In some games, there is a Type of Guy. This is one of those trends or tropes or conventions that is in a lot of things and in a lot of places, but I felt I noticed it quite viscerally while watching a bit of a Longplay of Mischief Makers:
In Mischief Makers, the Guy that there is a Type of is so omnipresent that the guy is even a part of the level design.
Perhaps this kind of expression fits well with the Treasure sense of humor, or I’ve just got Treasure on the brain, but there’s a bit of this in the Empire Soldier guys running around in Gunstar Heroes. They’re omnipresent throughout the game, and are found in all sorts of little weird situations doing weird funny things. I also like the itty bitty one who acts as a mini-boss in the Dice Palace (controversial opinion but the Dice Palace is funny).
Note that guys like the Servbots from the Megaman Legends spinoff series are perhaps not quite a type of guy, as there are not enough individual permutations. Prinnies might be…
Arguably as well that the Sonic pantheon of characters are too different to be a type of guy, despite having a lot of standardization of character design.
A minimum of replication but also differentiation might be something like the Dragon Quest slimes, as there are a few pretty discernably different but definitely stylistically replicated kinds of the guy, such as the Bubble Slime, Metal Slimes, King Slimes, She-slimes, Liquid Metal Slimes, Metal King Slimes…
Cynics might say that when there is a Type of Guy, it is a way to reuse and recycle one good character design or reuse a sprite or model or whatever, but at this point, there being a Type of Guy has become trope in of itself.
What is the origin of this trope? What are some great examples? Do you like when there is a Type of Guy, or loathe it?