Final Fantasy Thread

Sorry to bother, after some searching I didn‘t find anything and I’m in a hurry, I need to ship this PSP to my old buddy in FL today, and am putting good games on it.

Is there a script replacement patch for FFT-WotL? Is there any "ideal" or "definitive" patched version, besides the slowdown removal patch? The friend I'm sending to is not a connoisseur by any means, he just wants Monster Hunter Freedom and "whatever you wanna put on it". But he is an old friend from freshman year high school, who I met in the school library playing Monster Hunter Freedom, and we went on to have many adventures after high school, like really crazy things like hopping electric fences and running from the police, bicycle tours, trap house etc. so I do wanna hook him up respectfully.

@“treefroggy”#p82549 As far as I know there's no patch that replaces the WOTL script with the original one, I looked for quite a while lol.

What I settled on playing is [this hack](https://www.romhacking.net/hacks/916/), which I've been having a good time with. Besides the basic slowdown patch it includes some other QOL stuff and a couple optional features that I've been using. It just seems to reduce the grind a bit. If your friend is interested in a more casual experience it might be a good candidate for him.

@“sabertoothalex”#p82550 perfect! thanks for the quick response

@“Syzygy”#279 Coming to you for some FFXIV wisdom on @“tapevulture”#292's recommendation!

I've really enjoyed my first month with the game. The crescendo of ARR was great, and I'm loving the Ironworks gear set I've spent my poetics on. I've exclusively played/leveled as Marauder/Warrior and really focused on the MSQ, job quests and blue quests.

Now I'm now in the Seventh Astra Era semi-lull between ARR and Heavensward, and I'm feeling a bit paralyzed by the layers of systems in the game. I've lightly messed with retainers, mining and the hunt, and I haven't touched everything else, like crafting, free companies, beast tribe quests, squadrons, housing and treasure maps. Part of me says to ignore all of these and keeping focusing on the MSQ. But then I freeze and go back to learning about all of the systems, basically out of worry that I'll miss out on a more cohesive and rewarding experience.

Do you recommend prioritizing, delaying or even totally ignoring any of this Extra Stuff? I think I threw in the towel after watching a video where the person was like, "ideally, you'll want to level-max all of the crafting and gathering jobs as you go through the MSQ." nno...

@“TarpeianRock”#p82602 seconding this question,

Anyone think the Pixel Remasters will get a console announcement at TGS? Square‘s got a full release lineup this quarter (and three turn-based strategy games this year, not including Front Mission), but I’m surprised it hasn't yet happened.

Finish XV and… man, was that a frustrating experience. There was a lot to like about this game, but so many bad aspects of it at the same time. They did really well with the entourage and making me care about them in a game world where I felt no investment in anyone else.

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When WhatsHerFaceDies, does anyone legitimately care? She was in the game for all of maybe 20-25 minutes by then?


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The game literally goes on rails in the back half and blocks you from freely moving about the world. It blocks you from pretty much the best parts of the game unless you want to use Umbra to go back and forth. Until you just say “fuck it, let's get this over with so I can return to open world in post-game.” Then you bum rush the ending and feel aggravated by the tropey ass story and dumb shit we've seen hundreds of times before.


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Or at least you do if you were me. The campfire scene with the bros mid-credits was nice and the DLC boss rush that was apparently tacked onto the end from what a friend said was fun. Everything else? Meh.

Yeah, I don't know that I'd return to this game again but I mostly enjoyed my first 40-something hours with it.

@“chakan”#p82710

I think I enjoyed XV more than most people, but I think I read it as an operatic melodrama. My wife had issues with the bad guy and didn't necessarily buy him as an interesting villain, but I totally dug him. Similar to Lunafreya being The Oracle, I just needed Ardyn to say "I'm the evil one and your great uncle" for me to be swept in the longstanding prophecy. I'll admit this isn't really how modern grounded stories work, but I enjoyed all of it.

As for the later section of the game, I liked it too. It felt like there was a moment when the game goes "okay, you've enjoyed the open world, ready to finish the game?" After enjoying what the game had to offer, yeah, I was ready to go on-rails and wrap up the story.

In XIV my basic goals for a long time were just:

MSQ

Raid series

Alliance Raid

Job Quests

That was it, it's still a lot of content and obviously the MSQ just keeps going and going so there's never want for something new there lol. Every once in a while I would branch out and learn something new like how the Golden Saucer worked because I wanted to get a mount with the casino bux. As I'm getting into Stormblood though I feel like I'm ready to branch out more and seeing what some of the slightly deeper systems have to offer so...I'm fishing now. It's really fun! I think you shouldn't put too much pressure on yourself to see EVERYTHING, follow your heart. Want to do some beast tribe quests? Try it out! MSQ will always be there.

I agree with their thesis

https://youtu.be/QD42h3lLWVg

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@“sabertoothalex”#p82741 That was it, it’s still a lot of content and obviously the MSQ just keeps going and going so there’s never want for something new there lol. Every once in a while I would branch out and learn something new

I'm still interested in hearing other's playstyles, but yeah this is basically how I go about it too. I have enough trouble just getting through ARR, but if the moment necessitates some side hustling, I will do as much. So an organic balance, not too tunnel-focused... I mean, imagine being so tunnel-visioned, you never got a chocobo? I'm sure pleeeenty of people did that, haha. I got into glammin' ASAP, just to keep my noob clothes when I felt like it. I will probably get into fabricating clothes for the same reason down the line. Once the real hangout times come I will start fishing and stuff.

[upl-image-preview url=https://i.imgur.com/FzY7OxN.jpeg]

redid my guy and am finally living the poncho dream. would love to see other people's characters if they wanna post them :)

[upl-image-preview url=https://i.imgur.com/oJKCO0t.jpeg]

also really neat to look up and see fireworks happening in Gridania

@“treefroggy”#p82797 earmarking that video to watch after my playthrough, whenever that'll be.

talked a bit about FF's cool younger sibling

https://youtu.be/LCjiRZCFviw

Just beat FFVII. Took some time to grind a few levels in the North Cave and it was a much easier final battle. Loved the game, so fun to revisit it after such a long time. Excited to get back to remake and slowly make my way through the rest of it.

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@“TarpeianRock”#p82602 Do you recommend prioritizing, delaying or even totally ignoring any of this Extra Stuff? I think I threw in the towel after watching a video where the person was like, “ideally, you’ll want to level-max all of the crafting and gathering jobs as you go through the MSQ.” nno…

Personally, I think it's 100% A-Okay to ignore almost all of it until you've chewed your way through the MSQ. I probably lean in this direction further than Syzygy, though, as always, Syzygy is definitely correct about most of these things. Although, I will offer my own perspective on some of these regardless:

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    Crystal Tower is now mandatory by design, but I personally wouldn‘t know at what point they make it mandatory, as I both blew past it before it was made strictly mandatory but also ended up doing it anyway before it was made strictly mandatory… wait, that’s a lie, I had done all of the requisite dungeons, but didn‘t do the concluding story quests until it was absolutely mandatory, so, if it’s still made mandatory at the same spot, it won‘t be mandatory for a good long while. Do it now! It didn’t necessarily bother me, but as I understood it, I waited to do it until the dumbest possible moment.

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    I basically skipped the conclusion of Coils of Bahamut, after having unsubbed and stopped playing after doing the first two thirds of it legit when it was being released. I don't think I regret it too much, but it's good stuff, don't do what I did.

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    After ARR, the raids end up becoming more removed from the story than Crystal Tower and Binding Coil, but there's some juice that will at least get nodded toward in the main story. Up to you how much time you feel that is worth. I think the encounter design in Omega, the 8-person raid in Stormblood, is particularly fun.

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    Definitely agree that Squadrons should be done ASAP, but to not worry about going in to deep. There is a lot of very useful player functionality gated behind it, and it takes time more than effort, so the earlier you can get it going the better. Just do whatever it is that your Grand Company says you need to do to keep applying for promotions, once you're no longer eligible for further promotion, you should have everything that you need/want from that.

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    Palace of the Dead is good functionality in terms of an XP source from levels 1 through 60, but it's also very evergreen, as in, you can check them out any time and have a roughly similar experience. At the very least, make sure you're doing it on a Job that will benefit from the XP it gives, so that, eventually, when you end up doing it because you know it's good XP but it has become mind numbingly boring, you won't kick yourself for doing it on a job that didn't benefit that much from the XP.

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    Definitely agree with Syzygy about how the older dungeons are more fun, but I think it's also pretty evergreen content as well. The experience won't be drastically different if you're at the appropriate level or not due to how ilvl, level scaling, and queuing works. There are a shitload too at this point so it will take time getting through them all.

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    Unlocking Gold Saucer won't take long and it will offer a lot of regular, low impact diversions. Worth it if for nothing else for cruising around it a bit, seeing if there are any items you like ([my favourite mount in the game](https://ffxiv.consolegameswiki.com/wiki/Adamantoise_(Mount)) is a Gold Saucer item), and figuring out how to do the [Mini-Cactpot](https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/cactpot/#:~:text=The%20Mini%20Cactpot%20is%20a%20lottery%20limited%20to%20three%20ticket%20purchases%20per%20day.%20Before%20purchasing%20a%20ticket%2C%20players%20must%20first%20complete%20the%20following%20quest%3A) once per day. It's a fairly simple way to slowly accrue the Gold Saucer currency without much time or effort. That's how I got my mount!

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    If you want a low commitment way to dip your toe into player housing, you can buy an apartment for 500,000gil. There is a separate apartment building in every housing subdivision in all of the current housing districts, and, unless things have changed drastically since Endwalker came out which I doubt, the supply of apartments has always been high. I may have seen a few individual apartment buildings in specific subdivisions that were full, but I've never seen an entire district without any available apartments. Apartments don't have _all_ of the functionality that detached houses on their own grounds do, but they have a lot of useful functionality, plus you can place furniture (and functional furniture as well as Menders and Materia Melder NPCs for your very own use). Plus, if you get said NPCs set up in your apartment, they give you a super convenient Teleport destination for mending, materia melding, accessing your retainers (either right outside the apartment building or you can even buy a bell as a functional furniture piece), and checking the marketboard.

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    One thing I will add, make sure you've unlocked and at least roughly understand Materia Melding and Spiritbonding, at least enough to know that what you want to do when any gear you're wearing completes its spiritbond, what you'll want to do is extract a materia out of it. Also, put all your materia in a big pile somewhere, definitely don't vendor it, and just know there _is_ a chance that you _might_ someday wish you were accruing materia instead of running around as a noob with 100% spiritbond on half of your gear because you forgot to read the tooltips for it when they first came up, and that you _may_ wish you had a big mountain of junk materia for mysterious reasons that you don't currently understand. Just trust me on this one.

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    Leveling every crafting and gathering job as you progress through the MSQ is _borderline insane._ That being said, I _really_ liked leveling all of them at once it when I did it which was NOT while I was doing the MSQ, but I did focus on it like that. There are a good handful of reasons why you would want to have them all leveled and to level all of them at once, no crafting job is truly independent for instance, they all require intermediate materials from each other, and while you can always get them on the marketboard, for freaks like me at least it's more fun to be able to do it all yourself. Crafting jobs also share most of their gear, so, you don't have to juggle 10 gear sets if you level them all at once or worry about packratting a Varnished White Oak Gorget of Intermittent Artisanry for 200 playtime hours because you don't want to have to buy another one for 500gil in two years when you level Blacksmithing instead of Carpenter. Either way, though, I don't really see a reason to do it at the same time you're leveling or doing the MSQ. I think it would be too distracting. In fact, some of it is easier if you can get around easily, having a flying mount 100% helps with gathering just in general for example, and/or trivialize certain things which involve combat (like farming reagents or skins if you're a cheapskate).

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    If you _are_ interested in leveling the economic jobs at least trailing behind your main combat job, which isn't a bad idea, pick one between the two main Disciple of the Land jobs (Mining or Botany), pick one or at at two of the Disciple of the Hand jobs, and assume you don't ever need to level Fishing (unless you want to). Even if you do intend to level all of them at once, there are actually lots of ways it becomes easier to level them once you've got one ahead of all of them. Including but not limited to having access to things which are frequency limited but XP/resource smorgasbords like weekly [Custom Deliveries,](https://ffxiv.consolegameswiki.com/wiki/Custom_Deliveries) Collectables, Ishgard Restoration, being able to get Scrips, daily Grand Company deliveries, and as well a fantastic way to spend levequest allowances (which unlike for combat jobs are an excellent way to level crafting and gathering), which are capped at 99 and accrue daily. Basically, there is a lot of daily/weekly stuff that, if you were to devote spare time to it regularly, are fantastic sources of XP that are in some ways optimized for occasionally dipping your toes into it as you go along. If you're the sort of person who will kick themselves once you find out you could have been accruing a resource passively while doing one thing and then blowing it all in bursts to level quickly without much effort, there is probably more of that sort of thing with the economic jobs than there are with the combat jobs, and that's saying something, because there's a lot of that for combat jobs. Including...

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    beast tribes

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    @“Syzygy”#p82709 I don’t think the stories are that good, and the EXP on offer is (last I looked) inferior to later options like PotD, Wondrous Tails, or even just the Challenge Log.

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    Also lining up with how useful levequests are for economic jobs as opposed to combat jobs, the DoH/DoL centric Beast Tribes are excellent sources of daily XP and other resources. They are also things in which you can trivialize the difficulty of them if you have an overleveled job. As in, you can press two buttons and slap together the quest objective item on your level 90 Goldsmith, and then turn it in as a level 7 Alchemist and get the full reward as if you had done it as an Alchemist. They also get and then stay better for leveling as your progress further within them, so, being Sworn with the Moogles for example makes those daily quests a better source of XP than before.

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    Also I really loved the story for one of the DoH/DoL Beast Tribes. It's the Stormblood one!

  • Otherwise, yeah, there are tons of systems, but I really wouldn't get distracted by them except for these notable exceptions where pretty essential character functionality or QoL features are locked behind them and the game doesn't necessarily point it out. A whole lot of the game is also totally evergreen, and designed to offer a pretty consistent experience whether you try it at minimum level to access or at max level, for better or worse. So, like, as I understand it, doing Workshop Expeditions or whatever will be either roughly the same if not arbitrarily more complicated to do now as opposed to months from now once you're level capped.

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    @“Syzygy”#p83048 And this is, unfortunately, not the case: as part of their revisions to older content while making the game solo-able, a lot of the older, experimental design has already been pruned from the game never to return, in service of making a more unified experience in the post-Stormblood style they now favor. These updates are supposed to be finished by the time of 7.0, and by then a large swathe of the dungeons we’re talking about will never be available again.

    This is more recent developments, so I stand corrected in general on that! I haven't been subbed for a while, so this is sad to hear.

    I do often miss when the game was just weirder and more idiosyncratic, in general...

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    @“Syzygy”#p83047 I realize now that I forgot to write the justification I meant to: I recommend doing them closer to level 50 because the longer you play, and the higher your level, the more annoying it is to level sync down and lose half of the buttons you’ve become used to.

    Yes, this is a good point. Personally, I sometimes find this kind of relaxing--I like the feature complete versions of the gameplay, but, especially for certain jobs, I find it nice sometimes to not have to remember this cooldown or line up that rotation just so, etc.

    But, that kind of experience is not consistent for me either. Some jobs feel much more aggravatingly incomplete at level 50 as opposed to level cap than others.

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    @“Syzygy”#p83047 Since the Endwalker boom, high-population servers are in fact lacking apartments, but on middling and small servers there’s plenty.

    That's both surprising and unsurprising!

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    @“Syzygy”#p83047 I should note that Fishing runs on yet again a different system than Mining/Botany, one that deliberately obscures its own math for a bit of relaxing mystery, and if you are the kind of person who enjoys virtual fishing mini-games, it’s a fine one. Also one of the game’s more insane grinds: if you ever see someone , be afraid.

    In terms of crafting synergy, it's likely either the most or second most detached from the rest of the system in terms of cross profession crafting intermediates, which you can take as either a positive or a negative. I don't know if you could do it with one, but you might not need too many more than two hands to count the crafting recipes that are critical for leveling progression (as in, ones that are notably good sources of XP one way or another, or are required for a job quest(the DoH/DoL jobs have their own questlines too, by the way! They're great sources of XP!)) that can only be obtained by either the marketboard or by fishing.

    In terms of what I would say being top level Fisher is useful for, beyond more fishing... if you're fully leveled up as a Fisher and either an Alchemist and/or a Culinarian, there is usually a current raid food that will require fish, and Fishing is a little more difficult in terms of bringing in volume of materials consistently than Mining and Botany, and I would guess that really serious fishers are probably not too common. All of that combined means that the fish needed for those current raid food items will be relatively pricey and can take a decent slice out of your Culinarian profits. But if all of that sounds _relatively_ niche as opposed to being able to, say, craft a whole set of entry level raiding gear, it's because it is.

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    @“Syzygy”#p83047 By dint of playtime (now over 1050 days) I can claim some kind of empiric authority about the concrete facts and even analyzing the design, but I definitely don’t think I’m assured to be correct about “how to enjoy the game”. Actually, I tend to assume my perspective is so far removed from a new or average player’s as to be useless.

    Don't sell yourself short! I haven't played that much but I've played enough to understand what I think you're hoping our dear forum associates will be able to avoid. I mean, I'm of the opinion that you're correct about some of that stuff because I know I've had less than ideal gameplay experiences by not knowing about it, and having to interrupt something else I was focused on to grind out a bunch of stuff that, out of the context of exploring and digesting the game as I went along, I experienced as tedious, convoluted, and somewhat mystifying. The player maintained documentation being somewhat scattered doesn't help either. Thinking about how many sidequests I had to do just to unlock Moogle Beast Tribes years after I had played Heavensward comes to mind...

    Part of the drawback of the game having so much content is that it's really hard to tell except in hindsight what will bring rewards that feel meaningful. Lots of the myriad side content, while remarkably functional, is downright vestigial when it comes to feeling worth it when playing the game, at level cap, today. You can do it for the experience of it, but it might be lonely because no one else is doing it, because its rewards are self contained and/or obsolete many times over.

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    @“Syzygy”#p82709 Gosh, you’re going to ask me a question like that on patch day? :laughing:

    I realized about an hour after I posted and then assumed you wouldn't see my post for another month, if at all. :D Thank you, and @"Gaagaagiins"#429, you too, so much for all of your thoughts. I'm actually split-screening with an email to myself of the nuggets from all of your suggestions.

    I'm glad to hear that the level-all-crafters-while-MSQing concept is as... unadvisable... as it sounds. I see now why cross-leveling them makes sense, but I'm definitely going to steer clear on any of that for now so I don't completely lose the tether from the MSQ, especially when I'm already/apparently in the sloggy part of the story for the next several dozen or so quests.

    I'll bring my focus back to my Warrior and the MSQ and pepper in the cluster of systems and raids both of you recommended.

    Since my original post, though, I've also gotten avalanched by my inventory, and I'm realizing I haven't even scratched the surface on retainer use and general inventory management. Good thing my Saturday is open. XD

    Thanks again. I appreciate it and I'll let you know how it goes.

    PS, @"tapevulture"#292 created his first character tonight!

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    @“TarpeianRock”#p83073 I’m glad to hear that the level-all-crafters-while-MSQing concept is as… unadvisable… as it sounds. I see now why cross-leveling them makes sense, but I’m definitely going to steer clear on any of that for now so I don’t completely lose the tether from the MSQ, especially when I’m already/apparently in the sloggy part of the story for the next several dozen or so quests.

    Tag me any time if you want tips on how to level DoH/DoL!

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    @“TarpeianRock”#p83073 Since my original post, though, I’ve also gotten avalanched by my inventory, and I’m realizing I haven’t even scratched the surface on retainer use and general inventory management. Good thing my Saturday is open. XD

    Best place to park yourself for inventory clean up is your retainers.

    Go to the "sell items in your retainer's inventory on the market" option or whatever on your retainer. Comb through your inventory item by item, first checking the price on the market board.

    I like to choose a set minimum total sell price for which I will put things on the market board. Maybe for a newer player, 500-1000 gil is a good minimum, maybe less. Your retainer can only have so many items for sale at once so you do want to have your most valuable items up for sale, don't just put any crap up there. Also make sure you check the sale history as well as the current prices. They can sometimes show... interesting divergences.

    Anything that isn't selling on the market board for less than your chosen minimum, vendor without hesitation. It means you can buy it on the marketboard later if you do end up needing any random Toad Skins. Right clicking on an item in that "sell items in your retainer's inventory on the market" interface will also have an option to "have your retainer sell item" or whatever it is. This is basically just your retainer acting as a vendor sell point. No going back and forth from them to the nearest merchant.