Usually I am playing games I think I’ll like, and usually I’m right. But sometimes
I pick a game I think I’ll like and I don’t like it (Sonic Heroes)
I try a game I am less likely to like because friends and I don’t like it (Rust)
I deliberately try a game at random to try new things (basically what I do with retro game collections)
So it’s never me going, “I’m going to hate this” and then playing it. I generally don’t feel strong antipathy toward games I dislike, either, because I let them go. But yeah, sometimes I go in with one idea of what a game is, it gives me another idea, and the other idea is like coconut - maybe good to you, but I can’t handle it.
You have to admit though Charles Martinet was an excellent narrator for that game. That man is an artist.
Bayonetta 3’s elevator action segments were a neat idea. Bayo 3 also gets a kudo for being ambitious and trying to evolve Bayonetta 1 & 2 rather than go the safe route.
This just reads like the contrarian thread but on opposite day!
On the balance I don’t think I like Final Fantasy 12. That aside the music is incredible but more importantly I really like the city of Rabanastre. I think Square did a decent job making that city feel lived in + how they handled social stratification. I like how much time you spend talking and doing minor side quests with random people as well. I know it’s a cliche but Rabanastre does feel like a ‘character’ to me.
Also I got super into the hunting guild side of things and was blown away by how different zones had wet seasons when I first played it.
And as others said the girls rule. But also Balthier is the dude.
The social, do-a-task-while-yelling multiplayer game du jour on Twitch and Steam all look like games I would have legitimately enjoyed playing with friends and family at a certain time in my youth. Instead of like 3 hours straight of Chameleon Twist Battle Mode.
Makoto’s awakening in Persona 5 and her subsequent first battle as a teammate go very hard. Also the motorcycle design for Johanna was inspired. This was probably my favourite character from the game.
Yeah they’ve introduced a job license board type system in the Zodiac edition which wasn’t present in the original release. I think that change is pretty good and worth making the game worth revisiting.
Love is a strong word because I can’t stand the story overall.
Pikmin 2 has an overt and coherent anti-capitalist text that’s more specific than the allegorical suggestiveness of the first game and more bold than the timid approaches to themes of the later games.