(Archived 2022) The thread in which we talk about games we are currently playing

@p3ters#32221 @tapevulture#32226 I forgot to mention that I played that game recently too! It, uh, it looks real nice and it gets better by the end but it‘s very Baby’s First Metroid-like imo. It's not a good sign that I think the game would be better if you just removed all of its combat…

I especially like its “checkpointing” system, which, uh, kind of just feels like they forgot to implement one but instead of not having one they just made a checkpointing system where you make it for them. Feels absolutely wretched to go even a few minutes without “saving” and then dying to a 1hko hazard.

Even worse are the somewhat tricky and very trial-and-error sections where you can't checkpoint at all.

It also lead to an incredible moment in a preview for the next game or a feature list or something for the new one that cited "autosaving" as a prominent new feature in the recent game. A game in 2020 had autosaving listed as an exciting new feature................. hmm

@rejj#32118 Agree - every time I do a Zone event I enjoy it. The survival ones are toward the bottom. Don‘t care for the combat as a primary mechanic. I wish I could borrow a PSVR headset because I bet that game just rules in VR and like, I don’t want to purchase a VR headset for the three games I have that support it in cool ways.

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@p3ters#32221 I’m playing this game called Ori and the Blind Forest off the recommendation of a friend.

> the game is real bad lol

I am an infrequent listener of the Bad End podcast and they did an episode a few years back and just ripped it apart for similar reasons.

Oh - I tried out _Strider 2_ on PS1 last weekend which I know came up in a recent Insert Credit episode and that game is **wild**. I wish I had gotten it when it came out. I like the movement, the pacing and how the enemies are all scalable and huge. You're constantly doing something different and it's easier to parse what to do that say, _Strider [1]_ on Genesis.

Rain World exists, thankfully

Picked up Biomutant yesterday and I'm loving it so far. Flawed, for sure, but the combat is fun and the customizable weapons and armor crafting is pretty in depth and exciting.

I just love scampering around the world as my own little mutated critter.

[URL=https://i.imgur.com/gB7LjOS.jpg][IMG]https://i.imgur.com/gB7LjOS.jpg[/IMG][/URL]

@Syzygy#32311 i don't understand this. like actually why do this

Continuing my learn the PC Engine CD library 30 years after the fact journey, I am working my way through Dynastic Hero and even though it is pretty simple, it is a charming and colorful romp after smashing myself against the rock wall of Valis III. The soundtrack has a nice American version of Sonic CD vibe to it.

@Gaagaagiins#32234 yeah for the amount we played over here the combat was all auto lock on and you're just hammering the button

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@tapevulture#32557 Gaagaagiins yeah for the amount we played over here the combat was all auto lock on and you’re just hammering the button

You get more combat abilities but that is still absolutely your meat and potatoes.

It also has just weird resource systems where the MP or whatever you want to call it goes from scarce to trivial in a very short amount of play time it feels like. You go from conserving it to never even thinking about it very quickly in my experience.

The game is weird especially in how it feels off but never in a way that's derivative if that makes sense. Kind of comes off like someone designing a game for the first time but who hadn't played similar games in a while. Like, it's just weird for a game from 2015 to have weirdly nonfunctional checkpointing. I'd expect something like that from the previous decade.

Tying checkpoints/saves to a player action and making it consume a resource is the germ of an idea, but making that resource tied to the environment and be totally trivial about halfway through the game anyway is somehow underbaked and overdesigned.

You know what though, I bet the sequel solved all of its weird issues. It does have a basic melee attack instead of the weird homing thing I'm pretty sure!

So I just played through What Remains of Edith Finch, and I just gotta say

What a waste of time
Jesus

@dylanfills#32661 I played that game for like an hour before stopping and my Action Button style bottom line review would be:

What remains of Edith Finch is:

[color=orangered ]"Lemony Snicket's Gone Home Pacific Northwest Edition" -

@ana-yipyip#32663 I always get those games confused. So you're saying that if I ever play one of them, it should be Gone Home?

@tokucowboy#32667 yeah, i think the writing in Edith Finch is quite dull and bad, Gone Home‘s writing is much better and it also does a better job conveying the feeling that you are on a place, granted I played Gone Home 7 years ago when the ’walking simulator' genre was new and I was 13 years old, so maybe take that with a grain of salt.

A game in that genre that I would definetly recommend is Firewatch,

@ana-yipyip#32663 No, because that sounds awesome

well, I mean, I don't know what Gone Home is actually.

but Lemony Snicket + Pacific Northwest is like what makes up 75% of who I am at my core lol.

@treefroggy#32677 it was kind of a nonsense joke but I said it because both edith finch and gone home are walking simulators, feature a young woman as the protagonist and are about exploring a house, and the atmosphere and vibe of edith finch reminds me somewhat of A Series of Unfortunate Events or ( the movie, I havent read the books nor wathced the tv show) at least the indie game equivalent of that

this is the house that you explore in the game

I haven't read any of Lemony Snickets books but I have nothing aginst him, I just really dont like the A Series of Unfortunate Events movie. it weirded me out in the wrong kind of way as a child, that being said The Magnetic Fields is one of my favorite bands ever.

oh, and the pacific northwest part was just because it takes place on orcas island, but i dont feel like the game evokes a strong pacific northwest vibes,

now that I think about it, it didn't make much sense because I just remebered that Gone Home takes place in oregon lol

One of your local Oregonians checking in here. I didn’t remember if Gone Home was in Oregon or Washington but I felt like it was reasonably authentic. I felt like Life Is Strange also felt very Oregonian.

Onett is my favorite representation of the state of Oregon in a video game for sure.

@tokucowboy#32667

I've played both within the last 2 months or so, and Gone Home is substantially, unequivocally better.

WROEF is frustrating to just walk around in. You walk REAL slow, which I accepted as part of the experience momentarily, until I grasped the rest of the game. Some of the most frustrating moments about wref are when the camera snaps to visual text somewhere and prevents you from looking at stuff in the house, which seems like the bread and butter of this type of game. Additionally, there are parts of the game that control real strangely. What I imagine Shenmue to be like, but with no context and no repetition of any action.

This may be because I played on switch, but whenever I moved the camera more than the slowest speed, everything onscreen blurred in a way that made it impossible for me to focus. It constantly pulled me out of trying to immerse myself in the game

@ana-yipyip#32663
I made the same connection to the Lemony Snicket house

My own bottom line would be

[color=Darkorange]"The short story written moments after learning about hidden speakeasy's, populated with names picked from Kentucky Derby contestants' owners"[/color]

@dylanfills#32709 Excellent choice and use of the color tag.