@“connrrr”#p59886 Howdy!
Howdy doo
@“connrrr”#p59886 howdy there partner
about a year ago (more years? recently? time these days, y’know) i started calling him Gurby (only spoken, I’ve never written it before now) to see if anyone would say anything. maybe it’s subtle, but they have not, and i’m never going to stop.
@“esper”#p59900 My friend made this a few years ago, might be useful for your needs
https://twitter.com/griffingalactic/status/1179956980149915648
The unique beauty of Super Star is that it demonstrates how Sakurai was already thinking deeply about accommodating a wide range of players, beyond the simple “newcomer/veteran” binary—he very quickly came to realise that the already-codified “x stages per world, x worlds one after another” side-scroller format wasn't optimal for Kirby and, more broadly, introduced its own problems with keeping more skilled players engaged, allowing less-skilled players to see and experience everything, demanding a certain time sink from the player, etc and so he designed Super Star to allow players to easily hone in on the experience they wanted to have at any given moment, with a variety of sub-games that all hone in on specific facets of Kirby, each tailored to differing levels of investment, familiarity, etc.
For as much as the modern Kirby games (ie from the Wii game onwards) lean on and even surpass Super Star in terms of core mechanics, multiplayer dynamic etc, they really don't offer the same sort of structural freedom that Super Star did, nor are they really trying to—they've fallen into a conventional main/post-game template, basically, with all the all the core-oriented overtures packed into the (very good) boss rushes and alt-character modes, and the additional sub-games are very transparently just proof-of-concepts for games they want to spin off into standalone eShop games, rather than proper supplementary experiences. Star Allies is the most extreme example of this approach: post-updates, it offers a ton of great supplementary content but there's no getting around the shallowness of the main game.
My interest in the 3D game is less about Kirby being in 3D, although that's obviously intriguing; I'm more excited because the modern Kirby team very clearly has a fondness and aptitude for technical action games and my hope is that moving out of 2D will allow them to shed some of the franchise detritus and flex those muscles a little more freely.
@“gsk”#p59918
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a variety of sub-games that all hone in on specific facets of Kirby, each tailored to differing levels of investment, familiarity, etc.
>
has a fondness and aptitude for technical action games
You just made me realize that Kirby Super Star is Proto-Smash Bros, in more ways than one
Oh, for sure—like, Gourmet Race is basically a test run for Break the Targets, for one.
Sakurai's a katamari of game design concepts and once he's come up with something that he thinks was effective, he'll just carry it forward to whatever game he happens to make next. The percentage-based damage system is something he'd been sitting on since pre-production for the original Game Boy Kirby game, even.
kirbys blowout blast might be my personal favorite cause I love tight arcade-y 3d platformers and im hoping it'll still be my favorite in a month but God am I excited for a “real” 3d platformer with kirby theyre just so well suited for it
that said the 2.5d and original games are also wonderful and 64 might be one of my favorite platformers around played that on my road trip across the US a lot last year and it brought so much joy
Kirby demo! Kirby demo!
https://www.nintendolife.com/news/2022/03/a-kirby-and-the-forgotten-land-demo-is-out-now
@“Funbil”#p59913 I always wondered what a fully-voiced kirby would sound like
@“Punzai”#p60912 this has sold me on it so much more than I already was, and I was already looking forward to this.
@“coffeentacos”#p60931 agreed! I’m loving the demo. Everything is so tactile and satisfying. I really hope there’s a car driving mini-game in the full version. Everything controls so well!
Mouthful Mode your Switch OLED
[upl-image-preview url=//i.imgur.com/V690pds.jpeg]
https://store-jp.nintendo.com/list/hardware-accessory/hardware/BC_HEG_S_KIRBY01.html
@“KennyL”#p60987 but does it taste better than the cartridges?
I liked the demo! I guess I was expecting it to be more like Mario Odyssey with the bigger zones as opposed to linear levels. I don‘t know why, that was just the vibe I got from the trailers! It’s super adorable and pleasant though. Seems like it'll be a good time.
Also only picked wild mode cuz im a wild boy
yeah that demo hecking owned
it ruled
Love it! The gameplay and level design feel reminiscent of N64 / PS1 3D platformers, and I'm here for it.
Here's a fun little trick to impress your partner or roommates: Try screaming whenever hitting the B button so it looks like Kirby's screaming!
I downloaded the demo but couldn‘t find my pro controller for some reason, and obviously my joycons don’t work anymore so I ended up playing the demo with a Saturn USB controller that I had lying around and it turned out great!
I don‘t know if you can but it didn’t seem like moving the camera would help at all so I had a blast playing it that way.