hello David Cage? it's me, amateur game designer

@“pasquinelli”#p66269

This is a cool idea. I like bad concepts about as much as I like good ones, so I'm just gonna shoot here. Let me know if this is the right flavor for this thread.

Some kind of adventure/RPG type game but the game just resets at random intervals so you have to save obsessively and plan every run as if it might fail for reasons fully outside your control. Sort of like Minit but you don't even know how long you have to work with. Maybe you could eventually get items that prevent this problem but they'd be pretty rare.

(This is sort of based on my real life experience trying to play Blue Stinger on a Dreamcast with the random reset problem. I eventually fixed the reset problem by soldering the power supply pins, but before that it did make me play BS in an interesting and specific way and it sure was a unique (to take a phrase from Bennett Foddy) flavor of frustration. )

No man sky, but you run an interstellar falafel food truck.

Part _overcooked_, part _sea of thieves_ all in a procedurally generated infinite universe.

not my idea obv, but would like a fully fleshed out gardening game like that Flower Town streetpass game by Grezzo. In fact just give grezzo a budget and have them build it out. No mii s though

Is this thread this thread

https://forums.insertcredit.com/d/1385-hello-david-cage-its-me-amateur-game-desiner

Or are we supposed to share bad ideas because toilet bowl?

Are we lousy with ideas as in we're bad at ideas or lousy with ideas as in our ideas multiply like lice?

Or both

@“TracyDMcGrath”#p66285 oh, no, it is! i never opened that thread because i don't care about david cage, lol.

>

@“TracyDMcGrath”#p66286 Are we lousy with ideas as in we’re bad at ideas or lousy with ideas as in our ideas multiply like lice?

infested with ideas of varying quality, surely.

@“rearnakedwindow”#p66273 name idea:

P7: PriorProperPreparationPreventsPissPoorPerformance

@“yeso”#p66283 i've been pretty preoccupied with gardening videogames lately, but in a different way. i want to use genetic algorithms to design games, using aesthetic selection rather than an automated fitness function. breeding new varieties of videogames like you might breed new varieties of roses or apples and so on.

unfortunately it won't work straightforwardly, because "videogame" is far too large a search space, but narrowing it kind of defeats the whole purpose.

it's probably just an example of my bad habit of looking for intractable problems and trying to tract them.

@“KingTubb”#p66280 you know what i like about that? you can‘t run a food truck outside of society. you need customers and suppliers. your customers are people, (broadly construed), at certain places at certain times, and hungry when they’re hungry.

running a food truck implies a world that's alive in ways most games aren't, because in most games the world is only there to give an impression.

now that i‘ve been told this thread isn’t about david cage…

i've been relaying NiGHTS these past few days. NiGHTS is a game about doing as many laps as you can to earn as high a score as you can in a time limit. you know what would be cool? say every lap you run continues running in a loop, like a ghost in a racing game. if the player does nothing on the second lap than the second lap will be exactly the first lap, but if you accelerate, the acceleration will be relative the prior lap, which is still running. (acceleration should be read here as any difference in movement). in this way you could create formations to take advantage of all scoring opportunities in the course.

another sports game idea: focus in on a single role/position. There's an old relief pitcher arcade game for example. MLB the show career mode but more elaborate and dialed in on for example the life and career of a catcher or linebacker or whatever

Also, thinking about players like hockey goons, NBA enforcers like charles oakley: a game that focused on like fouling people of throwing elbows and trying to get away with it. That style of play

@“yeso”#p66347 have a hud with the ref's field of view on it like metal gear solid

  • 1.

    Toad Tactics. Tactical SRPG where all the units are toads. You can get more units by uploading more toads (either stock images of toads from the Internet or pictures of your own toads) and the game will mysteriously/systematically give them stats and skills (kind of like how you would get monsters from CDs in Monster Rancher). My favorite part is the uploaded toads will not match each other or the game…they'll just look exactly the way they did when you uploaded them. Expect lots of ugly, funky, mismatched graphics here.

  • 2.

    A driving game where all you do is back out of driveways. At first, they're just straight, simple driveways. Then, we start adding turns and other parked vehicles you have to avoid. Then, we start getting these wild mini-golf course-esque driveways with all sorts of nonsense in them; just for starters, I'm thinking landmines, barbed wire, mazes of turns, mud, trampolines, whatever you want.

  • 3.

    The Simpson Wrestling 2. This is a redemption shot because, believe me, I know they tried this once and it was awful. But it didn't have to be! Basically, I just want a Simpsons-themed reskin of an actual good, fun arcade wrestling game (Saturday Night Slam Masters, 3 Count Bount, WWF WrestleFest, etc.). That's it. It would be so fun.

  • Okay I‘ll post one that isn’t secret.

    Make a high res low poly MML3 except call it something else and have different yet spiritually identical characters.

    Or you can just put Shantae in there, that would work

    vague idea, but i‘ve been playing a a few dialogue-heavy adventure games, and i’ve been thinking about the weird gap between what you‘d like to say and what you’re actually able to… there‘s a kind of unexplored parallel to be made there with anxiety, social norms, social skills, and whatever other reasons you sometimes can’t say what you mean in real life. there could be a game where you start as a socially inept character, and all you can do is say the wrong thing, the awkward thing, or nothing at all, and only through persistent and repeated failure could you slowly unlock less terrible options.

    the flip side of that is when the dialogue options present an idea that you as the player would never have come up with. in a lot of these games where winning an argument is part of the objective, you generally have a reasonable approach in mind and the game presents you one that is close enough to it, along with a few others. but what if the options presented were all wildly different from what you'd thought of, and you just had to pick one on instinct or tone and ride that line of reasoning wherever it took you? maybe it could be integrated into the story as the player being influenced by an external entity.

    an extension of these two ideas; i think it kinda sucks how there's often an obvious, canonical, 'right' answer to most dialogue choices. often, there's the fun but impractical option, the evil option, and the right option. and they are all blatant af. i'd like more games where that distinction is completely muddled; where you can say the 'right' thing and be judged as a pedantic idiot, say the fun thing and get a laugh, and say the evil thing and get a million dollars (just like real life!)

    @“tombo”#p67854 I watched a video a while back about depression in video games, and it showed a game (I think it was either Depression Quest or Actual Sunlight) that did something similar where you can see a certain dialogue choice but you can‘t select it because your character is too depressed to say it. I think your ideas are different/ expand on this in powerful ways, of course, but just thought that might be an interesting reference for your idea. But yeah, you’re right, there's so much room to grow in dialogue in games.

    *

    Unrelated, but here's another idea I had. I was watching clips of Virtua Fighter 3, and for a moment, it looked to me like Kage was disguised as Jeffrey (white pants, long hair):
    [upl-image-preview url=//i.imgur.com/hMxPpWg.png]

    Then I thought: How cool would it be to have a character in a fighting game who is a ninja/master-of-disguise and he has a costume for each of the other characters in the game? The more conspicuous/silly these costumes look on him, the better! And let's take it up another level: maybe he would even have blatantly inferior versions of other characters' moves that you could use just to troll your opponent...sort of a Dan Hibiki-ing of the Shang Tsung concept.

    @“rearnakedwindow”#p67896 those two have been on my to-play list for years, maybe it's a good time to try them out!

    I brainstormed an idea like a decade ago with a random acquaintance that I sometimes think of! I‘ll probably never get around to making it, so here you all go: you’re a Jason/Michael Myers type horror movie slasher, and you‘re trying to kill a whole boatload of people, but you need to get your timing right, or you’ll mess up and pop out at an awkward moment, maybe interrupt a private conversation or whatever, and when you do, everyone will roll their eyes at you, the game shows a newspaper with a headline about how embarrassing of a slasher you are.

    Oh, and another one: I had the idea when my dog (spoiler for gross dog stuff) ||ate some poop in the yard and then came in and puked it up all over the floor while I was eating a slice of birthday cake||. It's a multiplayer game like Bomberman but where the characters are all dogs who ||projectile vomit puke at each other||.

    ...yeah, maybe nobody needs to make that one.

    I swear this idea came to me in a dream.

    An open world Ultraman game where you play as the person who fuses with Ultraman. Most of the game is spent doing quests around Japan as a member of whatever Earth defense team there is. Quests are very Yakuza-esque with all the suspense and zany antics that happen in an Ultraman episode, maybe some battle sequences where you get to use your zappy gun.

    Then after a time a monster attacks the city and your character fuses with Ultraman to fight the monster and now the gameplay is big huge King of the Monsters style melee with wrestling move specials and everything.

    Sega if you're listening, please make this game.