Shaq must have been standing over their shoulders as they wrote their review for it to be rated a 77/100.
I am in the midwest and we are definitely a Beverage Barn region. Maybe “Beverage” Barn would be more appropriate, given that you typically don’t drive through to get a 2 liter of anything fizzy.
I’m sure they’ll just have lots of green walls and corridors they can CG over.
I like a lot of the actors so I didn’t care as much that the plot was kinda poop.
re: floatiness
This isn’t really where they took the conversation - they mostly kept to side-scrollers - but my mind went to the multi-year saga/“controversy” that was Kingdom Hearts floatiness
- The first three games in the series (KH1, the GBA version of Chain of Memories, and KHII) were all developed by the same team from Square Enix Tokyo. The mechanics are well-liked and the combat is not floaty
- Starting with a PS2 port of Chain of Memories, development switched to a Square Enix Osaka team (the Tokyo team mostly went to FF Versus XIII… yikes) and the series never really got those early game mechanics back
- The games developed by Osaka team were very floaty which was a real issue. Air Combat became functionally useless as doing an air combo would leave you open and unable to act for quite a long time as your character floated back down at the end of a combo
- The series goes on a streak of clunkers (the CoM port, 358/2 Days, Birth By Sleep, Dream Drop Distance). All of them have this floatier combat and lots of big “spectacle” type abilities that really just leave your character open to getting killed instantaneously. In practice, all of these games are exceptionally tedious because in each game there is a very narrow range of abilities that are safe and reliable
- Should be noted that there are (conservative estimate) one million youtube videos about “Kingdom Hearts’s Floatiness Problem” on YouTube from circa 2019. Hardcore fans did not like the series’s new combat
- KHIII is still very floaty, to the chagrin of fans of the earlier titles who miss that really sharp, tight combat. However, nearly everyone agrees that it’s a much better effort than the string of games that came before it. Air mobility is significantly better and Sora can now actually guard in the air. Air combat feels more intentional in general and there is a wider array of safe options
- At the same time, KHIII does kinda feel like an admission by the new Osaka team that they can’t bring back the combat of the early games
- The legacy of floaty Sora is so entrenched at this point that when Sora gets added to Smash Bros he’s one of the lightest and floatiest characters on the entire roster. This is despite the fact that the Sora in Smash Bros is KH1 Sora, where he is at his absolute weightiest and not really floaty at all
An American Werebud in London
Certain enemy attacks can inflict Brain Rot status, which fills the player’s screen with subway surfer gameplay and family guy funny moments while in combat
Funny but I fear this would inflict horrible damage to the player!