I just encountered this one when playing Dragon Ball Z: Legacy of Goku 2.
Apparently the game contains anti-piracy protection that will make it fail to run on "hardware" that contains SRAM. [URL=https://i.imgur.com/cTdMcUz.png][IMG]https://i.imgur.com/cTdMcUz.png[/IMG][/URL]
Similar to the Arkham Asylum thing, Umihara Kawase DS had a piracy lockout mechanism where the fishing line would break off after playing for a short period and you just won‘t be able to finish any level. I experienced this firsthand and was confused, believing I just didn’t know how to play the game or that this DS rerelease still had the bugs that I heard the earlier PSP port had. Even in the tutorial cutscene showing how to use the fishing line as a grappling hook, you see the fishing line breaking off and Umihara just falling down a pit. Altho soon after, ppl figured out a patch for the pirated version to make it run properly.
Got this one trying to play a real copy of Dino Crisis on my friend‘s modded playstation. There’s an English version of it as well, but I remember it was in Japanese despite it being a North American copy.
I remember that in Dragon Quest V on the DS, you could not get off the boat at the beginning of the game if you were playing a pirated copy. That sure was an infuriating way to learn about these sorts of anti-piracy measures, but I can look back on it and laugh now. And hey, it convinced me to buy a legit copy, which turned out to be one of my favourite video games of all time!
@whatsarobotDragon Quest VI had essentially the same idea, but adapted for its story. That game begins with your characters sitting around a campfire just before their big assault on the villain‘s castle, which sees them ride upon a dragon’s back in this big, showy spectacle of a scene…if you‘re playing on a legitimate copy of the game. If you’re playing on a pirated copy, that scene never transitions to the castle; it just hangs on where the spectacle ends.
I think I remember something about Dragon Quest IV having its own version of this trick where you‘re basically not allowed to leave the tutorial town at the beginning, but I’m not 100% certain like I am with VI.
I was researching 8-Bit computer classic Bruce Lee this weekend and the Commodore 64 version has an interesting infinite loop “bug” hidden in its code which is speculated to be an anti-piracy trick.