I would like to make a new thread on Suikoden since I nearly derailed someone else’s nice thread talking about it. In this thread please post your experiences with Suikoden, your Suikoden opinions and any Suikoden-related ephemera that you may have in your possession. Has anyone played Suikoden on the Saturn and what is it like.
- Suikoden I: This is a good ass game, one of the shortest “RPGs” you can play, around 20 hours; the story has you leading a revolutionary army of cast-offs and weirdos that never feels very big. There are only around five boss battles. The main character gets a magic rune that makes him powerful but kills people who are close to him. A cool, stripped-down, punk rock RPG of a video game. Yoshitaka Murayama, the series’ writer and creator, also did some programming on this. Jeff Gerstmann of Gamespot considered it “a good warm-up” for Final Fantasy VII.
- Suikoden II: This is one of my favorite games. It is remarkable in the way that all of the narrative action is triggered by the principal characters just reacting to one another. The game spends five (OK more like 10) hours establishing everyone’s motivations, then winds it up and just watches it go. Is written by a person who had clearly ingested a lot of classical literature and history. Many plot points just feel like “OK this definitely actually happened at some point.” The massacre that opens the game and serves as the pretext for a “defensive war” by the Kingdom of Highland is for example paralleled by the 1939 Gleiwitz Incident, in which Nazi Germany dressed convicts as Polish soldiers, had them “attack” a German radio station, then machine-gunned them. Has some interesting things to say about why wars start and why they seemingly go on forever once they do. You spend the first part of the game being pushed around by war, basically as a refugee, before accidentally inheriting a powerful magic rune that compels you to become a principal actor. You can recruit the hero from the first game. It uses pixel art on the Playstation after Murayama “wasn’t impressed” with early demos of polygon models. There are dozens of bespoke animations in the game that are seen exactly once. You can end the game 3/4 of the way through, just walk away, if you feel like it. Like the original, there is no fluff, no sidequests, just the main story and recruiting characters for your army. You can play it rag-tag style like the first game or build a huge army and have a huge awesome castle to hang out in if you want. The characters look almost deliberately plain and uncool, basically anti-Nomura, compared with a contemporary like FFVIII. The music is outstanding if you like intensely melodic, pseudo-pop Uematsu-style stuff, or maybe mid-period Motoi Sakuraba, but it might not be for you if you prefer Hitoshi Sakimoto to Uematsu, though ironically composer Miki Higashino’s music for Gradius compelled Sakimoto to want to become a game composer.
- Suikoden III: I played this one a long time ago and I know @yeso recommends it. At the time I was pissed off about the ugly polygons and 3D and no Miki Higashino music. The last Suikoden game written by Murayama, though they took his name out of the credits, apparently because he left before the game was completed. Another thing I was mad about. Has a “Trinity Sight” system where you switch between different parties, kind of like the part in FFVI after Sabin falls off the raft, but you are often observing the same event from a different perspective. I don’t like the music at all.
- Suikoden IV: This was directed by Junko Kawano, character designer for the first Suikoden. I didn’t really have a good time with this one though I don’t remember it much. The only thing I remember is you can equip the True Holy Rune and run like comically fast
- Suikoden V: This was meant to be a return to form in the style of the first two games, so it’s back to six-character parties and the music is OK. I know a lot of people like this one but I don’t remember it.
Here is a pic of some early character designs for the main character of the second game that I took out of a Suikoden artbook I have.