I powered through the end of chapter 9 and chapter 10. I was paranoid reading Herb’s difficulty with the Chapter 9 boss that I spent all my upgrade chips maxing out Lightning and Fang’s weaponry, and ended up beating that fight in under 10 minutes!
Depending on your perspective I think one of this game’s strengths / weaknesses is how battles have timing thresholds built in. Things like enemies summoning other enemies in or behemoths standing up in the middle of battle and instantly getting their health back is frustrating, however it feels great when you kill them before they can pull off that maneuver. The problem is that the timing window for some of this stuff is so tight that the best strategy is usually to just go COM-RAV-RAV* and hope you don’t have to heal. Changing paradigms to debuff the enemy and changing back feels is a risk that sometimes isn’t worth taking in some of these more speed-focused fights.
In general, the game was giving me some fatigue the past week or so. There’s a small paradox here where it feels like chapters are a bit too long and driven home a bit too hard, but at the character development happens extremely fast. Like, it takes hours for our characters to come to terms with things and there’s hours in between them, but it still feels like the characters are going through so much so quickly. I think because the game takes a while to set everything up, and then knock everything down over the course of 3 chapters, it feels like it’s happening all at once. Also, the weight of Lightning, Snow, Hope, and Sazh’s development makes Fang’s confrontation with her summon look a little trivial/rushed in comparison.
Chapter 11 spoilers:
Chapter 11 spoilers:
Coming to Gran Pulse always feels a little bit demoralizing. Maybe it’s just because I know I’m going to be here for a while. The game now slows down and spreads out, there are lots of enemies who one-shot you, and you can’t just continue the rest of the story. You have to meander and do some sidequests to get ready, which also get pretty tough pretty quickly. The sidequests are very light on presentation and almost de-emphasized compared to the breadth of Pulse. Pulse has never really been a place I’ve felt comfortable hanging out in.
On the upside, the feeling of freedom of having your party all together and really getting to customize my loadout in the crystarium is nice.
*- I read this as COMPUTER, RAVIOLI, RAVIOLI