in this thread post examples of videogames quantifying the unquantifiable, enumerating the unnumeratable, gamifying the non-gameable stuff of real life
Good examples and bad and funny examples welcome. They're probably going to be mostly stupid but that's fine
I was pretty diligent about making small self-care purchases until a ||spoiler|| happens and I wasn't able to do so. The in-game mechanic is that a client tells you "Hey, make me a Gut Punch!", then you go into the bar tending menu. If you aren't distracted, the player character will think something along the lines of "soandso wants a Gut Punch", but if you're distracted the player character will think "it's so cold in my apartment, I hope my cat is OK" and you'll need to remember the order.
Meanwhile, my "Stealth" in _Dungeon Crawl Stone Soup_ is five plus signs.
david cage's awful indigo/fahrenheit game has that ludicrous depression meter that posits the only possible outcome of getting too depressed is game over by suicide
@bodydouble#21185 as long as we are on the subject of meters brought to us by game creators with something of aā¦reputation, I suppose the sanity meter from Dennis Dyack's Eternal Darkness deserves a mention
@CidNight#21189 Donāt get me wrong, it was definitely clever and innovative! I wish I had experienced it myself without prior knowledge instead of just knowing it via reputationā¦and from following Dyack's very public and very tumultuous late career burnout.