says rather than the pure gameplay. The jump to the PS2 allowed for impressive visuals and scope compared to the first MGS. The commentary on the future of humanity and it’s relationship with the internet was both prescient and profound. I also, in hindsight, think the Raiden swap was both hilarious and really well done as a surprise.
MGS3 is pure video game. The setting is silly, the action is big, the mission is suicidal. Allowing us to play as the eventual Big Boss is really cool from a lore perspective. I also think the story of sacrifice and the Cobra Unit all pushing Snake to surpass them helps to build the legend of Big Boss both in-universe and in our real world.
MGS4 is a beautiful mess. An awe inspiring train wreck. There is no video game quite like MGS4 and there likely will never be. It is so silly, strange, and dumb. Explaining the events of MGS4 to people who have never played it before, let alone played any MGS, makes you sound insane.
MGSV is even more pure video game. Phantom Pain feels like it was made for the Steam Deck like 5 years before the Steam Deck was even a twinkle in the eyes of Valve. You can easily pick up the game for 20 minutes to run around the map doing quick outpost captures and resource extraction. Or you can play for an hour and do a mission. Or play for a few hours and do some main story missions.
Also the best Mega Man game is Mega Man Xtreme for no other reason than it is the only one I have played.
The Mega Man ranking looks like it is considering Mega Man X to constitute a wholly separate series. If not, Mega Man X4 got robbed.