@“Syzygy”#p62897 I’m playing in 1.02 still and I might keep it rolling til I finish the game soon, heh, heh.
Shame on you! I’d invade you for a swift punishment if my own build wasn’t locked on 1.02 for completely justifiable and honorable unrelated reasons that I can’t show you right now because they live in Canada.
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The Arcane bug was that any weapon with Arcane + another stat scaling was actually getting zero scaling at all.
That is kinda hilarious in retrospect, considering the very specific and kinda ascetic investment implied by an arcane build.
I’m steadily chugging along and stuff, feels like I’m doing the good job comprehending the lore this time around. I just rewatched the 2019 debut trailer, the first story trailer, and the opening cutscene again now that I’ve met most of the key players of the tale
In the little time I got to use the original Hoarfrost Stomp it was definitely too effective. It‘s actually still pretty good, it’s just tweaked so you can‘t insta-stagger-and-kill whole groups of enemies. Fair enough! I’m very curious now to see what the speedrunners are going to use.
The addition of NPC markers on the map is very welcome, I'm already making use of them. Also excited to see the rest of the NPC questlines that were incomplete previously, and the entire new NPC!
Most of all, I'm excited to respec at some point for a Fai/Arc build of my own creation. It's something I thought about early on but after playing a little with some Arc scaling stuff I lost interest because it felt kind of weak and crappy. Now I know why (and I am also finally coming to grips with what all the numbers even mean)
@“robinhoodie”#p62872 that health regen is tough! You do have to either not get hit much or be able to deal out ludicrous amounts of damage. I read somewhere online that it‘s relatively easy to proc bleed on her though and so you can take chunks off of her health that way (that’s why I used the blood grease, though I never actually got a bleed proc). She's also got relatively low poise and you can build up to visceral attacks relatively easily - so another option using your style might be to just blast her with high stagger attacks and hits to her poise to try and keep her from attacking at all.
I understand why they nerfed mimic tear - I think it was so much “better” than any of the other ash summons that it made them kind of irrelevant. It really reduced (at least my) incentive to try out all these cool summons they made. I'm still sad though.
Also lol mimic tear was an integral strategy that I used to beat the game's hardest boss literally the day before they nerfed it.
It seems like several of you are approaching the end and I know at least a couple others have beaten the game - and I‘ve had a question about the final boss fight. There is a projectile that gets shot at your character that shoots it’s own series of projectiles. How in the heck do you deal with this?
I never figured it out. This one single thing made the final fight by far the longest I've spent on a boss in the From games I've played. When I did manage to win the final fight, just before I depleted the life bar one of those projectiles came out. The stupid thing was chasing me about and I was running and dodge rolling in a big, sweaty panic for the next 10 secs or so until the cinematic kicked in.
@“fridgeboy”#p62927 The problem is a lot of the other summons just stand there and get wiped out by the bosses attacks in no time. Mimic tear actually feels like you have a partner with a brain aiding you through the fight. They don't need to do much damage, but I just need that chance to breathe.
@“robinhoodie”#p62946 how was mimic tear nerfed? I haven’t used it even once. I always forget to summon ashes, but on the rare occasion when I do, it’s always my wolves, upgraded nearly to the max, and they get the job done.
@“treefroggy”#p62957 I am reading that Mimic does less damage and doesn‘t heal anymore. The first one is not so important, but the second one is rough. I need them there in the fight with me for as long as possible to give me a chance to get my stamina back. I moved through different summons as the game progressed. First Wolves, then the wind up Archers, then lastly the Mimic. The mimic was the best as it didn’t cost magic to summon. A stat I otherwise had no use for. I think that‘s why I didn’t go to hard into the other summons, you really had to boost your magic meter just to try them.
As elden ring reached 12 million copies, 12 times the population of the state of Maine, and about the population of LA county if you include all undocumented people. its mainstream now, and along with that I am forced to be more introspective, and unplug from the world and the many opinions and ideas that ruin my enjoyment of stuff. It’s a huge fandom now, meaning there’s gonna be no end to the poor takes and clickbait by people who have no idea what they’re talking aboiut, because they were born yesterday and this is their first video game they ever played, and they’re posting merely 10 hours deep and they still haven’t killed godrick. all I can do is shift away my awareness and become even more hermitous than I already was.
Finished the game a few hours ago. This was possibly mentioned here earlier but there is a very nice option to not move forward to NG+ just yet, and instead return to the Round Table to check some locales and missions you had not done yet. You can even continue some NPC questlines. The option to transfer to NG+ remains available at the Round Table’s big bonfire.