Pixels vs. Pores: Lowest and Highest Fidelity Character Depictions

What are the simplest and most detailed official versions of game characters out there? HD remakes, modern interpretations, and official marketing/box/concept art all count! I thought this might lead to some funny juxtapositions. I'll start with a basic one (the smallest official Cloud Strife I could think of was FF Tactics, feel free to correct me if you know a better one!):

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@“kory”#p35726 I haven't actually played Final Fantasy Anthology, but apparently Cloud occasionally appears in the loading screens in 16-bit form:


I'm trying to see if there was ever an official 8-bit sprite done of him, but I can't find anything.

(forgive the crt filter if you can)

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@“saddleblasters”#p35730 I love these! It’s especially impressive that they depict his ff7 outfit, unlike the Ivalicized FFT sprite.

@“rejj”#p35731 Yes! I love how artists had to take some serious creative liberties back then to create official art based on such simple graphics (kinda the opposite of concept art, I guess). US NES box art especially demonstrated this (the infamous Mega Man art comes to mind lol) but one I specifically remember was how cool the US Bomberman art looked…I really thought it was a game about Cobra Commander:

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And as long as we're talking about Bomberman, how could I not mention:

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Maybe it‘s an obvious one and this is more of a specific detail but I can’t be the only one who has been at some point awestruck by the texture of the denim of Mario's overalls, particularly in the Smash Bros. games:

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Supple... yet enduring

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I would be hard pressed to say definitively what the lowest fiedlity depiction of Mario would be. Maybe his sprite in Super Mario Land?

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As long as we're bringing up Square, I might as well bring up this somewhat surprising entry.



@“Gaagaagiins”#p35739 This would be my best guess:


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@“billy”#p35743 although arguably

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@“Gaagaagiins”#p35737 [upl-image-preview url=//i.imgur.com/2EljhB8.jpeg]


@“kory”#p35742 Gaagaagiins This would be my best guess:

That's an impressively low amount of fidelity and an impressively high amount of legibility

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Low polygon monster

I can't remember what this technique is called, but it's the same as the mario kart tweet. Basically the further from the camera the less polygons you use. Games still use this technique today to improve performance. Sometimes if the object is far enough away it will turn into a sprite.

Updated Switch Pro model for Mario

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@“billy”#p35758 this thread should have an nsfw tag now. absolute filth

@“Video_Game_King”#p35741 In the same spirit, I've just started playing Yakuza: Like a Dragon and I loooove when I get to see the loading screen 2D sprites.

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@“coreywilliams”#p35834 Oh, this is great! Reminds me of DQXI’s 2D and 3D modes. I really have to play this game don’t I…