Last Letter Game - Games in your collection

@“exodus”#p45712 Doesn’t look like XSeed was super confident with that [size=8]THE SHADOW OF NEW DESPAIR[/size] subtitle.

I skipped the Switch release of EDF3 this week (although it [significantly improves](https://www.youtube.com/watch?v=T38DfGo6wbY) loading times) but/because I am considering giving the 4.1 port, scheduled to come out [in early 2022](https://www.d3p.co.jp/edf_switch/), another shot if I can get my Monster Hunter companions to give it a try as an online co-op game. I already tried to convince them with EDF2 last spring and failed miserably; maybe the additional classes and illusion of agency will do the trick this time...

@“chazumaru”#p45697 I was using the puny speaker! At a low level anyway. The natural sounds mixed in made for good ambience.

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Here's river king, a game I wanted to get into, but it was so grindy even in the early going. Maybe the PS2 one wasn't the one to start with.

let's get @exodus that R lol

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**R?MJ [size=10]THE MYSTERY HOSPITAL[/size]**

I heard a weird rumor that Insert Credit is on a horror kick this week, for some reason, so let’s bring spooky vibes to this thread with a true _Horror Adventure_ game from Bandai released in late 1997.

Imagine this dreadful scenario: a deadly, airborne and highly contagious virus is spreading through Tokyo and... Huh. I’ll have you know that, in the Near Future of Summer 1999, the worse that could happen was not a clumsy government’s contradictory guidelines, the catastrophic handling of a contaminated cruise ship, the needless organizing of costly Summer Olympics, a belated vaccination campaign and roughly 18.000 deaths (and counting). Nope. Everything was taken care of immediately by completely locking down the gigantic hospital where the virus first spread. That will do it!

Unfortunately, the "freshly out of high school" normcore nobody Hajime (that’s you) and his brawny pal were just visiting their clumsy skateboarder friend at the hospital right at the moment of the lockdown. All three boys, a lovely nurse and a fiery [_gyaru_](https://en.wikipedia.org/wiki/Gyaru) are now trapped inside the hospital and will need some luck (and many deaths & retries) to find the exit, and maybe uncover some weird conspiracy or two along the way.

You guessed it! This is a 脱出ゲーム (_dasshutsu game_), or _Escape Game_, in which the player will need to find how to properly interact with the background and a shoddily designed inventory in order to survive and make progress towards the (only) good ending. From a more technical perspective, R?MJ is an interactive CG movie which I suspect was heavily influenced by Warp’s 🇯🇵Dの食卓🇺🇸D (1995) - and possibly 🇯🇵バイオハザード🇺🇸Resident Evil (1996) along the way.

It is merely a coincidence that I have showcased many games sharing the same characteristic – and possibly a sign of the growing interest from Japanese creators for the video game medium and the possibilities of the CD-ROM format – but the director of R?MJ is yet another outsider of the industry, Imazeki Akiyoshi, who happened to be a commercially successful movie director for Bandai Visual during the ‘80s and ‘90s. Imazeki was specialized in TV dramas and (mostly direct-to-video) movies featuring cute teenage idols having cute teenage coming-of-age adventures. No obvious horror movie chops to his credit, as far as I can tell, but here he is introducing a short promotional video for the game:

https://youtu.be/OMDo0xJqbGg

One still needs professional programmers for this kind of project and it seems good ol’ System Sacom bore the brunt of the workload, as they did with several interactive CG adventures around that time (🇯🇵月花霧幻譚TORICO 🇺🇸Lunacy come to mind on the SegaSaturn). Anecdotally, the game was released on two discs on the PlayStation but just one on the SegaSaturn, probably due to different video conversion methods.

I am not gonna beat around the bush: R?MJ is a pretty mediocre adventure game. It probably had some charm – if only for the technical novelty and heavy use of CG – at the time of release but the scenes are clunky, the story is frankly absurd, they clearly cut some scenes for budget reasons (some transitions are baffling), any failure requires you to restart from the beginning of the chapter, the correct actions to undertake are not always logical and most characters’ personalities are grating. Movement is very limited so you’ll end up finding the proper route pretty quickly but this also means there is very little interaction, exploration and agency on the player’s part. Unlike with "modern" escape the room games, each puzzle doesn’t require much thinking, so there is also little sense of progress and achievement. The story revolves around >!a mysterious secret corporation financing some weird experiments in a secret wing of the hospital and it even features a cheap Tyrant knockoff at the end.!<

All that being said, the game does feature a couple of interesting traits.

Firstly, its bad endings are numerous and often gory. There are many ways you can screw up, especially when different virus strands and vaccines are involved, and it’s admittedly entertaining to explore in which way you can torture these five dorky doofuses with your mistakes.

Secondly, R?MJ attempted (and failed, but still attempted!) something original with a separate “five senses” command which must be used at certain key points in the game. On the Saturn, the A button is the typical interaction button, and the X button opens the inventory, but the B button needs to be pressed when the game expects you to use one of your five senses (sight, hearing, taste, touch and smell) to identify some danger. There will typically be an audio prompt, often a comment from one of your companions, when the right moment to use the “five senses” button comes into play, and it’s not like you are even asked to pick the right sense so, in practice, this is nothing more than a prehistorical QTE event. But the idea is not devoid of merit, and it keeps you on your toes.

Finally, let’s address the elephant in the R??M: _what the fuck is up with that title!?_ The R is silent (!), so effectively the title is meant to be read エムジェイ_Emujei_. I get the “MJ” part. It’s the abbreviated name of the secret experiment >!Mutant Jack!< which is behind this whole virus mystery. The Silent R... No idea. A quick search tells me the R is for “Revenge”, although the thematic connection with (what I remember from) the story and the villains’ motivations is not so obvious to me. Is the R silent because it is, like, a *silent revenge*? Is it not entirely sure that it is a revenge, hence the question mark? Your guess is as good as mine.

Anyway, I have to admit, never in a million years would I have thought I’d write anything about R?MJ The Mystery Hospital but you never know in which dodgy, dark, dreadful corner of a collection this thread will take you. 🎃Happy Hallowe’en🎃

The most scandalizing thing about this is the silent r - I've seen this game dozens of times (but never purchased it) and never noticed that. What a thing to do!

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I don‘t think anyone’s posted Night Driver yet?

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TWO Ribbit Kings!!

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@“Funbil”#p48214 How long til you have to return that gamecube copy?

@“andrewelmore”#p48333 If I did return it to the seller, I think they‘d be overjoyed - nabbed this copy a few years back for only $30 before the price on this game skyrocketed; both discs, manual, the whole meal. They’re probably regretting that sell by now!!

why is that gamecube case blue!!! also WOW the price has gone up on that, lord. I made the decision to go with the PS2 version back in the day… guess I shouldn't have.

@“exodus”#p48345 this is actually just a flipping double DVD case, since this game has two discs. Eventually I‘ll swap it out with the intended two-disc GC case where both discs are shown without needing to flip between them, but finding those out in the wild without something valuable inside doesn’t happen every day!

So we need a G, we are celebrating the 27th anniversary of the Saturn, we have a Japanese man voted MVP of the most recent Major League Baseball season and the Japanese baseball season’s finals is happening this week (we’re smack in the middle of the third game as I write this). This calls for…

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**Kanzen Chūkei Pro Yakyū Greatest Nine**
**Greatest Nine ‘96**
**Pro Yakyū Greatest Nine ‘97**
**Pro Yakyū Greatest Nine ‘97 Make Miracle**
**Pro Yakyū Greatest Nine ‘98**
**Pro Yakyū Greatest Nine ‘98 Summer Action**

Technically today’s entry can only be Greatest Nine ‘96, which happens to be the best selling game in the series anyway, but it’s more interesting to consider the franchise as a whole. It is rarely brought up in conversations about the Saturn in the West, but Greatest Nine was one of the pillars of the SegaSaturn’s software library in Japan, especially during its brief mainstream success.

While Sega of America is well known for its aggressive and successful licensing of famous sports celebrities to gain a foothold in the US market, the headquarters were also finding their own success on the Mega Drive with tie-ups such as Ayrton Senna’s F1 game [Ayrton Senna’s Super Monaco GPII](https://youtu.be/ypCTC1Uyf9s) and especially their early support of then brand new J.League (the first professional soccer league in Japan). Sega was not only sponsoring the club JEF United but also successfully launched their own soccer simulation called [J.League Pro Striker](https://youtu.be/Ym71kG4qEBE), inciting them to bet heavily on sports for the next generation.

Sega therefore tasked a team at the CS#1 division (the same squad that would largely form the development team Smilebit during the Dreamcast days) to create a realistic soccer simulation – that would become Victory Goal – and a realistic baseball simulation, both showing the appeal of 3D and SegaSaturn’s _next gen_ over the Super Famicom. Both projects were led by Shinyu Tetsuo, one of the lesser known key people of the Saturn generation.

Japanese professional baseball happened to be at a turning point of its history in the 1995 season. The country was still recovering from the Economic Bubble’s burst, and the newborn J.League was more popular among youngsters and women, hence attracting hungrier sponsors. Several baseball clubs were discretely in financial trouble, despite several moves and ownership changes in previous years. The 1995 season ended on a young [Suzuki Ichirō](https://youtu.be/TVWkJh4THBI) leading the Orix BlueWave to a championship against the Yakult Swallows, but this wasn’t the biggest story that year.

Frustrated by stagnating contract negotiations with his club Kintetsu Buffaloes, star pitcher Nomo Hideo found a loophole in the rules of the league and officially "retired from baseball" in order to sign with the LA Dodgers at the beginning of the 1995 season. His first season there was a huge success, leading the national TV station NHK to broadcast his games live in Japan, despite the unconventional scheduling hours caused by the differing timezones. This media sensation made the NPB look even less cool and (as many American sports fans here surely know) led to the normalization (and proper regulation) of the best Japanese talents leaving for the MLB.

It’s in the middle of this peculiar context that Sega had a simple but brillant idea: to licence the NPB for a domestic baseball simulation, and to separately licence Nomo’s rights and endorsement for a MLB version of the same game, that Sega would also be able to sell in North America. And thus, Sega brought us both Kanzen Chūkei Pro Yakyū Greatest Nine (the NPB version) and Nomo Hideo World Series Baseball (_le championnat MLB américain_) in 1995.

https://youtu.be/gCtw6IhxEoo

https://youtu.be/F7njl7yWubc

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From 1997, slowing down on its efforts overseas due to the shellacking they were receiving, Sega refocused on the Greatest Nine version but followed Konami’s model of releasing two versions per year: one at the start of the season in Spring, and one near the end of Summer with adjusted stats and rosters. That’s how the Saturn ended up with an astonishing six Greatest Nine games released between 1995 and 1998 (eight games if you add up the two World Series Baseball entries).

Just like Victory Goal, the most popular episode was the one released in 1996. The main reason is probably timing (Sega had just won the previous Christmas in Japan) but Greatest Nine ‘96 did significantly improve on the rushed first episode, correcting bugs, brushing up the quality and presentation, adding missing stadiums and most importantly speeding up the game significantly.

Here is a sample of the game and its memorable Nineties Japanese Hip Hop introduction, showcasing the finalist teams of the previous year, the Orix BlueWave and Yakult Swallows, which I mentioned earlier.

https://youtu.be/szJudkx6FVY

As you can see, the first two games relied on a Mortal Kombat-style digitalization of real human beings. From 1997, the series turned to a much more elaborate 3D engine, also making use of motion capture for its animations. Sega also added more team customizations (as well as a Nights original team you can appreciate below).

https://youtu.be/OiLz7avgm78

As Konami had instead opted for a _chibi_ art style (and 2D sprites) for its popular Pawapuro series, Sega’s offer was the most realistic series on the market – an angle which aligned with the marketing of Victory Goal as well as Saturn’s more adult, *core gamer* image in Japan. Greatest Nine was the [Pro Yakyū Spirits](https://youtu.be/TlK-K0E6cG8) of that generation.

Also, here is a better look at Pro Yakyū Greatest Nine ‘98 Summer Action‘s cover because I am pretty sure it is one of the greatest baseball game covers ever designed.

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On the Dreamcast, Sega went for a completely different approach – perhaps mistakenly? – by aping Konami’s art style.

https://youtu.be/h06Z6iZb-EI

One big reason for this change is that Sega was, by then, doing much better with its sports management series (the _Tsuku_ series) than the actual sports games. By using the same engine for both its baseball game and its baseball management game, Smilebit thought it could save time and money while allowing players to transfer data from one game to another. Alas, the fate of Dreamcast did not allow for Sega to build on this idea very long.

As for the Greatest Nine series, it only reappeared once on the Game Boy Advance in 2002 (Americans know it as Baseball Advance). Unfortunately, this version sacrificed many features found in the Saturn version and didn’t leave a mark. Ending the franchise not with a thunderous strike but with a sloppy flyball.

https://youtu.be/lpK88-jTTMg

Things did not turn out much better for Japanese baseball with the new century. Suzuki Ichirō left the BlueWave for the MLB in 2001, winning the first MVP award for a Japanese player that same year.

At the end of the 2004 season, the Kintetsu Buffaloes (Nomo Hideo’s former club) fused quite symbolically with the Orix BlueWave (Suzuki Ichirō’s former club) to become the Square Enix – oops sorry I mean the Orix Buffaloes. [This led to a huge mess.](https://en.wikipedia.org/wiki/2004_Nippon_Professional_Baseball_realignment)

But here is a nice wink of History. This 2021 season has not only ended with [a pitcher becoming the second Japanese MVP of American baseball](https://www.youtube.com/watch?v=qQgGftwSjIs) exactly twenty years after Ichiro, but the finals in Japan this week features the Orix Buffaloes vs. the Yakult Swallows, the same two teams that battled for the championship in the season when everything changed forever for Japanese baseball.

Unless there‘s any objections, I’m going to respond to the E of Greatest Nine as a series (that was a very impressive write-up!!), rather than the 6 (or X) of Greatest Nine '96. So, here I've got Etrian Odyssey Untold: The Milennium Girl!

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@“Funbil”#p73202 bless you for starting this up again.

Here's my bootleg Lucky Luke.
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Much of my collection remains inaccessible - but here's the exodus guilty special edition. Why did I buy this? Funny name.

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Incidentally if I ruined this by ending with a y, let me know and I'll do another.

@“exodus”#p73296 (somebody here has to own an ys game… (and i may be such a person, but i also am not gonna be able to take a picture of it for a while, so, err))

@“NoJoTo”#p73300 we might have done all the yses so here's this instead [upl-image-preview url=https://i.imgur.com/UnwD6XZ.jpeg]


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