fishing games, talk about em

@“hellomrkearns”#p69819 That’s a pretty sweet “fishing afficionado’s coffee mug” catch copy. The Japanese one above is in the same vein.

>

ひとりでも

> 孤独ではないから

> 釣りは楽しい。

Translates to something like

>

Fishing is delightful

> because it means being alone

> without ever feeling lonely.

@“chazumaru”#p69833 [upl-image-preview url=//i.imgur.com/dOEt0bg.jpeg]


Saw this on auction. Amtex Gone Fishin‘. Comes in a tackle box. I can’t find a good picture of the box anywhere else online… tempted.

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Daily reminder that Legend of The River King is the father series to Harvest Moon.

Kawa no Nushi Tsuri reference in Harvest Moon: More Friends of Mineral Town, fishing television broadcast has the title graphic of Kawa no Nushi Tsuri 5 and a short animation of a leaping trout from the intro and title graphics as well.

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Every single harvest moon game of this 2001’s console generation has river king cameos.

Also eligible for the touchy art thread, this little thing releasing next week on Switch, Mysteries Under Lake Ophelia.

https://youtu.be/tX-1OzJ0CLw

Prope's Fishing Resort for Wii is a little sterile in that post-Wii Sports way but it nails the “slow life” angle and the fishing itself is not nearly as streamlined as one might expect:

https://www.youtube.com/watch?v=_jIaBw_5jxc

In Japan, this game was published by Bandai-Namco as part of the series that includes We Ski, We Ski & Snowboard and Go Vacation (which was a way-too-ambitious late Wii game that was ported to Switch a few years ago), but the US version was foisted off to XSEED, of all publishers, and I don't think it ever went to PAL-land.

@“chazumaru”#p71331 I was taking a look at this, similar to golf story I think the indie fishing games are gonna keep rolling in over the next few years when more projects are completed by people who see a gap in the fishing rpg niche.

In fact, back in 2014 I designed and prototyped my own chill fishing experience– inspired by real life experiences– in game maker with the help of a friend. It‘s the most “complete” game I’d ever designed. Designing fishing games is pretty easy and fun imho lol. It‘s like a “”walking simulator“” but with purpose. It’s like a blurrily “nonviolent” jrpg. That's the way I look at it anyway. Really fun to think about!

Lake of Roaches was a big inspiration. Anyone who is interested in experiencing Lake of Roaches, I suggest just downloading and playing it rather than watching this video.
https://youtu.be/ehRE-sLWqJ8

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~(Without taking a gander at the credits, I think Harvest Moon: a Wonderful Life shares staff & architecture with Chulip. Similar mechanics, animations, textures, font, and rhythm of play. Both published by Natsume in the US. Gameplay revolves around handing people items you collect in a similar fashion.)

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@“Syzygy”#p72131 Alas…

>

“THE Bass Fishing” is only available in Japan and US territories.

My Bass, my Bass, why have you forsaken us? Why art thou so far from helping me, and from the works of my reeling?

O my Bass, I cry in the Europe timezones, but thou hearest not; and in the Oceania timezones, and am not silent. But thou art holy, O thou that inhabitest the pages of eShop.

@““I thought lethal weapon was safe…yeah.””#p52353 just played this for the first time and it rules. The announcer is great.

I like this title

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Has anyone got a handle on THE Bass Fishing? I played the first few missions and it‘s so close – everything is great until you get a bite. The motion controls are really nice, reeling in with the left Joy-Con feels exactly how it should, giving your lure a lil shake with the right Joy-Con feels exactly like it should, but then when you have a fish on the line it feels like suddenly there is significantly less resistance to reeling? Like, you tap that Joy-Con and your line tension is full. You nudge the fish in the direction the game wants, the tension goes to zero, you wind that reel once, it’s back to full. I manage to catch fish, but the entire experience is the announcer yelling CAREFUL CAREFUL CAREFUL CAREFUL CAREFUL CAREFUL CAREFUL no matter if my tension meter is empty or full? Same deal with button controls, too

It's so dang close to being there that I'd like to suspect it'll work well once you learn the trick to it or something, but there is literally no one talking about this game, and as you might expect, googling "the bass fishing" is not the most helpful

EDIT: So I found [this video](https://www.youtube.com/watch?v=2HHW45OYmHk) D3 posted today, which is largely the same as footage Syzygy posted earlier. It looks like that's just the reeling action gameplay of the game -- you can see the guy make tiny little micro motions to reel and how the meter just fully fills with each flick of the reel until he flicks the rod in the other direction and repeats (you can hear the CAREFUL CAREFUL CAREFUL buried in the audio). Which is a downer. Too flicky and not reely enough for me, I want those Miller High Life reeling vibes

Did some [re]research today, trying to figure out the exact lineage of Kawa no Nushi Tsuri (Legend of the River King), Bokujou Monogatari (Harvest Moon), and the relationships of Pack-In-Video, Marvelous Entertainment, and Natsume at large. It is very confusing, and information on much of it is sparse. The Kawa no Nushi Tsuri info on the english speaking web is especially poor, with many games being left out of the wikipedia games list.

I'd cobbled together my own list, but it seemed to have disappeared without being saved, very sad.

But basically,

  • - 1990 - Kawa no Nushi Tsuri - Family Computer - Pack in Video (a company which was founded in 1970, wow)
  • - 1992 - Kawa no Nushi Tsuri was remade for **NEC PC Engine CD** by PiV! A major upgrade.
  • - 1995 - Kawa no Nushi Tsuri 2 - Super Famicom - till no fan translation on this one quite sadly
  • - 1996 - Bokujou Monogatari - Super Famicom - the first Harvest Moon came out with worse graphics than Kawa no Nushi Tsuri 2 a year earlier, looking more like Gunman's Proof.... Incomplete?
  • Then there was a split-- Victor (which would later become Marvelous) started making the Kawa no Nushi Tsuri games. While Pack-In-video created two N64 games simply called "Nushi Tsuri 64" which is essentially **Kawa** No Nushi Tsuri 64, but nowhere on any list. They had also changed their name on the box to Pack-In-Soft.

    ..... It's very confusing. Marvelous went on to make sequels in the early 00's, and also had a hand in many Suda51 games.... It may be easier to follow key staff. Natsume's Fish Eyes (reel fishing) series fits somewhere in here.

    I find it strange when for many games I enjoy there's no wikipedia or general info online, just speedruns, which has me assuming any and all research on the game was done for the purpose of speedrunning, in speedrunner circles/forums only. Which is better than nothing, but weird as heck from my perspective.
    https://youtu.be/RVI55zYrr3s

    @“treefroggy”#p74521 Kawa no Nushi Tsuri was created by Kazuhiro Arita, who had a company called Yuu Yuu, which developed the Famicom and PC Engine games. Later games were developed internally by Pack-In or by other companies.

    Victor didn't take over the Kawa no Nushi Tsuri series: There were originally two companies, both owned by Victor — Pack-In-Video and Victor Entertainment (formerly Victor Musical Industries) — that were merged to form Victor Interactive Software. If you take a closer look, you'll see that the later Kawa no Nushi Tsuri games were published by the Pack-In-Soft division of Victor Interactive Software.

    Bokujou Monogatari was originally being developed by a company called [Radical Plan](https://gdri.smspower.org/wiki/index.php/Radical_Plan), which went under during development. Two people who were working on it stayed on to finish it and continued to work on the series at Pack-In.

    The first two Fish Eyes games on PS1 were developed by [Team Craze](https://gdri.smspower.org/wiki/index.php/Team_Craze), a development group at Pack-In-Video/Pack-In-Soft/Victor Interactive Software. Later games were developed by outside companies.

    Natsume, the US-based one, was actually independent from the Japanese Natsume for most of its life. They just published the games.

    >

    @“treefroggy”#p74521 Victor (which would later become Marvelous)

    If you are interested in the background of that change, Marvelous was created after the buyout of Victor’s video game business by the Nakayama family, who was already in cahoots with Victor via Sega (notably Victor’s support of the Mega CD and Saturn businesses).

    Marvelous’ first and longtime president, until his recent retirement, was Nakayama Haruki, while its biggest shareholder today remains Haruki’s father, Nakayama Hayao (longtime CEO of Sega), who is about the same age as Mr. Burns.

    glad to see big ol' bass 2 was mentioned itt. this is a huge nostalgia game for me and my school buddies.

    seeing @""I thought lethal weapon was safe..............................................................................................................yeah.""#p52353 's screenshots made me realize the version i played on my bootleg PS1 was most likely a japanese / european one, because this type of third person presentation is missing. there were also no cutscenes with, like, characters or anything. looking it up, those things seems to be exclusive to the US version.

    this game is interesting because, iirc, you're effectively a fish hunter. every scenario from accross the globe has different marks of varying difficulty and worth, and you're supposed to catch them all. large swaths of the world map are flooded without any explanation whatsoever (you fish within the ruins of an old roman colosseum and an abandoned american metropolis, etc). the music and overall mood is great. remember spending weeks arguing with the buddies about an elusive T-Rex somewhere on the map, until we figured out where and how to capture it https://www.youtube.com/watch?v=V8C4hmu3to0

    @“aghwee”#p74803 [upl-image-preview url=https://i.imgur.com/liGl4el.png]


    Some days, I really miss the StreetPass fishing game PROPE did for the 3DS. Today is one of those days

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    The Japanese Nintendo Direct last week had a new Tsuri Spirits episode, Tsuri Spirits Tsutte Asoberu Suizokukan which seems to sprinkle some familiar Animal Crossing elements on top of the popular Tsuri Spirits formula. They even got the permission to use the good ol’ Wani Wani Panic in a mini-game.

    https://youtu.be/y3pdlzmy1PU