kirby kirby kirby!

I didn’t realize it had perfect dodges!

Look at this adorable little bozo.

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There will be a live concert in Tokyo on August 11, broadcast live on Youtube as well.

https://www.youtube.com/watch?v=wfqVLa8pSW4

I loved the demo. It felt real good to bop around as the pink boy discovering secrets and sucking things up. Maybe it was just this first world, but I thought it was neat how the levels were designed to look really big but kept you on a linear path, like Disneyland. The design language of where you can actually go is simple and effective.

I plan on playing it again to try out the powers I missed, and I think it said I could use the some upgraded powers? Seems rad.

https://twitter.com/gamemuseum0912/status/1503723707340320770?t=hD6DxK9KCfPXgEpLh80GDw&s=19

I love Kirby dearly. I fell behind on the series for a long time but caught up on most of the 3DS games a few years ago, and more recently went back and played the other ones I'd missed, new and old.

Superstar really is the best (and Ultra is just a great remake) - the way it can appeal to all kinds of players, and even as an individual player lets you do what you feel like at a given time, is just really wonderful.

I see a lot of people upthread saying they're not so into what the series has become recently and I understand that. I think around Epic Yarn the games got really focused on the guided experience of playing, or scripted events. Epic Yarn combined that with weird gameplay, and some successor games didn't - Kirby for Wii in particular was all about big flashy special attacks, which weren't interactive so they weren't all that interesting. So I have found those more recent games less interesting from that perspective, but on the other hand the art team goes more and more overboard every time, so even in the blander entries that's been enjoyable. And they usually keep in rewards for exploration, which is one of my favorite parts - Great Cave Offensive is my favorite part of Superstar.

It's also fun that they keep experiementing with weird gameplay. I haven't seen anyone in this thread mention Kirby Battle Deluxe, but that was one I played through recently. The story mode is pretty simple, but it seems like it would be a lot of fun if you could get a group of people together. I particuarly liked the capture the flag game.

This reminds me I got the Superstar 25th anniversary jacket a few years back, though unfortunately it was a little small so I don't wear it much…

https://sgs109.com/n/4752/d/

https://sgs109.com/images/i/articles/1503221946/04.jpg

https://twitter.com/belltreenursing/status/1504016251009466372?s=21

ahhhhhhh

kirby so close

9 days!!!

heck

i was on the train yesterday, and there were full length video advertisements for the new kirby game on the train.

thank you for reading this short report of my train excitement.

@“whatsarobot”#p62857 the future can be schway sometimes.

I‘ve been playing through Kirby’s Adventure all week and really enjoying it. I feel extremely late to the party on this one — It's such an impressive NES game and the sprite-work and animations make me so happy.

I had only ever played Kirby's Dreamland back in the day and bounced off of Kirby's Dreamland 3 recently (I think in part to confusion around the helper mechanics and secret completion goals). I'm really enjoying the speed of KA as well as the simpler platforming and combat mechanics.

@“safety_man”#p62916 Kirby's Dreamland 3 is one I never played as a kid and bounced off of going through older games these past few years. While the visual style is nice, the extra goals are really hard and arbitrary sometimes. I probably should have just ignored them but it bothered me at the time and I played something else.

I‘ve been meaning to write this here for a while, and I’m highly caffeinated, so it's a bit extended.

Here is my quoted (albeit edited) take on Forgotten Lands from the [Nintendo Direct Thread](https://forums.insertcredit.com/d/1079-nintendo-direct-thread/157):

>
>

I have a polarized feeling towards Kirby Forgotten Land


>
  • - It is something I waited for since I was playing Kirby‘s Air Ride and 64 back in the day…. I spent hours waddling around off the warp star in Kirby's Air Ride City Trial. It seemed like they wanted to make a whole entire game like that back then. And I wanted it so bad that I explored as much as possible that way. So in a way, I’m as acquainted with an open world free roaming 3D kirby as any other player could possibly be in an official context. That loophole was the only time before now that we got to control kirby that way.

  • >
  • - So as with most of what Nintendo does lately, it may be too little to late

  • >
  • - There‘s also the fact (that nintendo admits completely in interviews) that whenever someone has an original idea that doesn’t fit into a Mario game, they just slap the Kirby or Yoshi IP over it… They probably also do that with a lot of other IPs and don‘t say so, like Wario. Anyways I prefer when Kirby and Yoshi games were made with intention from the start to feature yoshi or kirby.

  • >
  • - Forgotten Land seems to break the established kirby canon and lore. He’s supposed to be like 1cm tall. Doesn't make sense for this post apoc Earth to have kirby to scale with everything built by humans in the past. The Shiver Star in Kirby 64 already did the post apoc Earth thing, and it was supposed to be so far flung in the future that the dreamland society had already built stuff. IDK how this is gonna play out. Then again, it seems like they abandoned the kirby 1cm tall canon long ago, but in my heart canon (similar to head canon) he will always be 1cm tall and I dislike anything that tries to have me feel otherwise.

  • >

    And now to hold up these opinions (hot takes?) here is my 90's baby Kirby Autobiography:

    I am about as old as Kirby. A little older. Because of the vastly different games market of the 90's, by the time I was sentient Gameboy was still king 👑. I got a deep blue gameboy pocket, with no games. For what felt like months, the gameboy was complete in box and sitting on top of the refrigerator where I couldn't reach it. Eventually I got Pokemon Blue version.

    I also eventually got Kirby's Dream Land and later Kirby's Dream Land 2, then Super Smash Brothers. I knew nothing of Kirby's Adventure, Super Star, or DL3 at the time.
    I played the ever loving heck out of Dream Land 1 & 2. I know own Japanese copies of Hoshi no Kirby 1-3, super deluxe and fountain of dreams complete in box. These, to me, are the true kirby games, which sakurai was involved in. You can see the DNA of super smash bros. and melee clearly in Super Deluxe's design, a supreme combination of Maximalism in a Minimalist package. Smash Bros. 64 became my favorite game and got me interested in games that had come before, I was in the first grade. I didn't even have friends to play with, I played smash bros. alone for hours and days.

    I was so into kirby as a kid I was drawing him in the margins of my bible during church. Kirby 1&2 were some of the only games I was able to beat as a kid! And later on in my teen years I realized there were bonus challenges: hard mode in kirby 1 and collection all the magic hot dogs (that's what I called them) in kirby 2, which was so totally worth it. Kirby 2 also has some of the best use for the super gameboy hardware. Kirby 2 opened my eyes to the true kirby philosophy of design: you can go through the game however you want, but the challenges demand that you use a specific copy ability with a specific animal friend, making the stage a puzzle platformer at times, always designed to challenge you to carry the ability through the level without getting hit.

    I was subscribed to Nintendo Power when the iconic Kirby 64 cover hit my eyeballs like the ecstasy inducing neon spectacle it was meant to be. It was mind blowing to play a 3D kirby game and the 1x1 copy abilities seemed like the most natural progression for kirby to take. I didn't know at the time most of the music and visual themes were a remake of Kirby's Dream Land 3 content, but it made playing Hoshi no Kirby 3 nowadays all the more enjoyable, I crank up the volume, always. Kirby has always had some of the best and most unique music in video games, it was one of the reasons I was inspired to start making chip tunes. In years to come Kirby was one of the only series where even if I wasn't playing the games, I'd still put the OST's on my iPod. I used to cruise with my partner blasting Return to Dreamlands Bubbly Clouds theme in their van with 20" subs in the back. That bass was blasting.

    By the time I was playing K64 in the first grade, I was lucky to have a gamer friend who also loved kirby so much his mom whipped up a chocolate kirby cake for his 11th birthday celebration! I was jealous of his Jungle Green N64, but nowadays I love my launch gray N64's most of all. We watched Right Back At Ya!, sang the songs, etc. I got the FOX BOX nintendo power e-reader card that had a kirby slide puzzle. I used a FOX BOX kirby right back at ya paper book cover for my science textbooks in 6th grade, can you believe that?? Weird to think about. They just handed them out to us, FOX BOX Ninja Turtles and Kirby book covers. You guys know what a paper book cover is right??

    There's also the Kirby Adjacents, Kirby Contemporaries. The work of HAL and the late and great Satoru Iwata. Eggerland AKA Adventures of Lolo, who makes appearances as a boss in many Kirby games. Kirby makes a cameo in the debug menu of Mother 2, because they hang out.

    Anyways, nowadays Nintendo outright admits they slap kirby or yoshi wallpaper on top of whatever original ideas people have that won't fit as a mario game but somehow don't demand an original IP like Splatoon did. Usually Japanese game companies are more coy and shy to admit even positive things, let alone something that can be easily construed as _uninspired._ Some of the first games Sakurai wasn't involved in carried the spirit along, Air Ride, Nightmare in Dreamland were both masterpieces, but newer kirby stuff just feels hollow to me much of the time. Besides, I still haven't completed Kirby's Dream Land 3 or collected all the Crystal Shards, and I'd sooner do that than play, say, Squeak Squad? Robotoboboto? Back in the day, Kirby games were often the best the console had to offer, pushing it to the limit. Kirby Bowl alone is one of the masterworks of the Super Famicom, Fountain of Dreams showcases what was possible with cartridge expansions on NES, Kirby's Dream Land 3 used a rare expansion chip to create pastel graphics which was also used for Itoi's No. 1 Bass fishing and I hope we get a translation someday when people realize how significant and slept on that game is. Kirby is just less of a powerhouse these days, it's sad to admit. His offerings the past three generations have all been pretty similar, adding gimmicks to the formula. **They didn't make a Gamecube kirby platformer, they made like 20, none of which were released on gamecube.** (edit: I mean that both in that there were many developed for gamecube that were moved to other platforms, but also that most if not all 3d kirby games the past 3 generations have basically been the same gamecube style game with some gimmicks added on, at the very least visually)

    So there's my Kirby Clout. Kirby means a lot to me. Soon, kirby will have crows feet at the corners of his eyes because he is turning 30. I used to blast Castle Lololo through an 8th inch to quarter inch adapter out my DMG through my friends PA as a teen. When they released those retro style plushies for kirby's 25th I really wanted the two oldest ones. the style of early 90's kirby hits me where it hurts. I've played many of the newer ones and don't mean to harsh them too much though. I plan to move on to the newer ones again after I finally clear hoshi 3 and k64 100%.

    It does cause me to see a pattern here. They have been taking all the old scrapped kirby plans from the 64 era lately. Similarly to how they never fully did Riding on Partners in 3D after scrapping in Kirby 64 until like, a year ago for Switch, The Return To Dreamland situation being a canceled Gamecube project, and now this, the ideas they had surrounding Air Ride. My expectations are low, just as they are for anything coming from Nintendo, but if they were able to deeply satisfy my 90's baby tummy with Mario Odyssey, maybe they'll do the same here?

    ### _For Iwata!!!!_

    In closing, **Twinkle Popopo for life**

    I played some Kirby‘s Adventure this morning after poking around in this thread a bit. Wow, this game owns. It must be one of the best NES games, not sure why I haven’t played it to this point. I played through world 4 in one sitting because I was enjoying myself so much. The variety in the levels and fast gameplay are awesome and I love the art style, it‘s perfectly suited to the NES color palette. Perfect game to chill out with on a sunday morning with a cup of coffee! I have played bits of Super Star here and there but it never really interested me that much for some reason. Thanks everyone for this thread, I’m now a Kirby fan.

    Yeah, it is basically the best NES game. LOL

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    my heart

    @“RubySunrise”#p59885 Won't Kirby become the rich when he sucks them? This is unacceptable.

    @“matt”#p63783 most rich people are just kinda like, a dumb guy. The wealth is external

    @“Gaagaagiins”#p63787 i love how this implies that some people are, in fact, inherently/internally rich in a way that Kirby could, potentially, inhale and absorb.

    @“whatsarobot”#p63845 oops, of course, what I actually meant to imply was that while most rich people are just dumb guys, some rich people are actually just really dumb guys