âŠwell, in English, a strand is also a geographic term for any flat area of land bordering a body of water. A beach is a type of strand, I suppose. That makes the word stranding make sense, too.
The connection to German must be due to a similar etymology.
Also truly one of the funniest parts about Death Stranding is the name. Itâs so clever and sounds awesome, yet itâs basically a highly elevated pun with all but the most abstract connections to the narrative at the same time
Gosh, what a weird and delightful game, the more time passes the more I realize how much I loved it.
Still havenât played the Directorâs Cut yet, even. I ought to do that somewhat soon in preparation for the sequel. Not too close to its launch so I donât end up feeling fatigued by the gameplay (which honestly I doubt will happen but you never know) but close enough to the release so I can feel refreshed on the world for the sequel.
I could buy this. Iâd posit that a floating message on an invisible bridge is an instance of a strand-type mechanic, though Iâd agree it isnât a strand-type game writ large. Similar to RPG mechanics popping up in other genres, I think strand mechanics being borrowed piecewise elsewhere probably will have legs over the next few years.
Thatâs a good catch, I donât think I would have thought of that. Hard to say if this was intended, or, at least, even if it wasnât intended it perhaps was too much trouble to discourage it.
That would be cool, I think. In the back of my mind Iâve always felt that some of the particulars of how multiplayer functions in Souls et. al, especially the ways in which it is arbitrarily limited, were more about technical limitations that were taken advantage of in a beautiful way. Or, just someone being fussy about how players should interact online, working for it being a very unique experience. I would be surprised to learn Kojima wasnât heavily influenced by From in the making of Death Stranding.
âŠStill, it becomes a little disappointing year in and out to see the same limitations and gameplay situations over and over in roughly the same forms. Kinda like with Capcom and Monster Hunter sticking to some of the more persnickety aspects of online play that were perhaps more a requirement of the handheld format than really all that conducive to the experience, all the way up to Monster Hunter World, despite that game being on a home console.
It would be interesting to see From specifically try out some more strand type style mechanics, more tangible ways the asynchronous multiplayer can allow you to interact with other players beyond just leaving messages or doing live multiplayer.
For what it is worth, just the existence of these bloodstains and messages let me know that I could jump over there, and that there was a small tunnel not visible from this angle that I could go through to find Some Stuff.
One time before Iâd moved there and I was still vegetarian, I was staying with a friend in Toronto in the east end, and I went to a cafe and ordered a sandwich that had âpeamealâ on it not knowing what that indicated. I thought itâd be something like grits. So I ordered it and got handed this thing with great big slabs of back bacon on it encrusted in⊠peameal (might actually be cornmeal if what wiki says is true). After a minute of hemming and hawing I did in fact take it back to the counter to explain my confusion, and the barista fixed me a new one. She was visibly annoyed and I donât remember how my replacement order tasted (actually no, I still remember it tasting unsubstantial and like it was missing something). Anyway thatâs my back bacon story.
Probably those people who make new games for old systems. Theyâre finding the harmony in the existing natural structures and building something modern around it, that will realistically only be experienced by a few people but admired from the outside by many.
That was a joke, the âis a hot dog a sandwichâ conversation is infinitely more tedious than any âwhat is the X of Yâ conversation, because the question of whether or not a hot dog is a sandwich has an irrefutable, objectively correct answer (a hot dog is not a sandwich because the category of sandwich is not simply about the presence of certain superficial characteristics), and oneâs coworkers just donât actually want to think deeply about anything
An ice cream sandwich is not a sandwich, itâs a preparation of ice cream which has been consciously styled as to be reminiscent of a sandwich. In essence the word âsandwichâ in the name ice cream sandwich, rather than including it within the category of sandwich as the coworkers of the world would have it, actually defines it as being something categorically not a sandwich.
Burgers are perhaps one of the only true ambiguous cases because they once were considered to be sandwiches and are virtually identical to sandwiches in form and content, but, I would probably actually just lean on the idea that since we no longer call them âhamburger sandwichesâ they have become their own offshoot subcategory of food preparation. A âburgerâ is some kind of formed patty of some kind of protein between two halves of a bun + toppings and condiments, and, for whatever reason, the forming of the protein into a patty of some kind makes it not a sandwich, because taxonomy is often logically inconsistent, whatever.
Maybe the only truly ambiguous food item is the McRib.