The Ace Combat trilogy for the PS2 are my favorite games of all time for that platform.
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I believe these to be *very* insert credit videogames. But they weren't mentioned in the PS2 special and I have not seen them ever discussed on the forums other than fleeting, passing mentions.
This needs to change.
I'm going to make the pitch extremely easy.
https://youtu.be/rXSvSoxepNY
You wouldn't expect Ace Combat 4, an aircraft-based action videogame from Namco released on 2001 to have a story mode presented as a Visual/Sound Novel that channels the anti-belicist tradition of Hadashi no Gen, Grave of the Fireflies, Fumiyo Kouno, Masaaki Kobayashi, Shigeru Mizuki and a long long etcetera.
You wouldn't expect a videogame that already does that to ALSO echo some of the most iconic works from the Japanese sci-fi pop culture tradition such as Legend of the Galactic Heroes, Mobile Suit Gundam, Super Dimension Fortress Macross (Battletech on the US, trying to get you folks on board as well) and the Real Robot/リアルロボット tradition in general (Armored Trooper VOTOMS) to the point of finding yourself saying out loud "Man, this videogame about airplanes sure feels like Metal Gear Solid!" which in the end is just another really good game firmly rooted in that same tradition.
You certainly wouldn't expect a videogame that does all of that, and whose emotional impact is built firmly around [Agustín Barrios Mangoré](https://en.wikipedia.org/wiki/Agust%C3%ADn_Barrios), paraguayan guitar virtuoso's [beautiful compositions](https://www.youtube.com/watch?v=NvTgRwJaAA8), to also sound [like Top Gun](https://www.youtube.com/watch?v=kUsFWO08CO0) AND [your favorite RPG of all time](https://youtu.be/dZBoiW460nU).
At this point, hopefully persuaded by this relentless assault of references and sources of inspiration, you could expect Ace Combat 4 to be at least as good as Capcom's U.N. Squadron, a game that was renamed on the west to erase any the references to Area 88, the manga/anime/OVA series in which it was originally based, and to whom Ace Combat 4 owes a extremely deep debt as well, to the point of inspiring fan-produced videos as good as this one:
https://www.youtube.com/watch?v=iFinnI6lRCs
In conclusion, regardless of what you expected or not from Ace Combat 4, you really need to play it, specially if you thought you didn't.
Then you can play 5, Zero, 7 (in that order) and go back to the fascinating cyberpunk oddball that the japanese version of Ace Combat 3 is.
Then you can keep falling and falling through the rabbit hole of this beautiful franchise and find yourself playing Project Ace's videogame adaptation of Mamoru Oshii's 2008 animated film The Sky Crawlers, which in the end is just another Ace Combat game but with classic propeller airplanes, including a slice of Battle Garegga's styled steampunk thrown into the mix.
https://youtu.be/Bofx5JiXqpM
I love Ace Combat games, and I'm ready to welcome all of you loving them as well. This is not the first time I write passionately about Ace Combat, I've done that professionally a couple of times at this point, but this is my first time doing it in english. If you want to check the stuff I did in spanish, my native tongue, here you go (google translate works fine):
https://postgame.es/como-el-trueno-distante/
https://www.anaitgames.com/analisis/analisis-ace-combat-7
COMING UP NEXT: why Ace Combat Zero is the videogame adaptation of Chris Marker's style documentaries nobody asked for or deserved, but that we got anyway.