https://www.instagram.com/reel/CsHTwbGpvdy/?igshid=MmJiY2I4NDBkZg==
I think rhythm games that can teach piano proficiency are the best and thereās no excuse why there isnāt an abundance of software that makes it the primary way to learn, like computer keyboard typing training software for kids.
https://twitter.com/gcmn3/status/1663017402123288578?s=20
IDK if this is of interest to anyone here, but one of my good friends runs Valkyrie Dimension, a DDR tournament for women and femme-leaning/identifying folks.
Her new project is called [Valkyrie Quest](https://www.valkyriedimension.com/valkyrie-quest/) and past participants are collecting pledges for charity donations based on accomplishing certain DDR goals.
(I admit that even though I'm friends with her, I purposely avoid paying attention to anything in the serious DDR scene. The chasm in skill between me and people who identify as being members of that community is TOO GREAT and it makes me feel bad.)
A few weeks ago my girlfriend (whoās a DJ) finally forced me to sit down and learn the basics of DJing, since she felt it would be fun to teach me. Itās weird how game-like it felt ā at least at the basic level of trying to plan a set of a few songs to smoothly transition between and then figuring out and eventually managing to actually pull it off. Of course, the software does a lot of what would be the hard part otherwise: it analyzes songs to get theyāre bpms and figures out the measures for you (though sometimes you have to adjust this). You can have the software automatically synchronize the two songs youāre playing.
So I want to ask have there been any "games" that were basically just DJ software dressed up in a slightly friendlier gamelike package?
I feel the playstation would have been the perfect setting for a DJ game that advertises itself as "a new way to interact with your music." it was 90s, when electronic music was at the crossroads of being experimental and mainstream. the game could load into ram, like vib ribbon, then you insert your own cds for the software to analyze and give you some rudimentary tools for messing around with.
more like a kind of digital sampler/sequencer i suppose but more powerful than the branding and "being on the playstation" would have you believe
@rootfifthoctave Jester Interactiveās Music (the game that MTV Music Generator was a sequel to) basically taught me what a DAW was. The first complete songs I ever recorded were made using Music and Music 2000 on PlayStation, with guitars and vocals added via 4-track.
TRIPPY H. Iāve done house shows and other performances with the gameboy camera DJ/tracker software by hip Tanaka. Itās good. More than LSDJ or other trackers, setting aside the literal Disk Jockey graphics, having such a short track to sample from, but with a ton of surprisingly deep settings that practically give you complete control over the GB sound, it can be pretty exciting. Set up two side by side and itās basically the same thing. The main thing that makes it like vinyl is being able to reverse in the middle of the track, reset and scratch on the fly
@treefroggy I have also gigged with this! I seem to remember that the tempo readout doesnāt quite sync up with real numbers due to the Game Boyās weird clock.
@billy If I'm not mistaken, Beck cited the use of TRIPPY H way back in 2008 or somethin, in a nintendo power interview for the release of Ghettochip Malfunctions. Also used on the intro to Girl.
Heather sings, you dance
https://youtu.be/UsX2G41_jlA
@KennyL nice. Karaoke Revolution Volume 3 has āWaiting For Youā (from Silent Hill 4: The Room) & āSnake Eaterā (from Metal Gear Solid 3: Snake Eater)
The first time I saw the SH3 track in DDR, it was in arcades, and my mind was blown. My BEMANI fandom was alrady cemented at that point, but it just kept going deeper.
Hello, I would like to discuss the rhythm games. Itās hard to not write a big essay lol, the short version is Iām a huge fan of Taiko no Tatsujin, Guitar Hero, and Theatrhythm, and have spiraled out from there. In the last year or so, Iāve been variously into Rock Band, Rhythm Heaven, Samba de Amigo, Popān Music, and a few others. I live really close to a Round1 and discovered how great it is to go, so when Iām there, Iām usually playing Wacca, Music Diver, Chunithm, and sometimes Groove Coaster, Project Diva, and Museca (though they got rid of that about a month ago).
I ordered a Wacca cabinet to put in my basement for a number of reasons: relatively small size, relative affordability, no more cabs will ever be made, no home version will ever be made, game is real fun and unique, private network offers an experience I can't get at Round1, etc. I am waiting on that to arrive in the ballpark of next month or so. It's a big dumb purchase and I am pretty excited about it.
@saddleblasters Techno Motor.
@Nemoide This is of extreme interest to me!!!
I recently purchased all the parts needed to build a decent DDR pad and though it's going to take me some time to be good enough to enter tournaments I could see it happen with how obsessive I can be lol
I'm mainly justifying making this somewhat expensive purchase with the fact that i barely do any physical activity.
gonna follow this guide but I plan to make mine full size (as in the size of arcade ones)
Today I met a real one and got my first arcade style popn controller (the mini controller Iāve had since 2008 is sitting there too, it broke right as I moved into the van sadly) so my dream of having a popn crt setup in the van finally happened!
https://imgur.com/a/heKWezV
I just happened across this project: Rock Band 3 Deluxe.
>!
Quality of Life
Max song limit increased to 8,000 on hardware and 16,000 on emulator
Faster boot time
New āDeluxe Settingsā menu for new modifications
Fully customizable Track Themes with the ability to save and import them
Additional Menu Themes
āNo Lanesā modifier
FC indicator
Measure break countdowns
Song time display
Note streak display
Fully customizable song title overlay
Feedback for FC, missed notes, or overstrums at the end of a song
āFull Comboā sound effect
Customizable track angle
āPost Processingā menu to control screen effects
Additional practice speeds (10% to 100%, with 5% increments)
Press SELECT to restart the section in practice mode
Fixed Practice Mode crash on PS3 version for emulators
Pro instruments can play alongside their non-Pro equivalent
Option to disable whammy pitch-bending
Default difficulty on first load is Expert
Selectable song speed and track speed by 5% increments
Selectable venue framerate up to 60FPS
Selectable venues, including a āBlack Venueā
Music video venues toggle, default disabled
Option to skip the venue intro (1 second to get into a song vs 7 seconds)
Arbitrary instrument slot selection for four-lane multiplayer
Keys on Guitar unlocked without meeting requirements
Missing pro instrument trainers no longer crash the game
Scroll 10 songs at a time via left/right D-Pad in the song library
Manual calibration adjusts by 1ms instead of 5ms
Option to disable the ambient noise in song select, disabled by default
Authoring
Autoplay modifier for chart demos
Gameplay watermarks to deter abuse of autoplay, including -
Disabling autosave
Replacing result percentage with BOT
Manipulating song title overlay
āCycle Cameraā button in the camera menu when autoplay is enabled
āControllerā menu for easy instrument mapping
Additional Modifications
Brutal Mode
Precision and Drunk modes
āParty Playā modifier for uninterrupted joining during local multiplayer
Random splash text on the title screen
Allow for full control of menu backgrounds and cutscene transitions
Jukebox Mode, for easy venue showcases
All official exports, DLC, and RBN sorted into individual sources
Ported characters from the āGames On Demandā (GoD) version of RB3
In-depth theme editor with real-time preview option with save and import option
Live drag and drop support for converted textures on PS3/RPCS3
Acceleration Mode, speeds up the song the better you play
Overdrive in practice modifier
Huge variety of custom song sources supported
Selectable vocal pitch display
Author Finder to display various metadata from a song
Accessible premium clothing, tattoos, and face paint by default
Four online vocalist mode for up to 12 harmonies players
Auto-activating drum modifier (no fills mode)
Translations for Spanish, French, German (may not be 100% accurate)
Screensaver mode - remove UI elements from menus to view the background vignette unobstructed
Nice (69%) and Awesome Choke (98-99%) callouts on solo completion
New main menu music reconstructed from other Rock Band titles
Gem color shuffle modifier
Disponible en EspaƱol
Pro Upgrades for tons of songs from rb3_plus
Compatibility with RB3Enhanced for Xbox 360
Various patches from RB3Enhanced embedded directly into DX binaries.
!<
Iāve been wanting to emulate DJ Max Fever on PSP, but it is apparently one of the few games with anti-piracy tech that actually still works because the timing of the note inputs is all screwed up. Iām using OpenEmu which I believe run PPSSPP for its PSP emulation. Anybody know a way around this other than just buying the game? If I run a from of this game on Adrenaline on the Vita, would that solve anything or probably not?