I’d feel bad spoiling one’s chance to contribute something so I will keep the "S” train going with this hilariously overconfident title…
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SHANGHAI: GREAT MOMENTS
What a selling pitch! Great moments to be had, for sure!
Shanghai, the classic puzzle game asking the player to pair up mahjong tiles, was a staple of early console software catalogues for decades. Released almost exactly two years into the console’s existence (mid-November 1996), this version was somehow the third(!) Shanghai game released by Sunsoft on the SegaSaturn, following **Shanghai: Banri no Chōjō** (February 1995) and **Game no Tatsujin: The Shanghai** (October 1995).
https://youtu.be/Lq-ZlLP8t4E
https://youtu.be/K9tB7-dyldY
https://youtu.be/0hKRnSLkfL4
You’d be forgiven for doubting how Sunsoft could comfortably riff on the same very basic concept at such a quick pace. This hasty release schedule is kinda linked to the double life of Shanghai. The game began as a computer classic (1986) developed by Brodie Lockard and published by Activision, but was quickly licensed by Sunsoft in 1988 for an arcade version (developed by Success) which became an instant hit among Japanese salarymen. The series then followed these two careers in parallel, a peaceful home computer blanket by day and a manic arcade coin muncher by night, leading to a sometimes confusing family tree.
Banri no Chōjō, better known under its translated title 'The Great Wall' (although the actual overseas title is 'Triple Threat'), is the direct port of the fourth arcade game developed by Success for Sunsoft. The arcade version was one of the very first games released on the Sega ST-V arcade board, allowing for a very quick home conversion on the Saturn. It’s the 12th game released on the console, and the first one compatible with the Shuttle Mouse.
Game no Tatsujin: The Shanghai is a compilation of different puzzle games using mahjong tiles. Sunsoft had released a first Game no Tatsujin compilation earlier that year which included regular mahjong, shōgi, reversi and gomoku narabe – borrowing the AI from various companies for each game (good old Chatnoir is credited for the mahjong game, for instance). It’s kinda the same deal here. The Shanghai part is a conversion of Shanghai III and copyrighted by Activision as always. RongRong follows a slightly different rule (tiles need to be connected through three straight lines) copyrighted by Nakanihon Wreath. And finally Shinkijoh is a block pusher combining Shanghai and Pengo, copyrighted by Scap Trust. Unfortunately this game’s version of Shanghai III isn’t that great. For some reason (maybe to differentiate the game from Banri no Chōjō?), the co-op multiplayer and versus multiplayer modes of the original Shanghai III are not included.
Finally, Great Moments is the localization of a Western game originally developed by Quiksilver for Windows95 during the gold rush of CD-ROM games – and rightfully so: it was a huge success. Quicksilver claims it sold over 600.000 copies on PC alone. Great Moments is a remake of the original Shanghai from Activision with a few additional rules (including the Great Wall mode) and spiced up with the mandatory FMV avatar, voice over, redbook audio and digitized pictures of China in the background. And this one does have a multiplayer mode. I am not sure if the Japanese release was mandatory per Sunsoft’s contract with Activision, but it’s a better entry than Game no Tatsujin as far as Shanghai is concerned.
In case you have not kept track, let’s recap: the Saturn first received a port of Shanghai IV, then a weird conversion of Shanghai III, then a remake of the original Shanghai. Huh.
Sidenote: all three games are compatible with the shuttle mouse, but somehow Sunsoft’s launch title and biggest success on the Saturn, Myst, wasn’t compatible with the peripheral. My guess is Sega gave the software library too late for Sunsoft to consider it for a launch game.
So, "great moments” all around, as promised? Well, it’s alright. The CD-ROMness of the enterprise definitely has its vaporware-friendly charm when played in the present times but, for my money, the tight arcade experience of Banri no Chōjō is where you’ll get your best Shanghai kick.
Alternatively, I can recommend Shanghai III [which can be played on the Switch](https://www.nintendo.com/games/detail/arcade-archives-shanghai-iii-switch/) right now, thanks to the Arcade Archives collection.
Although the Shanghai IP belonged to Activision for the longest time, it seems they have finally relinquished the IP to Sunsoft – its licensee and caretaker for three decades now – a few years ago. Quite a mistake, if you ask me! Call of Duty and Warcraft will come and go, but Shanghai’s tiles will probably bury us all.