Here are some ideas stored on my old phone. I'll try to transcribe them straight and then give a possible explanation.
**Car Soccer** - _Jan '20_
Parody of Rocket League. Play as humans with jetpacks on, can only propell [the player] the way [their] back is facing. Penalty for touching ball with hands. [The players] can also bend legs a bit to angle [themselves], roll a bit too to direct.
This just seems to be football with jetbacks and the in-game players are all facing backwards. I think the only cars are in the title.
**Unnamed** - _Sep '20_
hacker game, computer is a 3D space do a techno heist.
I believe this is inspired by the opening of Hackers(1995) where computer chips transition into New York City. I like the idea of abstracting the action of hacking with a heist/stealth game.
**Snake Game AR** - _Aug '20_
Move your phone and create a set of points in space. have to dodge them.
While an interesting concept, the major flaw with this idea is that you wouldn't be able to see the snake on your phone as you are moving it around. It would work far better in VR using a controller. I'm imagining a tetris-sphere like board but it's a big cylinder ttat surrounds the player. The snake would move forward on it's own, the player's actions would influence it.
**Misty Shooter** - _Oct '19_
FPS with very fog but good environment so you can tell where you are and where youre going.
Cool patterns in fog?
I believe this is talking about Silent Hill fog, dense and with low visibility. It's a versus shooter so it would probably play terribly unless you were screen cheating or it had the CoD gunshot radar mini-map. Cool patterns in the fog would be a great idea,
**Spyventure** - _Sep '19_
Gotta follow clues for spy stuff but you will still act on wrong guesses. E.g go to right city, any choice will advance plot.
This is incredibly vague but I believe the core concept is similar to Paradise Killer. You'd basically be choosing which actions to take and no matter how wrong you actions are, the game marches on. There'd be no early game overs (other than dying from spy stuff, of course).
**Spend/Gain SP Game** - _Aug '19_
Cards are like moves. Gain cards go back into the deck, go to sleepy town. Gotta fight big wizard.
I remember this being quite a decent idea. I believe this game is about defeating an evil wizard. The sleepy town is just a quiet fantasy village which acts as a main base. The game works by having a giant stack of cards. Each card can either be used for an amount of SP or discarded to gain an amount of SP. A discarded card goes back into the deck. The whole idea is cycling through a deck while maintaining SP to do battles. All the cards would have some action on them, none of them would be purely for gaining SP. The big wizard may be the only enemy of this game.
**Card Game Cover Shooter** - _Jun '19_
Multiple lanes for units (atk, hp). Card is either cover or uncover. In cover can't attack, high defense. In uncover can move forward or attack. Can't move past an alive unit.
I don't remember this being good. I think a central stat would have to be accuracy. Move forward for better accuracy, Give awful accuracy to covered units and normal to uncovered.
**Unnamed** - _May '19_
Physics game where you make robots and then fight them. Join simple block shapes together. Assignment button controls manually.
I think everyone has had an idea like this. It would be a lot of fun to play but an absolute nightmare to make. Similar to Beseige.
**Unnamed** - _Aug '18_
Maze game where walls pop up.
I think this is just a maze which uses the mechanic of [legend of legacy](https://youtu.be/GKZ4SOo9fGg?t=44)'s overworld.