Xenoblade Chronicles 1 has a lot of very cool visual variety.
(most of) the wayforward games have real nice art!
The first couple worlds (Bob-omb Battlefield and Whomp’s Fortress) of Mario 64 are really breezy and fun.
I like that I can drive a 1986 Honda Accord in a nice enough rendering of London in those Getaway games.
The ones they developed, published, or both?
Doom 3 allowed the series to continue after it.
I liked the character designs in Astral Chain
The Legend of Heroes: Trails megaseries has got a ton of hours of gameplay!
Metroid Dread had some shinesparking parts that were pretty fun for someone like me who’s actually good at Metroid instead of Dark Souls.
Half-Life 2 has that level near the end where the gravity gun actually works, which is a good proof of concept for the game they should’ve made instead.
Basically everything in Death Stranding that’s not a cutscene is great.
All game remakes and remasters at the very least help bring awareness to the original in a roundabout way.
And the cutscenes transcend greatness.
Kojima makes a story about ghosts once and immediately goes “what if you had a miscarriage and the baby was a ghost?”
A singular genius
The sound design in A Link to the Past was so good, it established the way sound works in Zelda games (and many others) afterwards.
The flute boy part of A Link to the Past is still good and delivered with a subtlety we need more of in games.
I don’t have anything nice to say about games I don’t like because I don’t play games I don’t like. Are folks playing games they don’t like for some reason?
You’ve never played a game you didn’t like? Ever?
I do this often enough, yes, because I’m interested in looking at games critically even if I don’t (yet?) do it professionally. Sometimes my thoughts about a game don’t fully calcify until I’ve had a lot of playtime or I’m interested in how they tie up the narrative or I’ve put so much time into a game that I decide to finish it to have the complete picture
My primary interest in terms of critique is also games as a narrative medium, and I prefer to have the compete picture when examining a work in that way
Edit: Of course, as a few others have said, I’m not specifically looking for games I don’t like or things like that. But sometimes I’ll pick up or receive a game I should otherwise like, and after some time, find I don’t care for it. Sometimes when that happens, I’ll decide to spend more time with it to try to understand it better or get a fuller picture of the why I don’t like it
Truth be told, I had to think long and hard to even come up with any at all.
I play games I think I’ll like, and sometimes I find I don’t like them after all, and stop.
So far this year I’ve done this with:
- BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien
- Pathologic 2
- Signalis
I have a pretty strong sense of my own taste and I tend to know going in about things I pick out for myself, but even still, friends recommend stuff, things hit in the wider culture or in certain communities that make them worth a shout, etc