Show me things you made.

+1 how do we throw money at you for this?

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any way i can get some money from you for reading it?

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about 2.5 to 4.5 inches wide from the smallest to largest and 3 to 5 inches tall.

Any way I can get some of @MoHā€™s money for reading this?

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This is so so so cool!! Iā€™m really excited to dive head first into this!

I hope you have plans (if you havenā€™t already) to print this, at least just one bound copy for yourself. :)

Great work!! I love your art and blocking.

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Seeing so many little t shirt boutiques advertised on Instagram of early 2000ā€™s nostalgic character bootleg shirts. How do I start producing the t shirt designs Iā€™ve been creating my entire life? Seems easy

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Finally fulfilling my teenage dream of sewing a punk vest. I used to just safety pin patches on stuff when I was younger which sucked and looked bad but I never learned how to sew. This is my first sewn patch! The stitches are uneven and kinda crappy looking but they work and Iā€™m proud! I have many more patches to add now.

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My brother commissioned me a while ago for fan art of Godzilla doing Akumaā€™s scary guy pose (turns out itā€™s one of Godzillaā€™s victory poses in I think Godzilla: Save the Earth for PS2?) so I started and then hit kind of a wall with it and hated looking at it, and then my brotherā€™s birthday came around so I just made it his present. And then I made it into custom art for his fight stick

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@robinhoodie I read your book and thought it was great! The way you incorporated audiobooks/podcasts/radio shows into the panels was super interesting, with them acting as a sort of additional layer applied on top of (and intersecting with) the real world. There was a great build-up of the mystery with the enigmatic foreshadowing at the beginning; I went back and re-read some chapters after finishing the book and was impressed by how everything tied together thematically.

And of course the art style is super unique and cool.

Your post actually made me aware that you can publish books on itch.io! And you can make them free! Iā€™ve been looking around for a way to publish my novel on a pay-what-you-want and/or free indie-friendly platform for a while, but never thought to look there. So here it is!

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I once read this book in one sitting, itā€™s a sweet and very compellingly written novel, and I recommend it highly

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You can see the Dark Souls influence on the work. I really wanted to make a sort of clockwork story where there would be a moment where all the gears click together. I am glad to know it worked.

And yeah. Even thought there are a million things on itch.io I feel like, it is almost easier to point people there than oneā€™s own website.

Fun fact, despite posting it everywhere on my socials, the most views and downloads I got for the book seem to come from the IC forums, so like, good on ya gamers.

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I just played this. I enjoyed it. Iā€™m not sure I fully understood it, but I liked piecing together what was going on as best I could. Reminded me of Stalker, though the human characters play a different role. Also Linkā€™s Awakening. I found the light platforming in the side view bits a bit fiddly playing on my phone but thatā€™s not really in your control. The player character is an interesting figure - kill a guy and itā€™s just ā€œIā€™ll have to notify the next of kinā€, but he wonā€™t tread on flowers. I took the less officious dialogue options at the end, would there have been much difference if Iā€™d taken the others? I assume thereā€™s some difference in ending if Iā€™d have walked all the way back out instead of carrying on forwards.

There was no sound when I played, not sure if thatā€™s a bug or if you didnā€™t include any. Anyways, cool game, thanks for sharing it.

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Hi thank you so much for playing!! Yes, officiousness was certainly on my mind when writing the Reconnoiterer and hinting at the organization he and the others worked for. And yes actually there is some unique dialog and ending if you walk all the way back to the truck after having the final conversation.

As for sound, I am working with a musician friend right now to create tracks for the game but it had originally been created with the assumption it would be played with a controller and projector in an art gallery without sound (which people seemed to really respond to, especially with all the paintings around them) so itā€™s not been a part of the experience thus far.

Anyway, thank you again for playing! I had a great time making it and am working on future projects in a similar vein right now :-)

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Also, this constitutes the first review anyoneā€™s ever written for a game I made! Thank you!

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I spent most of my sunday afternoon making this guy in blender.

It took me longer than I expected but I never used blender before so thatā€™s okay. I feel like the main challenge in the beginning is just memorizing the shortcuts for the basic commands and understanding how not to accidentally screw yourself over. I could already feel some muscle memory building near the end. I gotta say for how complex the program is, blenderā€™s controls are surprisingly well thought out. For my first ever 3D Model Iā€™m happy with the result!

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I just played this today!
My personal recommendation is playing it on a desktop with two monitors with the game on one side and the webpage with the corresponding artworks on the other side.

I enjoyed it! It was fun to first have a look at the artworks and then play the game to see how they connect. I agree with @Yim that it reminded me of the stalker series. It also felt a bit kafkaesque to me. The Reconnoitererā€™s dialogue gave me the impression that he is a very by-the-book kinda person who executes his job regardless of the circumstances. Like how he just pushed the Druid/Geologist into that pit and continued about his day like itā€™s just one of these things that can happen in his line of work. Also the Mandate as this vague authority in the background which only approves of Dossiers that match their expectations and whenever reality deviates from that, thatā€™s the problem of the individuals living in that dichotomy.

I have to admit I was a little lost right in the beginning because I didnā€™t realize I could go right on that one screen but then I saw that I could in one of the gifs on the itchio page and after that it was smooth sailing!

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Oh my gosh. Playing on two monitors so see the paintings while playing is amazing. I mean, itā€™s so generous that youā€™d go to the trouble of really getting involved in my little project like that!

I feel bound by an artistā€™s heart not to comment one way or another on the interpretations of others, however I ADORE hearing about peopleā€™s thoughts and reactions to the dialog and story content. Thank you for sharing that as well.

As far as the secret path behind the wall, I probably had a conversation about that very thing with everyone who play tested it. In the end I felt I needed to leave it in. However, including the gif was extremely intentional. Sort of like a secret hint in the instruction booklet that came with the game.

Anyway, youā€™re so kind to check it out and leave a response. Thank you!

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I draw stuff every now and then, you can see A LOT of it over here, although I sadly donā€™t have much time for it anymore. Sunscreamer is my latest piece, interpreting the 1982 arcade game Springer.

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I assume youā€™re talking about the games since you say series, I was thinking of the Soviet film where some guys enter a mysterious location where the normal rules of the world are changed. I think thatā€™s what itā€™s about, I saw it like 20 years ago and my main memory of it is these dudes carefully creeping through a place that one of them says is highly dangerous and nothing actually happening, which isnā€™t that close to what happens in this game.

I also got stuck early on and went all the way back to the car looking for the way forwards, but it was a few days ago now and Iā€™m not sure if it was the same spot that got me. I didnā€™t realise the images on itch were gifs until going back just now.

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I kinda meant both and conflated them into one but youā€™re right that it feels closer to the movie!

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