Ask on the bemani Facebook group or something, you will likely find the answer and maybe even make a friend
Oh hey, a rhythm games thread. Love the genre, my senior thesis in university was building a rhythm game and I actually worked at Harmonix for a year with credits on Rock Band 4 and Amplitude.
These days I play Stepmania a decent bit, but I unfortunately am using a softmat as I just simply donāt have the space to store a nice, actually usable dance mat.
I also play DJ MAX V a decent chunk, though itās been a few months (I should get back to thatā¦).
Iām immensely curious about that Saturn Parappa-like, and kinda want to try and get my hands on a copy. Wish I had seen this thread before I was in Japan, haha - maybe I couldāve found it cheap enough. Speaking ofā¦ something truly magical about playing Taiko no Tatsujin with working drums. Iāve never once had the pleasure of playing it in a US arcade and not feeling like Iām fighting against a broken drum padā¦ so to experience playing it a Japanese arcade was delightful.
Anywhoo, I could ramble on about a variety of thoughts and feelings about a variety of rhythm games but for now Iāll just say Iām glad this thread exists and that I found it.
from what I remember, there should be pre-patched isos out there to get around the copy protection? itās been a while since I played those, but I think thatās what you need to look into
It was always pretty clear that Popān Music ripped Rodney Greenblatās art style. But I never knew about this rejected Popān Character that is literally just human form Parappa.
Bumping up this thread. Long time rhythm gamer here, I play occasionally now, got my start with DDR, then Stepmania (back in the index/one hand days), moved to IIDX, popān, DJMAX and EZ2DJ/O2JAM.
Currently play some DJMAX Respect V and EZ2DJ Reboot R, sometimes Project Diva. Very excited for the Taiko PC game to come out! Anyone else planning to pick it up?
following in the footsteps of the great treefroggy, i used trippy h for my set during a noise show last night. I mainly used the noise channel (of course) and the various sound effects that play with the a button. it is kind of crazy how much different variation you can get out of those 16 steps by strategically rewinding and scratching.