You telling me a Dragon made this Dogma(2)??

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@“rejj”#p159077 What resolution are you playing at? (and which base resolution / dlss quality mode are you using?)

playing at 1440, DLSS set to "quality" rather than performance

If the Steam refund policy is the same in Australia as it is here, you can see a somewhat large combat encounter and get to the big city in under 2 hours if you blitz through the opening, see how it moves there and then refund it if it's unbearable. Maybe that's a way to get a sense of how it does with that CPU

It actually looks like pawn IDs are the more useful (and cross platform) bit of info to share vs gamertags etc. I’ll put mine up when I have it!

Edit: if anyone wants to borrow Ursula, she knows how to do a whole lotta bad stuff with fire: 34E4GGJMRVSG (Xbox)

downloading right now because I'm stupid and irresponsible, and jesus christ new video games got expensive real quick. one of these years I might commit to an all-ROM detox or something

@"yeso"#p159076 carries forward the 8-bit feeling that the original was somehow able to elicit

I never once thought of Dragon's Dogma this way, but this makes so much immediate sense to me. There's a lot of Hydlide, Dragon Slayer, even Ultima-type feeling to it -- I won't say it's in the DNA, strictly, but feels almost as though it belongs to a timeline where fantasy RPGs continued to develop from pre-Dragon Quest RPGs on a more lateral plane rather than largely locking in to the post-Dragon Quest format. Itsuno's cited more popular stuff as influences (recently GTA 5), but he's the right age to have come up on those 8-bit RPGs, and I'm sure lots of the team is, too

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@“tokucowboy”#p159133 There’s a lot of Hydlide, Dragon Slayer, even Ultima-type feeling to it

🎯exactly what I'm thinking yeah

Installing it. I‘ll priorize other things and take my time but I’ll play it little by little.

I will play it on XBox, and the user is the same I have here.

@“Salloumi”#p159118 I tried using your pawn ID in the “search by pawn ID” function without luck. I‘m on PC so maybe that’s the issue. I‘m lvl 11 currently so I don’t if it fails to find another pawn if we're too far apart in lvl.

If anybody wants to hang with my fighter pawn Casca the ID code is A02ZPEDUNNOD. (yes, I'm a hack and used some redditor's sliders to make a Guts player character and Casca the main pawn so they can have less miserable adventures in game.)

Planning on buying it once my PC parts get in. I‘m hoping I can bruteforce my way through the performance issues because I kinda went freak mode with the new PC parts. $70 for a video game still feels crazy to me, but I’ve been dying for a sequel to DD for years now.

what's up dog-draggers

i don't remember how this worked in the first game cause i played it on PS3 where no one else i knew played it at the time, but if I'm running around long term with a Pawn from someone in my friends list, is it worth periodically dismissing that Pawn back to the Rift for a bit? Especially if that person (and presumably their Pawn) are much higher level than me right now due to having played more since launch? Or should I just hold onto them forever lol

@“andrewelmore”#p159377 only your main pawn levels up, so for that reason yes you’ll want to cycle the other 2 as you progress through the game

In light of recent news please ensure your pawns are wearing masks and socially distancing.

If you see any signs of headaches or insubordination please consult a local doctor. Together we can get through this.

Thank you.

@“andrewelmore”#p159377 I would think it would be worth it to send them back for the level ups. Although if they‘re a significantly higher level than you it’ll cost more to summon them again.

This game has been a real chuckle fest. The pawns are so judgey, I love it. Comments about my spending habits, my deeply ingrained need to do the Jamrock Shuffle everywhere and overload my packs with junk, or them getting annoyed when they're trying to lead me to a quest and I wonder off. My exasperated main pawn being like, "we should trust the Arisen..." I really hope these little idiots rise up and mutiny someday. We'd certainly get a lot more accomplished!

The warrior class has been fun. I startled my wife laughing stupidly at an incident where I threw an impaled goblin from my sword at another enemy fighting a pawn, only for the goblin to miss and hit a much too close group of explosive barrels.

@“Stormotron”#p159384 Noted! The summon cost was my main concern lol.

Just like the first game, I simply cannot throwing dudes at other dudes. Goblins, wolves, bandits, you name it. I am chucking fools off cliffs. I am hurling goobers at each other. I only have a sword so I can stagger enemies long enough to pick them up and throw them at a tree.

UPDATE: you can still summon friends' Pawns for free regardless of level!

dogma balls.

hm.

ooeeee, this thing is rough to the point of distraction on the Xbox Series S (coming from someone who doesn‘t care much about framerate even; the DLSS is super aggressive with no alternative options, you’ve got resolution visibly shifting all over the place, textures and models not fully loading, and worstly, a persistent bug that pairs those unloaded textures with the autosave perpetually hanging until you exit to your Xbox‘s home menu and then back into the game just about every three minutes ). It’s a bit much to handle after spending $75 United States dollars, I think

And yet. And yet. It sort of feels like I'm getting that real good shit Dragon's Dogman experience, the real freak thing, the authentic 2012 Xbox 360 sickos-only experience (which I didn't get, as I didn't play till Dark Arisen). Because I tell you what. Despite that tech stuff, despite insane choices like inns costing $2,000 a night (what are we doing with this economy guys?), despite a pawn experience that ranges from brilliant (actionable alternatives to brain-dead signposting that makes exploration engaging and exhilarating in so many ways) to dumb as hell (they have about 2 different voices so I never know who's yelling at me, and 60% of the time they nail the callout but bail on follow-through -- 30% of the time they're just pumped about ladders, though I've never once seen a ladder in proximity to their ladder-enthusiast outbursts). But in a word, I am compelled. I'm compelled to keep trucking forward, compelled to try new things and poke at systems, compelled to figure out all the stuff that's not explained upfront. And in terms of world design and exploration, the biggest shift I feel from Dark Arisen is that the world compels me to explore -- it's genuinely well-designed and its lack of traditional checklists and signposting makes me feel OK with exploring at my leisure and OK with missing the things that pass me by -- rather than threatening me to challenge it

My favorite change so far is the addition of campsites and how that synergizes with the new health system (your total health capacity diminishes when you take damage until you rest at camp or an inn). When I realized that camping kits were permanent -- rather than one-time-use -- items, that just opened up the world for me. Now it's less about the fear of night and the hassle of inventory management hanging over me (and my British cat people friends) as a stressor, it's about how far I can push each expedition, how much juice I can squeeze out of piddling with all of our inventories, until it's time to head back to civilization. Game's rough, but I'm boondocking the everliving hell out of it here

@“tokucowboy”#p159567 it's so strange because there is so much to this game which should break immersion - the frame rate, the pop in on large cities, the goofy as Pawns and NPCs. Yet everytime I sit down to play hours fly by without me realising.

I think it‘s because the world geometry doesnt over-promise a scale that it can’t live up to and there‘s enough videogamey abstraction that the imagination isnt perpetually harassed by busywork. While it’s an open world game, the actual navigable parts of it are kind of narrow and segmented off, so at least to me it feels more like “stages” than being blobbed out into like a Skyrim that initially impresses with scale, but until you notice it takes you 20 minutes to walk what should be like 50 miles. I think the stage-ness also helps with the sometimes frequent combat encounters: like you're on a path equivalent to a side scrolling beat-em stage or a discrete field in Ys or whatever

@“yeso”#p159621 I love this. It's true, and it makes it feel like a game - in a good way.

Playing this thing right after FF7: Rebirth and Infinite Wealth is so refreshing. Part of it is the relative lack of STUFF crammed in here. But it's also the sense of adventure you get from pretty much any individual quest or aimless mosey on out of town. In other games I may try not to fast travel too much to achieve the feeling this game is actually going for - and nailing. Love it.

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@“ColdyBags”#p159646 (I dropped Infinite Wealth just as it was getting interesting, to play this. Will I go back? If I do, I have a feeling my approach will be different - I‘ll just want the story, because the side-quests are called _side-STORIES for a reason: you’re not playing. I‘d like to know what happens, but I don’t find the world nearly as great to be in as this.)

I haven't actually unlocked fast travel yet but from what I've read, I think a lot of the magic is having the courage to control and define the player experience, and to say "no" to them - or least "probably not / not without cost". Yes, in the carrot and stick of things, there's the carrot of it being a rewarding world, if you look close. But carrot's aren't always that appealing from a distance. In all but forcing people to not fast travel, I think they've allowed for a bit of courageous friction that eventually blossoms into something good.

I don‘t tend to be a day-one purchaser of expensive games that aren’t by From Software, but I had to be an early adopter here because one of my favorite things about the first game was that people on my PlayStation friend list would tell me about how they found my pawn helpful even years later.

I like it when a journey in a video game feels like a journey, and few modern games pull it off. Dragon's Dogma, Death Stranding, and SnowRunner are ones that do.