Not saying at all people don’t grind the game as their main game. It’s just kind of beautiful to see people grind something that doesn’t keep the lights on ya know? Combo Breaker was sick this year i watch as much Yogurt Brain match footage as i can.
It’ll be interesting to see when we get the Melee-esque zoomer being the best player in the world - if that ever were to happen, it feels like something that would, similar to NES tetris.
I’ve started playing the full version of the newish Granblue Fantasy Versus game after being a little hesitant to give it a go. I’d played the free for a few hours but never clicked with characters that were available at the time but after the insistence of a buddy of mine I’ve decided to jump in.
My go-to character so far is Beatrix and I’ve been enjoying practicing her suggested combos and coming up with my own. I’ve been doing this in tandem with the proper training mode and have been trying to work in some of the unique mechanics into what I’m, so far, able to do. It feels good!
Separately, I’ve decided to start using the Retrobit Saturn controller for fighting games. I’ve previously been using a Hori Fightpad for PS4 but I’ve always felt that it’s a little too chunky for my small hands and that the d-pad tends to rip my thumb apart. Moving to the Saturn controller has been a breath of fresh air after giving it a test run on different versions of Street Fighter 2, and using it while playing Granblue Fantasy has made the game feel like a more comfortable experience during longer play sessions - and hopefully it’ll encourage me to start playing them again regularly!
Boy howdy, SVC Chaos is a tough game! I have been dipping into it every so often and I have yet to get past the second match.
My execution is bad anyway but this feels like I can almost never get the moves I want out. I even knocked it all the way down to the easiest and I still get completely worked.
I’ve enjoyed a dabble with it but my dream of kinda mashing my way through to get a chunk of the trophies is dead.
If one has only played maybe 30 minutes of KOF in their lifetime and wants to have a fun time knocking about in one, not to properly learn it but to get a feel for the heck a KOF is, which game should one play?
2002 and 98 are IMO the most fighting-gamey without introducing some of the more unique systems of other games. They’re both stuffed full of characters to try out to see who your favourites are.
I know you said pre-KoF 12 but 13 is also fairly approachable to have a punt at despite its bonkers level of combo potential, and it’s an absolute delight to look at.
Wonderful, cheers. I have the Orochi Saga collection on PS4 which has 98. I wanted pre 12 because I think that and 13 look awesome but I want to see what KOF was back in the day before I dig into later ones.
Hey just checking but it’s a pretty common experience to clench your fist and mutter “keeeeeys” under your breath when you can’t find your keys, just like Terry vs. Geese at 4:52 in the below video, right?
That’s some top tier art right there! Weird to imagine people hated on it. I guess the world wasn’t ready for it yet. From the looks of it that style is used for the character select screen but not the actual gameplay right?
Technically he was the illustrator, so he wouldn’t have much influence on the in-game sprites. But they’re in the cutscenes and character portraits so you sort of imprint that on the sprites as you play too.
I would be super interested, but my schedule is erratic, and I usually know I’m going to have an hour to game about 2 minutes before that hour starts. Sometimes it still gets interrupted.
I have been dabbling with KOF 98 Ultimate Match Final Edition on the PS4. I had the Orochi Saga collection but did some Googling and apparently it is bad. It is a PS2 game emulated through the PS4 so the input lag is horrible, and the AI is apparently brutal.
These SNK fighter rereleases get crazy discounted on PSN. It was about £3 for this version! I felt bad after buying it and remembering about the POS that owns a lot of SNK.
I really like it. I love the look of it. The art is great and all the intro and ending animations are seriously hot. It is responsive and snappy.
On the podcast, it has been postulated that saying to a band “It looks like you had fun up there” is an insult, not a compliment. I disagree but maybe that says something about how I approached being in a band, once upon a time. The feeling I get from the KOF games is that SNK were having a lot of fun up there. They were doing yearly releases and weren’t living under the shadow of SF2 like it felt that Capcom were. I get the feeling that the KOF devs were just really jamming out and having fun. They made something fantastic, repeatedly.
Except Omega Rugal. He blows. I had to continue a lot of times on him. Eventually worked out that trying to fight him normally was a fool’s errand. Ended up just dashing in, doing a strong kick, retreating and repeating.
I also got the ACA KOF 2002 because the graphics look nice. Not played it yet. After that, I’m going to try Samurai Shodown V. And then Last Blade 2.
90s SNK were just going at full steam, it’s kinda crazy what their output was. 2002 is probably my favorite of the older KOF games so I hope you enjoy it when you get around to it.
Some other SNK fighters you might wanna checkout.
Mark of the Wolves is basically SNK’s take on a third strike. It’s got parries, extremely high powered top tiers, and is just really fun. I love the break system in this game. Every character has a specific special move they can cancel the beginning of allowing for some cool combos.
Art of Fighting 3 is another fun one. Plays a lot differently than other games at the time and the sprites are amazing looking. Not sure if it has a rerelease like Mark of the Wolves does? It is on fightcade however so it’s still pretty easy to get ahold of.