Mar '25 Monthly Game Club - VVVVVV

March 2025’s Monthly Game Club game is VVVVVV by Terry Cavanagh. VVVVVV (pronounced “Vee”) is a puzzle platformer where you flip gravity to progress through the levels. It’s on just about every platform out there.

Nominated by @Kez, here’s what they have to say:

Nominating this again.

I just like Terry Cavanagh and this is a great game. Excellent aesthetic, catchy music, good sense of humour, accessible, short runtime, available on a bunch of platforms. It’s the perfect game club game (imo)!


My personal experience: I love this game! I beat it on the 3DS many years ago. I’d love to replay it with y’all. It’s charming and challenging. A lot of fun.

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oh! this game is fun. i got it from a humble bundle i think? would’ve been like ten+ years ago

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Yes! One of the original Humble Bundles.

Speaking of which, if anyone wants the game, I appear to have an extra Steam key. DM me for that or if you need help getting the game in general!

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You know what, it’s been over ten years. I could go for a VVVVVV refresher.

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Damn…another game I had just started playing (again) on the 3ds!

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oh this is such a joyous game ive beaten it a dozen times and id love to go back again

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I appreciate that you can see through the main character's mouth.

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It’s worth noting that VVVVVV has always had the greatest of all video game URLS

This was particularly true in the days before the many novelty TLDs.

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Oh cool! This is a neat game. I haven’t played it in a very, very long time. I can’t actually remember if I finished it or if I let myself get stuck doing things the hard way.

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I own this game on everything[1] but today I chose to replay it on my iPhone. Just got all twenty trinkets #kingofgames #touchscreenveteran

Still a great game!


  1. I even paid to unlock the full game on Kongregate back in 2011 lol. It cost 50 “Kreds” ($5), which I must’ve earned filling out sponsored surveys or something. I was ten and Flash games were the coolest, hottest games; I had to have it. ↩︎

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I love VVVVVV. I had a 26" wide screen Toshiba CRT that I plugged my computer into to play it on when it came out. I replayed it a few years ago on 3DS and that’s a fun experience too.

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Hardest Room (with 121 deaths)
Upstairs, Downstairs

That was for real the one room that did not mesh with my brain at all. I cried through it.

This game builds up so much goodwill generally that I didn’t mind some suffering though. It was pretty fun and cute.

A few years back I played a game on Switch called Infini which I now realize was heavily influenced by VVVVVV. During that time, I was going through significant health issues and was slowly trying to rebuild a lot of coordination and cognitive strength that had been depleted. And I feel like that game helped walk me through rebuilding my neurological health a little bit.

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oooh i own this game and never played for more than 5 minutes!
Guess i’ll join this month

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the other things of note I wanted to say that haven’t seen anyone say here is that Terry Cavanaugh released the source code to VVVVVV a few years back which is super cool!

I would also like to shout out the recent compilation of Terry’s other games

my favorite of the bunch is definitely Tiny Heist for what it’s worth

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Oh hey, awesome! Big fan of this game, it’s one of a handful of games that I will just load up and play through once every year or two. I consider it something of a milestone in my gaming life as I became much more open to and interested in the indie scene around this time.

Terry Cavanagh is a cool and interesting figure in the indie scene, he’s put out a few really popular games over the years in different genres - the standouts being VVVVVV, Super Hexagon and Dicey Dungeons. He is a good communicator too, with a decent social media presence, reddit AMAs, etc. He maintains a blog that he intermittently updates with info about what he’s working on and for a while was regularly updating a blog called Terry’s Free Game of the Week highlighting cool free games in the indie space to check out.

I was in the process of writing about this stuff too but you beat me to it by mere moments!

VVVVVV was also one of the first games that opened me up to what I would call… a frictionless restart? method of difficulty mitigation. What I mean by that is, when you fail there is essentially no downtime before you are able to get back into the game. In games where you fail quickly and often, that downtime for me is a real fun-killer as you can often spend just as much or even more time waiting for stuff to load or navigating menus before you can play again. Lots of other games successfully employ this technique I would say - Hotline Miami springs to mind, or Super Meat Boy. To me it turns something that on its surface seems punishingly difficult into a much more chilled out experience, very difficult to put down.

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I also have an extra copy of this game available, if anyone wants to check it out feel free to PM me for a Steam key.

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Played for a couple of hours. Found 2 dudes, 3 left! This game is hard but not too hard!
Feels a little bit slippery but nothing too slippery.

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I’ve been meaning to replay VVVVVV for years. I still listen to the soundtrack sometimes.

Does anyone happen to have that meme image about the price of the game at release? I thought I had saved it but I can’t find it in my image collection. I think the image I have in mind was on the side of the price being reasonable, comparing it to other things.

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This room is the first really incredible room in the game:

It’s ridiculous and fun and a little difficult. I like that the fall spans 3 screens and back again.

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