MY DJ SO BAD - Riddim Games Discussion !

I think rhythm games that can teach piano proficiency are the best and there‘s no excuse why there isn’t an abundance of software that makes it the primary way to learn, like computer keyboard typing training software for kids.

IDK if this is of interest to anyone here, but one of my good friends runs Valkyrie Dimension, a DDR tournament for women and femme-leaning/identifying folks.

Her new project is called [Valkyrie Quest]( and past participants are collecting pledges for charity donations based on accomplishing certain DDR goals.
(I admit that even though I'm friends with her, I purposely avoid paying attention to anything in the serious DDR scene. The chasm in skill between me and people who identify as being members of that community is TOO GREAT and it makes me feel bad.)

A few weeks ago my girlfriend (who‘s a DJ) finally forced me to sit down and learn the basics of DJing, since she felt it would be fun to teach me. It’s weird how game-like it felt – at least at the basic level of trying to plan a set of a few songs to smoothly transition between and then figuring out and eventually managing to actually pull it off. Of course, the software does a lot of what would be the hard part otherwise: it analyzes songs to get they‘re bpms and figures out the measures for you (though sometimes you have to adjust this). You can have the software automatically synchronize the two songs you’re playing.

So I want to ask have there been any "games" that were basically just DJ software dressed up in a slightly friendlier gamelike package?

I feel the playstation would have been the perfect setting for a DJ game that advertises itself as "a new way to interact with your music." it was 90s, when electronic music was at the crossroads of being experimental and mainstream. the game could load into ram, like vib ribbon, then you insert your own cds for the software to analyze and give you some rudimentary tools for messing around with.


@“saddleblasters”#p121554 So I want to ask have there been any “games” that were basically just DJ software dressed up in a slightly friendlier gamelike package?

more like a kind of digital sampler/sequencer i suppose but more powerful than the branding and "being on the playstation" would have you believe

@“rootfifthoctave”#p121556 Jester Interactive’s Music (the game that MTV Music Generator was a sequel to) basically taught me what a DAW was. The first complete songs I ever recorded were made using Music and Music 2000 on PlayStation, with guitars and vocals added via 4-track.

TRIPPY H. I’ve done house shows and other performances with the gameboy camera DJ/tracker software by hip Tanaka. It’s good. More than LSDJ or other trackers, setting aside the literal Disk Jockey graphics, having such a short track to sample from, but with a ton of surprisingly deep settings that practically give you complete control over the GB sound, it can be pretty exciting. Set up two side by side and it’s basically the same thing. The main thing that makes it like vinyl is being able to reverse in the middle of the track, reset and scratch on the fly

@“treefroggy”#p121589 I have also gigged with this! I seem to remember that the tempo readout doesn’t quite sync up with real numbers due to the Game Boy’s weird clock.

@“billy”#p121594 If I'm not mistaken, Beck cited the use of TRIPPY H way back in 2008 or somethin, in a nintendo power interview for the release of Ghettochip Malfunctions. Also used on the intro to Girl.

Heather sings, you dance

@“KennyL”#p129383 nice. Karaoke Revolution Volume 3 has “Waiting For You” (from Silent Hill 4: The Room) & “Snake Eater” (from Metal Gear Solid 3: Snake Eater)

The first time I saw the SH3 track in DDR, it was in arcades, and my mind was blown. My BEMANI fandom was alrady cemented at that point, but it just kept going deeper.

Hello, I would like to discuss the rhythm games. It‘s hard to not write a big essay lol, the short version is I’m a huge fan of Taiko no Tatsujin, Guitar Hero, and Theatrhythm, and have spiraled out from there. In the last year or so, I‘ve been variously into Rock Band, Rhythm Heaven, Samba de Amigo, Pop’n Music, and a few others. I live really close to a Round1 and discovered how great it is to go, so when I‘m there, I’m usually playing Wacca, Music Diver, Chunithm, and sometimes Groove Coaster, Project Diva, and Museca (though they got rid of that about a month ago).

I ordered a Wacca cabinet to put in my basement for a number of reasons: relatively small size, relative affordability, no more cabs will ever be made, no home version will ever be made, game is real fun and unique, private network offers an experience I can't get at Round1, etc. I am waiting on that to arrive in the ballpark of next month or so. It's a big dumb purchase and I am pretty excited about it.

@“saddleblasters”#p121554 Techno Motor.

@“Nemoide”#p119212 This is of extreme interest to me!!!

I recently purchased all the parts needed to build a decent DDR pad and though it's going to take me some time to be good enough to enter tournaments I could see it happen with how obsessive I can be lol

I'm mainly justifying making this somewhat expensive purchase with the fact that i barely do any physical activity.

gonna follow this [guide]( but I plan to make mine full size (as in the size of arcade ones)

Today I met a real one and got my first arcade style popn controller (the mini controller I’ve had since 2008 is sitting there too, it broke right as I moved into the van sadly) so my dream of having a popn crt setup in the van finally happened!

I just happened across this project: Rock Band 3 Deluxe.


Quality of Life

Max song limit increased to 8,000 on hardware and 16,000 on emulator

Faster boot time

New “Deluxe Settings” menu for new modifications

Fully customizable Track Themes with the ability to save and import them

Additional Menu Themes

“No Lanes” modifier

FC indicator

Measure break countdowns

Song time display

Note streak display

Fully customizable song title overlay

Feedback for FC, missed notes, or overstrums at the end of a song

“Full Combo” sound effect

Customizable track angle

“Post Processing” menu to control screen effects

Additional practice speeds (10% to 100%, with 5% increments)

Press SELECT to restart the section in practice mode

Fixed Practice Mode crash on PS3 version for emulators

Pro instruments can play alongside their non-Pro equivalent

Option to disable whammy pitch-bending

Default difficulty on first load is Expert

Selectable song speed and track speed by 5% increments

Selectable venue framerate up to 60FPS

Selectable venues, including a “Black Venue”

Music video venues toggle, default disabled

Option to skip the venue intro (1 second to get into a song vs 7 seconds)

Arbitrary instrument slot selection for four-lane multiplayer

Keys on Guitar unlocked without meeting requirements

Missing pro instrument trainers no longer crash the game

Scroll 10 songs at a time via left/right D-Pad in the song library

Manual calibration adjusts by 1ms instead of 5ms

Option to disable the ambient noise in song select, disabled by default


Autoplay modifier for chart demos

Gameplay watermarks to deter abuse of autoplay, including -

Disabling autosave

Replacing result percentage with BOT

Manipulating song title overlay

“Cycle Camera” button in the camera menu when autoplay is enabled

“Controller” menu for easy instrument mapping

Additional Modifications

Brutal Mode

Precision and Drunk modes

“Party Play” modifier for uninterrupted joining during local multiplayer

Random splash text on the title screen

Allow for full control of menu backgrounds and cutscene transitions

Jukebox Mode, for easy venue showcases

All official exports, DLC, and RBN sorted into individual sources

Ported characters from the “Games On Demand” (GoD) version of RB3

In-depth theme editor with real-time preview option with save and import option

Live drag and drop support for converted textures on PS3/RPCS3

Acceleration Mode, speeds up the song the better you play

Overdrive in practice modifier

Huge variety of custom song sources supported

Selectable vocal pitch display

Author Finder to display various metadata from a song

Accessible premium clothing, tattoos, and face paint by default

Four online vocalist mode for up to 12 harmonies players

Auto-activating drum modifier (no fills mode)

Translations for Spanish, French, German (may not be 100% accurate)

Screensaver mode - remove UI elements from menus to view the background vignette unobstructed

Nice (69%) and Awesome Choke (98-99%) callouts on solo completion

New main menu music reconstructed from other Rock Band titles

Gem color shuffle modifier

Disponible en Español

Pro Upgrades for tons of songs from rb3_plus

Compatibility with RB3Enhanced for Xbox 360

Various patches from RB3Enhanced embedded directly into DX binaries.


I’ve been wanting to emulate DJ Max Fever on PSP, but it is apparently one of the few games with anti-piracy tech that actually still works because the timing of the note inputs is all screwed up. I’m using OpenEmu which I believe run PPSSPP for its PSP emulation. Anybody know a way around this other than just buying the game? If I run a from of this game on Adrenaline on the Vita, would that solve anything or probably not?

1 Like