The Metal Gear Megathread

This is the real “new Metal Gear”

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Today was the 16th anniversary of MGS4’s release, and I finished it for the first time in a few years. (I never did finish it last year.)

Stray observations:

  • In Act 3 (Prague), moving near to certain buildings allows you to hear muffled speaking from inside, like patrons of a bar. It’s small but gives the level more of a feeling like it’s an actual place instead of just a video game level. It’s the little things

  • very Cinema Sins observation here but also in Act 3, Snake uses FaceCamo to make himself look younger, and in the act’s opening cutscene is seen smoking. When the FaceCamo mask isn’t activated, it’s like a piece of rubber covering Snake’s face. How, I ask, can he open his mouth to stick a cigarette inside??? Checkmate

  • crawling around in Act 3 with the iPod playing “Old LA 2040” from Policenauts is great

  • never occurred to me that part of the difficulty in porting the game to newer consoles is in the MGS1 section: the PS3 seems to boot that little slice of MGS1 as an entirely separate program/image/whatever the term is and run it via the system’s PS1 emulator. Curious to see how they’ll handle this for the inevitable Master Collection vol. 2

  • there are a number of real guns in this game, and I hope Konami isn’t obligated to pay licensing fees to the manufacturers of those weapons when rereleasing it

  • getting Crying Wolf to run over a claymore triggers a special animation, not an especially interesting one but she’ll rear up and the game will effect slow motion for a few seconds

  • in mission briefing scenes, the surround sound is a little funny in that sound is tied to where the camera is situated in the scene—if one character is speaking throughout a scene, their voice jumps around whenever the camera cuts to a new angle. During parts of these briefings the player can take control of the Mk. III and move around as the scene is playing out. I’m not a sound engineer and don’t know the term for this but maybe the camera (whether the cutscene camera or the Mk. III’s perspective camera) behaves like a directional microphone only in these scenes because they couldn’t “switch it on and off” whenver the player changes between cutscene and Mk. III perspectives

  • Cavia is credited with character modeling support. “These are my favorite character models in any video game” —my back of the box blurb

  • I want to tell you about my favorite fight scene

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Remember Mt. Snakemore?

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Browsing my new old EMG and came across this. Anyone sign up and now have their name eternalized as a Sons of Liberty dog tag??

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searched “laughing octopus mgs4 laughing kamala meme” and got zero results :frowning:

the material is there

we finally found out who voiced EVA!

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I never knew the actual identity of the voice actress was a secret! Was Jodie Benson a common theory? It never occurred to me that that was who it was, but now that I know it seems so obvious.

The Boss was Pearl from Spongebob! What’s with all these sea critters in this game

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i think the main guess was debi mae west who had voiced meryl in MGS1 (and later MGS4)

https://x.com/iFixRetro/status/1897393282000531871

lmao

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gdi I played Ocarina of Time on a mono magnavox…

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New Death Stranding 2 trailer features a legally distinct Snake that may or may not be solid.

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This exact message is why I played most games with headphones for about ten years.

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I’m going to have to wait for the PC version so I can use mods to remove that legal distinction.

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Can’t wait till I can buy that hamilton watch for $5000

edit: I exaggerated, it’s only $1600

https://www.hamiltonwatch.com/en-int/h13605130-american-classic-boulton-titanium-death-stranding-two.html

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He won

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It’s looking like the game will be way more action centric than last game which is neither good nor bad. I still think about that one boss fight in DS1 that really used all the movement and fun weird package cqc.

Also the extra delivery methods and transit definitely seems like a natural extension of the first games mechanics. Can’t wait to graduate from zip lines to rail lines. Just gotta hope that the other porters on my server give their dang materials to the rail ways!!

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Probably both by nature of it being a sequel and myself understanding the universe more, the trailer feels confident and coherent in ways I wasn’t expecting. Kojima is a master of the image. So many things in there than managed to look so cool—thinking particularly of Snake leading the skull faced soliders away from a church as the votive candles light up and fireworks go off behind them.

That trailer was very hype for me. It reminded me of watching the “next time on dragon ball z” bumpers when I was a kid. It looks the game might actually be fun to play this time too >;-P

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wow advances have really been made in video game smooching technology

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I would love a game like the first Death Stranding with all (ALL) of the combat stripped out.

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Imagine if Kojima pulls another one where the pre-release promotional material for a second game in a successful series gives no indication that the main playable character won’t be the guy from the first game.

Like what if Death Stranding is mostly gonna be about this guy

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